Tundra (Aberrant:Exile): Difference between revisions
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'''Vice:''' Spend WP to tell someone something they don't want to hear, regain WP if you don't tell them something they don't want to hear and not doing so has potential negative consequences to you.<br> | '''Vice:''' Spend WP to tell someone something they don't want to hear, regain WP if you don't tell them something they don't want to hear and not doing so has potential negative consequences to you.<br> | ||
'''Quantum:''' 5<br> | '''Quantum:''' 5<br> | ||
* Quantum Pool: | * Quantum Pool: 45<br> | ||
'''Willpower:''' 10 <br> | '''Willpower:''' 10 <br> | ||
'''Intiative:''' 9 <br> | '''Intiative:''' 9 <br> | ||
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=== Attacks === | === Attacks === | ||
* '''Strike''': Accuracy +0, Damage ( | * '''Strike''': Accuracy +0, Damage (4 + 2B), Difficulty +0 | ||
* '''Kick''': Accuracy +0, Damage ( | * '''Kick''': Accuracy +0, Damage (4 + 4B), Difficulty +1 | ||
* '''Grapple''': Accuracy +0, Damage ( | * '''Grapple''': Accuracy +0, Damage (4 + 0B), Difficulty +0, holds target (Str + Might contests) | ||
* '''Disarm''': Accuracy +0, Damage ( | * '''Disarm''': Accuracy +0, Damage (4 + 0B), Difficulty +1, disarming (damage successes apply to disarming the target if they exceed the target's Strength) | ||
* '''Tackle''': Accuracy +0, Damage ( | * '''Tackle''': Accuracy +0, Damage (4 + 4B), Difficulty +1, Knockdown (+2 diff), no multiple actions | ||
* '''Striking Smackdown''': Accuracy +2, Damage ( | * '''Striking Smackdown''': Accuracy +2, Damage (4 + 6B), Difficulty +0, costs 1wp to initiate, takes one turn to wind up, no multiple actions | ||
* '''Grappling Smackdown''': Accuracy +0, Damage ( | * '''Grappling Smackdown''': Accuracy +0, Damage (4 + 5B), Difficulty +0, costs 1wp to initiate, takes one turn to wind up, no multiple actions, holds target | ||
=== Quantum Attacks === | === Quantum Attacks === | ||
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===Physical (3)=== | ===Physical (3)=== | ||
'''Strength:''' | '''Strength:''' 4(Athletic)<br> | ||
'''Dexterity:''' 4(Coordinated)<br> | '''Dexterity:''' 4(Coordinated)<br> | ||
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:Interrogation 3 | :Interrogation 3 | ||
'''Appearance:''' | '''Appearance:''' 5(Pleasant)<br> | ||
:Style 2 | :Style 2 | ||
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:Rapport 2 | :Rapport 2 | ||
:Tactics 2 | :Tactics 2 | ||
:'''Mega Wits''' [2] | :'''Mega Wits''' [2] | ||
'''Intelligence:''' 5(Clear-Headed)<br> | '''Intelligence:''' 5(Clear-Headed)<br> | ||
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==Backgrounds== | ==Backgrounds== | ||
7 Background | 7+5(NP) Background | ||
:Attunement 3 | |||
:Backing(Law enforcement) 2 | :Backing(Law enforcement) 2 | ||
:Contacts 3 | :Contacts 3 | ||
:Resources 3 | :Resources 3 | ||
:Node 2 | |||
==Quantum== | |||
'''Armor[2]''': Tundra is capable of forming a protective full-body set of Ice Armor to protect himself. | |||
'''Elemental Mastery[3]''': Through the powers of his Quantum Abilities, Tundra can command the coldest of temperatures. Mastered Abilities are as followed: | |||
:Alter Temperature | |||
:Blast | |||
:Imprison | |||
:Shield | |||
:Storm | |||
==Character== | ==Character== | ||
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===Body Modifications=== | ===Body Modifications=== | ||
None | |||
=== Merits=== | === Merits=== | ||
None | |||
=== Equipment === | === Equipment === | ||
None | |||
===Bonus Points=== | ===Bonus Points=== | ||
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===Nova Points=== | ===Nova Points=== | ||
50 NP | 50 NP 2 | ||
*Quantum 1+[4]=5 (20 NP) | *Quantum 1+[4]=5 (20 NP) | ||
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:Storm | :Storm | ||
*Attributes ( | *Attributes (6 NP) | ||
:+2 Appearance | |||
:+2 Dexterity | :+2 Dexterity | ||
:+2 Intelligence | :+2 Intelligence | ||
:+2 Stamina | :+2 Stamina | ||
*Mega Attributes ( | :+2 Strength | ||
:+ | :+2 Wits | ||
*Backgrounds (1 NP) | |||
:+2 Node | |||
:+3 Attunement | |||
*Mega Attributes (2 NP) | |||
:+1 Mega-Wits | |||
:+1 Mega-Stamina | :+1 Mega-Stamina | ||
===Body Modifications=== | ===Body Modifications=== | ||
None | |||
==Experience== | ==Experience== | ||
None |
Revision as of 13:59, 4 July 2011
Vital Statistics
CODENAME: Tundra
Alias: Owen Mathers
Player: Kokuten
Allegiance: Eden Nova
Concept: Cool-Headed Investigator
Eruption: Threatening Situation
Nature Caregiver/Charmer
Virtue: Regain WP when you recieve tangible proof that you have helped another.
Vice: Spend WP to tell someone something they don't want to hear, regain WP if you don't tell them something they don't want to hear and not doing so has potential negative consequences to you.
Quantum: 5
- Quantum Pool: 45
Willpower: 10
Intiative: 9
Health
• [ ]x2 Bruised: -0
• [ ]x3 Hurt: -1
• [ ]x3 Injured: -2
• [ ]x2 Crippled: -4
• [ ]x1 Incapacitated
• [ ]Dead
Combat
Attacks
- Strike: Accuracy +0, Damage (4 + 2B), Difficulty +0
- Kick: Accuracy +0, Damage (4 + 4B), Difficulty +1
- Grapple: Accuracy +0, Damage (4 + 0B), Difficulty +0, holds target (Str + Might contests)
- Disarm: Accuracy +0, Damage (4 + 0B), Difficulty +1, disarming (damage successes apply to disarming the target if they exceed the target's Strength)
- Tackle: Accuracy +0, Damage (4 + 4B), Difficulty +1, Knockdown (+2 diff), no multiple actions
- Striking Smackdown: Accuracy +2, Damage (4 + 6B), Difficulty +0, costs 1wp to initiate, takes one turn to wind up, no multiple actions
- Grappling Smackdown: Accuracy +0, Damage (4 + 5B), Difficulty +0, costs 1wp to initiate, takes one turn to wind up, no multiple actions, holds target
Quantum Attacks
Defense
(Lethal/Bashing)
Soak(Stamina + Mega-Sta): 3L/5B
- w/Armor 9L/11B
Attributes/Abilities/Megas
Physical (3)
Strength: 4(Athletic)
Dexterity: 4(Coordinated)
- Drive 1
- Firearms 2
Stamina: 4(Enduring)
- Endurance 3
- Resistance 3
- Mega-Stamina [1]
Social (5)
Charisma: 3
- Etiqutte 2
Manipulation: 2
- Streetwise (Information) 3
- Interrogation 3
Appearance: 5(Pleasant)
- Style 2
Mental (7)
Wits: 5(Level-Headed)
- Rapport 2
- Tactics 2
- Mega Wits [2]
Intelligence: 5(Clear-Headed)
- Bureaucracy 2
- Computer 2
- Academics (Law) (Criminal Justice) 3
- Science (Biology) 2
- Science (Chemistry) 1
Perception: 4(Patient)
- Investigation (Deduction) 3
Backgrounds
7+5(NP) Background
- Attunement 3
- Backing(Law enforcement) 2
- Contacts 3
- Resources 3
- Node 2
Quantum
Armor[2]: Tundra is capable of forming a protective full-body set of Ice Armor to protect himself.
Elemental Mastery[3]: Through the powers of his Quantum Abilities, Tundra can command the coldest of temperatures. Mastered Abilities are as followed:
- Alter Temperature
- Blast
- Imprison
- Shield
- Storm
Character
Taint
Permanent Points: 1
Temporary Points: 0
Aberrations:
Body Modifications
None
Merits
None
Equipment
None
Bonus Points
15 BP
- Willpower 10 [14]
- Resource 3 [1]
Nova Points
50 NP 2
- Quantum 1+[4]=5 (20 NP)
- Armor 2 (Ice/Cold) (4 NP)
- Elemental Mastery (Ice/Cold) 5 (15 NP)
- Alter Temperature
- Blast
- Imprison
- Shield
- Storm
- Attributes (6 NP)
- +2 Appearance
- +2 Dexterity
- +2 Intelligence
- +2 Stamina
- +2 Strength
- +2 Wits
- Backgrounds (1 NP)
- +2 Node
- +3 Attunement
- Mega Attributes (2 NP)
- +1 Mega-Wits
- +1 Mega-Stamina
Body Modifications
None
Experience
None