Difference between revisions of "Tundra (Aberrant:Exile)"

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'''Vice:''' Spend WP to tell someone something they don't want to hear, regain WP if you don't tell them something they don't want to hear and not doing so has potential negative consequences to you.<br>
 
'''Vice:''' Spend WP to tell someone something they don't want to hear, regain WP if you don't tell them something they don't want to hear and not doing so has potential negative consequences to you.<br>
 
'''Quantum:''' 5<br>
 
'''Quantum:''' 5<br>
* Quantum Pool: 30<br>
+
* Quantum Pool: 45<br>
 
'''Willpower:''' 10 <br>
 
'''Willpower:''' 10 <br>
 
'''Intiative:''' 9 <br>
 
'''Intiative:''' 9 <br>
Line 26: Line 26:
 
=== Attacks ===
 
=== Attacks ===
  
* '''Strike''': Accuracy +0, Damage (2 + 2B), Difficulty +0
+
* '''Strike''': Accuracy +0, Damage (4 + 2B), Difficulty +0
* '''Kick''': Accuracy +0, Damage (2 + 4B), Difficulty +1
+
* '''Kick''': Accuracy +0, Damage (4 + 4B), Difficulty +1
* '''Grapple''': Accuracy +0, Damage (2 + 0B), Difficulty +0, holds target (Str + Might contests)
+
* '''Grapple''': Accuracy +0, Damage (4 + 0B), Difficulty +0, holds target (Str + Might contests)
* '''Disarm''': Accuracy +0, Damage (2 + 0B), Difficulty +1, disarming (damage successes apply to disarming the target if they exceed the target's Strength)
+
* '''Disarm''': Accuracy +0, Damage (4 + 0B), Difficulty +1, disarming (damage successes apply to disarming the target if they exceed the target's Strength)
* '''Tackle''': Accuracy +0, Damage (2 + 4B), Difficulty +1, Knockdown (+2 diff), no multiple actions
+
* '''Tackle''': Accuracy +0, Damage (4 + 4B), Difficulty +1, Knockdown (+2 diff), no multiple actions
* '''Striking Smackdown''': Accuracy +2, Damage (2 + 6B), Difficulty +0, costs 1wp to initiate, takes one turn to wind up, no multiple actions
+
* '''Striking Smackdown''': Accuracy +2, Damage (4 + 6B), Difficulty +0, costs 1wp to initiate, takes one turn to wind up, no multiple actions
* '''Grappling Smackdown''': Accuracy +0, Damage (2 + 5B), Difficulty +0, costs 1wp to initiate, takes one turn to wind up, no multiple actions, holds target
+
* '''Grappling Smackdown''': Accuracy +0, Damage (4 + 5B), Difficulty +0, costs 1wp to initiate, takes one turn to wind up, no multiple actions, holds target
  
 
=== Quantum Attacks ===
 
=== Quantum Attacks ===
Line 46: Line 46:
  
 
===Physical (3)===
 
===Physical (3)===
'''Strength:''' 2<br>
+
'''Strength:''' 4(Athletic)<br>
  
 
'''Dexterity:''' 4(Coordinated)<br>
 
'''Dexterity:''' 4(Coordinated)<br>
Line 63: Line 63:
 
:Interrogation 3
 
:Interrogation 3
  
'''Appearance:''' 3<br>
+
'''Appearance:''' 5(Pleasant)<br>
 
:Style 2
 
:Style 2
  
Line 70: Line 70:
 
:Rapport 2
 
:Rapport 2
 
:Tactics 2
 
:Tactics 2
:'''Mega Wits''' [2] (Indomitable)
+
:'''Mega Wits''' [2]
  
 
'''Intelligence:''' 5(Clear-Headed)<br>
 
'''Intelligence:''' 5(Clear-Headed)<br>
Line 85: Line 85:
 
==Backgrounds==
 
==Backgrounds==
  
7 Background
+
7+5(NP) Background
 +
:Attunement 3
 
:Backing(Law enforcement) 2
 
:Backing(Law enforcement) 2
 
:Contacts 3
 
:Contacts 3
 
:Resources 3
 
:Resources 3
 +
:Node 2
  
  
 +
==Quantum==
  
==Quantum==
+
'''Armor[2]''': Tundra is capable of forming a protective full-body set of Ice Armor to protect himself.
  
 +
'''Elemental Mastery[3]''': Through the powers of his Quantum Abilities, Tundra can command the coldest of temperatures. Mastered Abilities are as followed:
  
 +
:Alter Temperature
 +
:Blast
 +
:Imprison
 +
:Shield
 +
:Storm
  
 
==Character==
 
==Character==
Line 106: Line 115:
 
===Body Modifications===
 
===Body Modifications===
  
 +
None
  
 
=== Merits===
 
=== Merits===
  
 +
None
  
 
=== Equipment ===
 
=== Equipment ===
  
 +
None
  
 
===Bonus Points===
 
===Bonus Points===
Line 121: Line 133:
 
===Nova Points===
 
===Nova Points===
  
50 NP
+
50 NP 2
  
 
*Quantum 1+[4]=5 (20 NP)
 
*Quantum 1+[4]=5 (20 NP)
Line 132: Line 144:
 
:Storm
 
:Storm
  
*Attributes (4 NP)
+
*Attributes (6 NP)
 +
:+2 Appearance
 
:+2 Dexterity
 
:+2 Dexterity
:+2 Wits
 
 
:+2 Intelligence
 
:+2 Intelligence
 
:+2 Stamina
 
:+2 Stamina
*Mega Attributes (6 NP)
+
:+2 Strength
:+2 Mega-Wits
+
:+2 Wits
 +
 
 +
*Backgrounds (1 NP)
 +
:+2 Node
 +
:+3 Attunement
 +
 
 +
*Mega Attributes (2 NP)
 +
:+1 Mega-Wits
 
:+1 Mega-Stamina
 
:+1 Mega-Stamina
*Enhancements (1 NP)
 
:Indomitable
 
  
 
===Body Modifications===
 
===Body Modifications===
  
 +
None
  
 
==Experience==
 
==Experience==
 +
 +
None

Revision as of 13:59, 4 July 2011

Vital Statistics

CODENAME: Tundra
Alias: Owen Mathers
Player: Kokuten
Allegiance: Eden Nova
Concept: Cool-Headed Investigator
Eruption: Threatening Situation
Nature Caregiver/Charmer
Virtue: Regain WP when you recieve tangible proof that you have helped another.
Vice: Spend WP to tell someone something they don't want to hear, regain WP if you don't tell them something they don't want to hear and not doing so has potential negative consequences to you.
Quantum: 5

  • Quantum Pool: 45

Willpower: 10
Intiative: 9

Health

• [ ]x2 Bruised: -0
• [ ]x3 Hurt: -1
• [ ]x3 Injured: -2
• [ ]x2 Crippled: -4
• [ ]x1 Incapacitated
• [ ]Dead

Combat

Attacks

  • Strike: Accuracy +0, Damage (4 + 2B), Difficulty +0
  • Kick: Accuracy +0, Damage (4 + 4B), Difficulty +1
  • Grapple: Accuracy +0, Damage (4 + 0B), Difficulty +0, holds target (Str + Might contests)
  • Disarm: Accuracy +0, Damage (4 + 0B), Difficulty +1, disarming (damage successes apply to disarming the target if they exceed the target's Strength)
  • Tackle: Accuracy +0, Damage (4 + 4B), Difficulty +1, Knockdown (+2 diff), no multiple actions
  • Striking Smackdown: Accuracy +2, Damage (4 + 6B), Difficulty +0, costs 1wp to initiate, takes one turn to wind up, no multiple actions
  • Grappling Smackdown: Accuracy +0, Damage (4 + 5B), Difficulty +0, costs 1wp to initiate, takes one turn to wind up, no multiple actions, holds target

Quantum Attacks

Defense

(Lethal/Bashing)

Soak(Stamina + Mega-Sta): 3L/5B

w/Armor 9L/11B

Attributes/Abilities/Megas

Physical (3)

Strength: 4(Athletic)

Dexterity: 4(Coordinated)

Drive 1
Firearms 2

Stamina: 4(Enduring)

Endurance 3
Resistance 3
Mega-Stamina [1]

Social (5)

Charisma: 3

Etiqutte 2

Manipulation: 2

Streetwise (Information) 3
Interrogation 3

Appearance: 5(Pleasant)

Style 2

Mental (7)

Wits: 5(Level-Headed)

Rapport 2
Tactics 2
Mega Wits [2]

Intelligence: 5(Clear-Headed)

Bureaucracy 2
Computer 2
Academics (Law) (Criminal Justice) 3
Science (Biology) 2
Science (Chemistry) 1


Perception: 4(Patient)

Investigation (Deduction) 3

Backgrounds

7+5(NP) Background

Attunement 3
Backing(Law enforcement) 2
Contacts 3
Resources 3
Node 2


Quantum

Armor[2]: Tundra is capable of forming a protective full-body set of Ice Armor to protect himself.

Elemental Mastery[3]: Through the powers of his Quantum Abilities, Tundra can command the coldest of temperatures. Mastered Abilities are as followed:

Alter Temperature
Blast
Imprison
Shield
Storm

Character

Taint

Permanent Points: 1
Temporary Points: 0

Aberrations:

Body Modifications

None

Merits

None

Equipment

None

Bonus Points

15 BP

  • Willpower 10 [14]
  • Resource 3 [1]

Nova Points

50 NP 2

  • Quantum 1+[4]=5 (20 NP)
  • Armor 2 (Ice/Cold) (4 NP)
  • Elemental Mastery (Ice/Cold) 5 (15 NP)
Alter Temperature
Blast
Imprison
Shield
Storm
  • Attributes (6 NP)
+2 Appearance
+2 Dexterity
+2 Intelligence
+2 Stamina
+2 Strength
+2 Wits
  • Backgrounds (1 NP)
+2 Node
+3 Attunement
  • Mega Attributes (2 NP)
+1 Mega-Wits
+1 Mega-Stamina

Body Modifications

None

Experience

None