User talk:Silence: Difference between revisions
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:'''Angeloid''': A modification of the standard human bodyplan to include wings and superior spatial awareness. -1 Bod, +2 Rea, +1 Per, +1 Kno, +1 Psy, +1 Cha, may ignore the Strain effect of up to 2 Wings. Can also fly in low/null gravity atmospheres. | :'''Angeloid''': A modification of the standard human bodyplan to include wings and superior spatial awareness. -1 Bod, +2 Rea, +1 Per, +1 Kno, +1 Psy, +1 Cha, may ignore the Strain effect of up to 2 Wings. Can also fly in low/null gravity atmospheres. | ||
:'''Belter''': Your years were spent out in the inky deeps, far from substantial objects. You get +1 to all rolls when fighting in an empty battlespace. Note that atmosphere does not count - you never had to deal with gravity or aerodynamics out there! | :'''Belter''': Your years were spent out in the inky deeps, far from substantial objects. You get +1 to all rolls when fighting in an empty battlespace. Note that atmosphere does not count - you never had to deal with gravity or aerodynamics out there! | ||
:''' | :'''Nuclear''':Your family was the classical 'nuclear family', or at least the equivalent circa 37,000 AD. +1 to all stats. | ||
:'''Supersoldier''': From a young age you were trained and modified to be an ideal combatant. +1 Bod, +1 Rea, +1 Psy, -1 Cha, [+1 Sniper, +1 Hard to Kill, +1 Command] | :'''Supersoldier''': From a young age you were trained and modified to be an ideal combatant. +1 Bod, +1 Rea, +1 Psy, -1 Cha, [+1 Sniper, +1 Hard to Kill, +1 Command] | ||
:''' | :'''Military Academy''': +1 Bod, +1 Per, [+2 to three different military specialties], -15 MBP | ||
:'''Duelist''': +2 Rea, +1 Bod, +1 Psych, +2 Cha | :'''Duelist''': +2 Rea, +1 Bod, +1 Psych, +2 Cha | ||
:'''Master Duelist''': This is a Defining Event. +2 to all stats. | :'''Master Duelist''': This is a Defining Event. +2 to all stats. | ||
Statistics | Statistics | ||
:Bod: | :Bod: 6+4 | ||
::+ | ::+3 Hard to Kill | ||
:Rea: | ::+2 Evasion | ||
:Per: | :Rea: 9 | ||
::+ | :Per: 7+2 | ||
::+3 Sniper | |||
:Kno: 5 | :Kno: 5 | ||
:Psy: 6 | :Psy: 6 | ||
Line 21: | Line 21: | ||
::+1 Command | ::+1 Command | ||
:Syn: 0 | :Syn: 0 | ||
==='''Darius Sniper+'''=== | ==='''Darius Sniper+'''=== |
Revision as of 23:04, 3 June 2011
Hirothelle K'Thelmas the 12th
- Significant: Your destiny is one in a million. +1 to all stats.
- Angeloid: A modification of the standard human bodyplan to include wings and superior spatial awareness. -1 Bod, +2 Rea, +1 Per, +1 Kno, +1 Psy, +1 Cha, may ignore the Strain effect of up to 2 Wings. Can also fly in low/null gravity atmospheres.
- Belter: Your years were spent out in the inky deeps, far from substantial objects. You get +1 to all rolls when fighting in an empty battlespace. Note that atmosphere does not count - you never had to deal with gravity or aerodynamics out there!
- Nuclear:Your family was the classical 'nuclear family', or at least the equivalent circa 37,000 AD. +1 to all stats.
- Supersoldier: From a young age you were trained and modified to be an ideal combatant. +1 Bod, +1 Rea, +1 Psy, -1 Cha, [+1 Sniper, +1 Hard to Kill, +1 Command]
- Military Academy: +1 Bod, +1 Per, [+2 to three different military specialties], -15 MBP
- Duelist: +2 Rea, +1 Bod, +1 Psych, +2 Cha
- Master Duelist: This is a Defining Event. +2 to all stats.
Statistics
- Bod: 6+4
- +3 Hard to Kill
- +2 Evasion
- Rea: 9
- Per: 7+2
- +3 Sniper
- Kno: 5
- Psy: 6
- Cha: 6
- +1 Command
- Syn: 0
Darius Sniper+
Statistics:
- Total Power Output: 66
- Total Power Requirements: -65
- Total Strain:
- Armor: Stealth (+3 Stealth, -5 Power, 3 MBP)
- Thrusters: 6 (+16 Agility, +10 net)
- Cost: 90 MBP
- Enhancement: Awesome Paintjob 3 (8 MBP), Power Efficient( 6 MBP, 6 Power), Accurate +1 Precision Beam Rifle (1 MBP), High Penetration +1 Precision Beam Rifle (2 MBP)
- Bug:
- Basic Humanoid Core
- Connectors: 7
- Durability: 10
- Component Space: 20/20
- Criticals: Cockpit(4), Internal Structure (6)
- Expansion Connector (Standard)
- Expansion Connector (Standard)
- Nanogauge Tap (Standard): Size 6, Durability 5, 60 Power
- Cloaking Field: Size 8, Durability 1, Stealth +6, -2 Electronics, -15 Power, 5 MBP
- Standard Head
- Connectors: None
- Durability: 5
- Component Space: 6/6
- Criticals: Sensors (2), Internal Structure (2)
- Cost: 1 MBP
- Passive Sensor: Size 1, Durability 1, 1 MBP, +1 Electronics
- ECM Suite: Size 2, Durability 1, Power -3, 2 MBP
- ECM Suite: Size 2, Durability 1, Power -3, 2 MBP
- Targeting Computer(Sniping): Size 1, Durability 1, 0 power, 4 MBP
- Standard Arm(Left)
- Connectors: None
- Durability: 12
- Component Space:10/10
- Criticals: Hand (1), Musculature (3), Internal Structure (3)
- Cost: 1 MBP
- Actuator Enhancement System: Size 3, Durability 1, Power -2, 2 MBP
- Stealth Baffles:Size 2, Durability 1, 1 MBP
- Stealth Baffles:Size 2, Durability 1, 1 MBP
- Small Hardpoints: Size 3, Durability 1
- Large Shield(Small Hardpoint): Size 8, Durability 4, 6 MBP
- Standard Arm(Right)
- Connectors: None
- Durability: 5
- Component Space:10/10
- Criticals: Hand (1), Musculature (3), Internal Structure (3)
- Cost: 1 MBP
- Actuator Enhancement System: Size 3, Durability 1, Power -2, 2 MBP
- Applique Armor:Size 1, 1 MBP
- Stealth Baffles:Size 2, Durability 1, 1 MBP
- Stealth Baffles:Size 2, Durability 1, 1 MBP
- Stealth Baffles:Size 2, Durability 1, 1 MBP
- Precision Beam Rifle 2h: Size 10, Durability 2, Power -12, 12 MBP
- Standard Leg(Left)
- Connectors: None
- Durability: 10
- Component Space: 0/12
- Criticals: Musculature (4), Internal Structure (4)
- Cost: 1 MBP
- Foot
- Stealth Baffles:Size 2, Durability 1, 1 MBP
- Reaction Thruster: Size 8, Durability 1, +3 Agility, -3 Power, 2 MBP
- Standard Leg(Right)
- Connectors: None
- Durability: 10
- Component Space: 0/12
- Criticals: Musculature (4), Internal Structure (4)
- Cost: 1 MBP
- Foot
- Stealth Baffles:Size 2, Durability 1, 1 MBP
- Reaction Thruster: Size 8, Durability 1, +3 Agility, -3 Power, 2 MBP
- Standard Wing(Left)
- Connectors: None
- Durability: 6
- Component Space: 6/6
- Criticals: Large Hardpoint (1), Internal Structure (3)
- Cost: 1 MBP
- Reaction Thruster: Size 4, Durability 1, +3 Agility, -3 Power, 2 MBP
- Reactionless Thruster: Size 1, Durability 1, +1 Agility, -3 Power, 1 MBP
- Size 1 Holster: 4 space for Weapons
- Beam Sword: Size 4 , Durability 1, -3 Power, 2 MBP
- Long Range Missile (Hardpoint): Size 6, Durability 1, Power -2, 4 MBP
- Standard Wing(Right)
- Connectors: None
- Durability: 6
- Component Space: 6/6
- Criticals: Large Hardpoint (1), Internal Structure (3)
- Cost: 1 MBP
- Reaction Thruster: Size 4, Durability 1, +3 Agility, -3 Power, 2 MBP
- Reactionless Thruster: Size 1, Durability 1, +1 Agility, -3 Power, 1 MBP
- Size 1 Holster: 4 space for Weapons
- Beam Sword: Size 4 , Durability 1, -3 Power, 2 MBP
- Long Range Missile (Hardpoint): Size 6, Durability 1, Power -2, 4 MBP