Talk:Megaunit Design and Combat: Difference between revisions
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Revision as of 17:01, 1 June 2011
Test Designs
Generic Avatar Frigate
Hulls
Engineering Hull x1
- Cost:
- Base Durability: 15
- Component Space: 8
- Base Criticals: Internal Structure (8)
- Strain Pool Bonus: -2
- Agility Penalty: -1
- All Engineering equipment (power and propulsion) costs 1/2 spaces.
Small Hull x2
- Cost:
- Base Durability: 15
- Component Space: 7
- Base Criticals: Crew (4), Internal Structure (10)
- Strain Pool Bonus: +1
- Agility Penalty: -1
Hull Total
- Component Space: 22
- Strain Pool Modifier: +0
- Agility Modifier: -3
Components
Medium Spin Generator: Standard generator for Avatar Support Frigates.
- Cost:
- Size: 8
- Durability: Infinite (functionally indestructible)
- Power Output: +50
- Strain: 2
- Agility Penalty: -3
- When allocating damage, no damage can be allocated to the spin generator.
- Negates up to 8 points of hull-based Agility penalty.
Nanotap: x2
- Cost:
- Size: 2
- Durability: 15
- Power: -15
- Strain: 2
- Agility Penalty: -1 if the host unit doesn't feature a Spin Generator.
- Damage done to the Nanotap renders it unusable and cuts the power to the connected Avatar.
Distortion Drive: x4
- Cost:
- Size: 1
- Durability: 4
- Power: -2
- +1 Agility.
- Only usable on megaunits with Spin Generators
Avatar Bay: x2
- Cost:
- Size: 4
- Durability: 5
- Power: 0
- Strain: 2
Drone Bay: x1
- Cost:
- Size: 2
- Durability: 3
- Power: 0
- Strain: 1
Scattering Field: x1
- Cost:
- Size: 1
- Durability: 5
- Power: -9
- Strain: 1
Misc:
- Leftover Space: 3
- Leftover Power: 3
- Strain Cost: 12
- Agility Modifier: +1
Assault Ship
Hulls
Engineering Hull x2
- Cost:
- Base Durability: 15
- Component Space: 8
- Base Criticals: Internal Structure (8)
- Strain Pool Bonus: -2
- Agility Penalty: -1
- All Engineering equipment (power and propulsion) costs 1/2 spaces.
Medium Hull x3
- Cost:
- Base Durability: 18
- Component Space: 10
- Base Criticals: Crew (4), Internal Structure (12)
- Strain Pool Bonus: +2
- Agility Penalty: -2
Hull Total
- Component Space: 46
- Strain Pool Modifier: +2
- Agility Modifier: -8
Components
Heavy Spin Generator: Enhanced Spin Generator commonly fitted to assault ships and dreadnoughts.
- Cost:
- Size: 8
- Durability: Infinite (functionally indestructible)
- Power Output: +100
- Strain: 2
- Agility Penalty: -5
- When allocating damage, no damage can be allocated to the spin generator.
- Negates up to 12 points of hull-based Agility penalty.
Spin Augmenter: x2
- Cost:
- Size: 2
- Durability: Infinite (functionally indestructible)
- Power Output: +10
- Strain: 0
- Agility Penalty: -1 (counts as hull-based Agility penalty for spin generator penalty reduction)
Nanotap: x4
- Cost:
- Size: 2
- Durability: 15
- Power: -15
- Strain: 1
- Agility Penalty: -1 if the host unit doesn't feature a Spin Generator.
- Damage done to the Nanotap renders it unusable and cuts the power to the connected Avatar.
Distortion Drive: x4
- Cost:
- Size: 1
- Durability: 4
- Power: -2
- +1 Agility.
- Only usable on megaunits with Spin Generators
Avatar Bay: x4
- Cost:
- Size: 4
- Durability: 5
- Power: 0
- Strain: 2
Drone Bay: x2
- Cost:
- Size: 2
- Durability: 3
- Power: 0
- Strain: 1
Burst Cannon: x2
- Size: 1
- Durability: 6
- Power: -2
- Strain: 1
- Accuracy:
- Penetration: 7 (Scatter: 4)
- Range: Medium
Blast Cannon:
- Size: 2
- Durability: 6
- Power: -8/shot
- Strain: 1
- Accuracy:
- Penetration: 10 (Devastating:3, Scatter:3)
- Range: Extreme
- Can buy an Alpha Capacitor at X cost per, each of which provides one additional shot (rechargeable)
Mass Cannon:
- Size: 4
- Durability: 6
- Power: -6
- Strain: 1
- Accuracy:
- Penetration: 10 (Devastating:4, Scatter:4)
- Range: Extreme
Heavy Scattering Field:
- Cost:
- Size: 1
- Durability: 5
- Power: -5/Hull Component (-25)
- Strain: 1
- +6 Shield Bonus
Internal Automation: x3
- Cost:
- Size: 1
- Durability: N/A (built into ship's structure)
- Power: 0
- Strain: -2
Enhanced Sensor Grid:
- Cost: 7 MPB
- Size: 1
- Durability: 3
- Power: -1
- Strain: 2
- +4 Electronics, halves enemy stealth modified (round down), -1 Stealth
Integrated C3I Complex:
- Cost: 7 MPB
- Size: 1
- Durability: 3
- Power: -1
- Strain: 2
- +3 Electronics, +1 Electronics to all allied units, -1 Stealth
Misc:
- Leftover Space: 0
- Leftover Power: 7
- Strain Cost: 17
- Agility Modifier: -1