Second Line Equipment: Difference between revisions
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[[File:Fartrader.jpg| thumb| Typical Far Trader]] | [[File:Fartrader.jpg| thumb| Typical Far Trader]] | ||
'''Far Trader Ship''' | '''Far Trader Ship''' | ||
: | :1000 points | ||
:Battleship | :Battleship | ||
:*1 Fusion Drive (note: very unmaneuverable) | :*1 Fusion Drive (note: very unmaneuverable) |
Revision as of 14:07, 13 June 2011
Overview
As technology marches on, doctrines change and simple time takes it toll, military equipment becomes dated and less effective than when it was first built. However, even in an era of ubiquitous industry nations take an attitude of 'waste not, want not' towards expensive machinery and trained people. This is Second Line Equipment. In addition to representing half-century old warships, reservist formations and early-model aerofighters, these points can also be used to buy certain extremely common but relatively modern designs as well as civilian craft.
Points for Second Line Equipment may only be spent on items from this list. Optionally, unspent Second Line points may be banked against future contingencies to represent mothballed craft, refurbished museum ships, etc. For every 2 points kept this way, 1 point of Second Line Equipment can be bought during gameplay in quarterly budgets. Once bought they enter your OOB as normal. Thus it is more efficient to spend your points at nation creation but saving them allows flexibility during gameplay at a premium.
Note as well that normal military points can be used to buy Second Line Equipment as well, but as stated, not the inverse.
Finally, due to the age of most Second Line Equipment they may not entirely follow standard design rules.
Currently, all nations get 10,000 points to spend on Second Line Equipment.
Universal
Universal items may be bought regardless of affiliation.
Spaceships
Beta Destroyer
- 200 points
- Escort
- 2 Fusion Drives
- 1 Short Jump Drive
- 2 Orbital Steel Armor
- 2 Massdrivers (Naval Rifles)
- 2 Anti-Ship Missile Launchers
- The Beta type destroyer wass the most common of the 'Greek Series' and like the others is an old faber template dating back to the late 21st century. Being relatively small they could be built with fairly minimal infrastructure beyond the fabricator itself, giving far-flung colonies the ability to construct one or more defensive ships in case of feral drones or other threats. Originally considered quite fast ships, even (hypothetical) newly-built copies would only have average performance today.
Gamma Monitor
- 350 points
- Cruiser
- 1 Fusion Drive
- 1 Short Jump Drive
- 24 Hangar Space
- 1 Electronics (old, incapable of FTL targeting)
- 1 Orbital Steel Armor
- 1 Massdrivers (Naval Rifles)
- 1 Anti-Ship Missile Launchers
- The third of the 'Greek Series', the Gamma type monitor is a cruiserweight ship designed for local patrols. Emphasising the patrol aspect it contains fairly substantial hangar, particularly for its day as well as a power radar array. Like all of the Greek Series Gammas are considered woefully obselete in the current era, though a number still carry on as training or reserve vessels.
Delta Battleship
- 1000 points
- Battleship
- 1 Fusion Drive
- 1 Longjump Drive
- 2 Orbital Steel Armor
- 2 Massdrivers (Naval Rifles)
- 2 Anti-Ship Missile Launchers
- The Delta type battleship is a very old design, a fabricator template dating back to the dawn of the colonization era and specifically designed to be built using local materials and minimal fabricated components and then assembled in orbit. It was the heaviest of the so-called 'Greek Series' and due to the expense and difficulty of putting together such a large ship they were rarely built. It is known that Nibiru constructed and operated a substantial fleet of Deltas in the 2120-2160 period to defend against drones. More problematically, Deltas have been known to occasionally appear as 'pirate' warships, evidently constructed by particularly resourcefull outlaws.
- While designed to accept a Longjump drive, many Deltas were built with simpler in-system drives. Such designs cost 800 points.

Far Trader Ship
- 1000 points
- Battleship
- 1 Fusion Drive (note: very unmaneuverable)
- 1 Longjump Drive
- 16 Hangar Space
- 2 Habitation
- 1 Orbital Steel Armor
- 3 Cargo Bays
- 4 External Hardpoints
- 1 Massdrivers (Naval Rifles)
- Far Traders have plied the starlanes since the late 21st century, transporting goods between Earth and far-flung colonies across the Expanse and even into the Rim. Designed for long-term missions they had spacious spin gravity sections and large cargo holds. The statline above is a fairly typical for a Far Trader, though a common variation would be to replace the hangars (used primarily for shuttles as opposed to combat craft) with 4 additional hardpoints at no cost.
PACT
Spaceships
MacArthur (First/Second Flight)
- 1500 points
- Battleship
- 1 Fusion Drive
- 1 Longjump Drive
- 32 Hangar Space
- 1 Habitation
- 2 Belted Armor
- 1 External Hardpoint
- 1 Scattering Field
- 1 Heavy Railcannons
- 1 Anti-Air Missiles
EU
Spaceships
Canopus System Defense Ship
- 1300 points
- Battleship
- 1 Fusion Drive
- 2 Short Jump Drive
- 2 Belted Armor
- 1 Scattering Field
- 2 Massdrivers (Naval Rifles)
- 1 Anti-Ship Missile Launchers
- 1 Flak Cannons
CIS
???!
China
Spaceships
Zheng He Treasure Ship
- ?? Points
- Lotta cargo!
- Longjump drive
ZOCU
ZOCU worlds of PACT origin may spend up to 50% of their Second Line Equipment points on PACT Second Line Equipment. Worlds of EU origin may spend up to 50% of their points on EU Second Line Equipment. Longshot/UN worlds may spend up to 25% of their points on EU or PACT equipment (whichever is logically closer).
Spaceships
Proton Alpha
- Aviation Destroyer
- 420 Points
- 2 Fusion Drives
- 2 Theta Drives
- 16 Hangar Space (4 MS/Fighters)
- 1 Belted Armor
- 1 Flash Field
- 1 Pulse Cannon Turret
- 1 Burst Cannon Array
Spartacus (Original Model)
- Aviation Cruiser
- 1000 Points
- 2 Fusion Drives
- 2 Theta Drives
- 32 Hangar Space (8 MS/Fighters)
- 1 Belted Armor
- 1 Scattering Field
- 2 Heavy Railcannon Turrets
- 1 Autorail Array