User:Exhack: Difference between revisions
Line 141: | Line 141: | ||
Statistics: | Statistics: | ||
:Total Power Output: 60 | :Total Power Output: 60 | ||
:Total Power Requirements: - | :Total Power Requirements: -75 | ||
:Total Strain: 2 | :Total Strain: 2 | ||
:Armor: Standard (+2 Durability) | :Armor: Standard (+2 Durability) | ||
:Thrusters: ( Agility, net) | :Thrusters: ( Agility, net) | ||
:Cost: | :Cost: 87 MBP | ||
:Enhancement: | :Enhancement: | ||
:Bug: | :Bug: | ||
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::'''Criticals''': Musculature (3), Internal Structure (3) | ::'''Criticals''': Musculature (3), Internal Structure (3) | ||
::'''Cost''': 1 MBP | ::'''Cost''': 1 MBP | ||
::''Two Handed Beam Sword''': Size 8, Durability 2, Power -9, 6 MBP | ::'''Two Handed Beam Sword''': Size 8, Durability 2, Power -9, 6 MBP | ||
::'''Plasma Ejector''': Size 10, Durability 1, Power -12, 14 MBP | ::'''Plasma Ejector''': Size 10, Durability 1, Power -12, 14 MBP | ||
Line 231: | Line 231: | ||
::'''Criticals''': Musculature (3), Internal Structure (3) | ::'''Criticals''': Musculature (3), Internal Structure (3) | ||
::'''Cost''': 1 MBP | ::'''Cost''': 1 MBP | ||
::''Two Handed Beam Sword''': Size 8, Durability 2, Power -9, 6 MBP | ::'''Two Handed Beam Sword''': Size 8, Durability 2, Power -9, 6 MBP | ||
::'''Plasma Ejector''': Size 10, Durability 1, Power -12, 14 MBP | ::'''Plasma Ejector''': Size 10, Durability 1, Power -12, 14 MBP |
Revision as of 14:54, 3 June 2011
Vital Statistics
CODENAME: HYAKUME
Alias: "Jay" F. Kurosawa
Player: NPC (Exhack)
Allegiance: Japan
Concept: The Shadow with a Hundred Eyes
Eruption: Artificially Induced
Nature Charmer/Expert
Virtue: Regain WP when you clearly provide comfort and good cheer to another.
Vice: Spend WP to resist showing your expertise off in a valid situation. Regain WP if doing so is taking an unreasonable risk.
Quantum: 3
- Quantum Pool: 35 (Node 2)
Willpower: 8
Health
• [ ]x1 Bruised: -0
• [ ]x1 Hurt: -1
• [ ]x2 Injured: -2
• [ ]x2 Crippled: -4
• [ ]x1 Incapacitated
• [ ]Dead
Attributes/Abilities/Megas
Physical (4)
Strength: 2
- Brawl 3
- Might 3
Dexterity: 5 (Flexible)
- Athletics 5
- Stealth 5 (Shadowing +4)
- Martial Arts 3
- Drive 1
- Legerdemain 4
Stamina: 2
- Endurance 3
- Resistance 3
Social (6)
Charisma: 4 (Suave)
Manipulation: 5 (Devious)
- Subterfuge 5
- Streetwise 5
Appearance: 2
Mental (8)
Wits: 5 (Cunning)
- Tactics 3
- Rapport 3
Intelligence: 4 (Rational)
- Science (Forensics) 3
- Linguistics 1 (Japanese, English)
- Intrusion 4
Perception: 5 (Patient)
- Awareness 5
- Investigation 5
Backgrounds
10 Backgrounds
- Dormancy 3
- Resources 3
- Mentor 1
- Node 2
- Contacts 5
Quantum
Mega-Dexterity [1]
- Catfooted: Catfooted adds 1 success to any contested Stealth roll, and all attempts to track the Nova's footprints without superhuman senses automatically fail as long as the Nova does not botch her stealth roll. This costs 1 Quantum and lasts for a scene.
Mega-Manipulation [1]
- Trickster: +(Mega-Manipulation) to any roll made to create Sway that would convince a character of a fundamental untruth or otherwise deceive them. In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice.
Mega Perception [1]
- Ultraperipheral Vision: The Nova is able to see in a perfect 360 degree field around themselves by spending 1 Quantum point. This enhancement lasts one scene.
Bodymorph [Shadow and Eyes, 2] - Turns into a literal mass of inky shadows that can grow and absorb red-irised eyes (Using Ultraperipheral Vision).
- Amorphous: Move through darkness at twice movement speed and has Flexibility Body Modification.
- Abilities: Density Decrease 1, Hypermovement 1 (Ground)
Shroud [3] - Inky Shadows
Combat
Attacks
Defense
Soak (Aggravated/Lethal/Bashing): 2A/1L/2B
- w/+2A/4L/6B (Natural Soak)
Character
Taint
Permanent Points: 0
Temporary Points: 0
Body Modifications
Equipment
Bonus Points
15 BP
- Willpower 8 (10)
- Charisma 4 (5)
Nova Points
35 NP
- Quantum 3 (10)
- Backgrounds (1)
- Bodymorph 2 (6)
- Shroud 3 (6)
- Mega Attributes (6)
- Attributes (3)
- Abilities (3)
Body Modifications
Experience
MJMecha Stufff
Orphan Robot Girl
- Major: Your destiny is one in a billion. Your wikipedia page will suffer edit wars. +2 to all stats.
- Silicon Being: This is a Mandatory Defining Event. You are not flesh and blood at all, but plesh and nanofluid. +4 Bod, +2 Rea, +1 Per, +1 Kno, +4 Psy
- Plate Worlder: You grew up on and around the various megastructures that litter the Fomalhaut system. You get +1 to all rolls when fighting around megastructures or the like (cities count).
- Urchin: Your family was the street. +2 Bod, +2 Rea, +2 Psy
- Remade: +3 Psy
- School of Hard Knocks: +1 Bod, +1 Per, +1 Psy
- Military Pilot: +2 Rea, +1 Bod, +1 Psych, +2 Cha
- Gundamjacker: This is a Defining Event. +2 Per, +2 Kno, +2 Psy. Go to Super Prototypes for the mecha.
- The Undefined: -1 to All Stats, Second Defining Event. +6 Charisma
Statistics
- Body: 9
- Reactions: 7
- Perception: 5
- Knowledge: 4
- Psyche: 14
- Charisma: 9
- Synch Limit: 28
Xerxes Assault
Statistics:
- Total Power Output: 60
- Total Power Requirements: -75
- Total Strain: 2
- Armor: Standard (+2 Durability)
- Thrusters: ( Agility, net)
- Cost: 87 MBP
- Enhancement:
- Bug:
- Lightweight Humanoid Core
- Connectors: 5
- Durability: 2
- Component Space: 12/30
- Criticals: Cockpit(4), Internal Structure (5)
- Expansion Connector(Standard:
- Expansion Connector(Standard:
- Nanogauge Tap (Standard): Size 6, Durability 5, 60 Power
- Advanced Barrier Shield: Size 5, Durability 1, Power -16, 20 MBP
- Standard Head
- Connectors: None
- Durability: 7
- Component Space: 6/6
- Criticals: Sensors (2), Internal Structure (2)
- Cost: 1 MBP
- Submachine Gun(Energy): Size 4, Durability 1, Power -5, 4 MBP
- Passive Sensor: Size 1, 1 Durability, +1 Electronics, 1 MBP
- Passive Sensor: Size 1, 1 Durability, +1 Electronics, 1 MBP
- Kinetic Ram Arm(LeftUpper)
- Connectors: None
- Durability: 9
- Component Space: 7
- Criticals: Hand (1), Accelerators (1), Musculature (3), Internal Structure (3))
- Cost: 3 MBP
- Beam Sword(Handheld: Size 4, Durability 1, Power -3, 2 MBP
- Kinetic Ram Arm(RightUpper)
- Connectors: None
- Durability: 9
- Component Space: 7
- Criticals: Hand (1), Accelerators (1), Musculature (3), Internal Structure (3))
- Cost: 3 MBP
- Kinetic Ram Arm(LeftLower)
- Connectors: None
- Durability: 9
- Component Space: 7
- Criticals: Hand (1), Accelerators (1), Musculature (3), Internal Structure (3))
- Cost: 3 MBP
- Beam Sword(Handheld: Size 4, Durability 1, Power -3, 2 MBP
- Kinetic Ram Arm(RightLower)
- Connectors: None
- Durability: 9
- Component Space: 7
- Criticals: Hand (1), Accelerators (1), Musculature (3), Internal Structure (3))
- Cost: 3 MBP
- Beam Sword(Handheld: Size 4, Durability 1, Power -3, 2 MBP
- Standard Leg(Left)
- Connectors: None
- Durability: 11
- Component Space: 3/12
- Criticals: Musculature (4), Internal Structure (3)
- Cost: 1 MBP
- Foot
- Expansion Connector(Standard:
- Weapon Arm(Left Knee)
- Connectors: None
- Durability: 9
- Component Space: 18/18
- Criticals: Musculature (3), Internal Structure (3)
- Cost: 1 MBP
- Two Handed Beam Sword: Size 8, Durability 2, Power -9, 6 MBP
- Plasma Ejector: Size 10, Durability 1, Power -12, 14 MBP
- Standard Leg(Right)
- Connectors: None
- Durability: 11
- Component Space: 3/12
- Criticals: Musculature (4), Internal Structure (3)
- Cost: 1 MBP
- Foot
- Expansion Connector(Standard:
- Weapon Arm(Right Knee)
- Connectors: None
- Durability: 9
- Component Space: 8/18
- Criticals: Musculature (3), Internal Structure (3)
- Cost: 1 MBP
- Two Handed Beam Sword: Size 8, Durability 2, Power -9, 6 MBP
- Plasma Ejector: Size 10, Durability 1, Power -12, 14 MBP