Avatar Electronics and Drones: Difference between revisions
Created page with "=Electronics= ==Sensors== '''Passive Sensor''': A standard passive sensor array. Common use. : '''Size''': 1 : '''Durability''': 1 : '''Power''': 0 :: +1 Electronics '''Active P..." |
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==Bits== | ==Bits== | ||
'''Slug Bits''': A basic bit, each of these mounts a kinetic lance. Although each of them is much slower firing than a mecha SMG, the aggregate amount of fire is roughly equivalent, and their higher maneuverability grants them greater precision. | |||
:'''Size''': 4 | |||
:'''Durability''': 2 | |||
:'''Power''': -4 | |||
:'''Accuracy''': +0 (AI Weapon) | |||
:'''Penetration''': 0 (Scatter:4) | |||
:'''Range''': AI Weapon | |||
'''Energy Bits''': Roughly equivalent to a energy SMG, energy bits use numbers to make up for relatively low rate of fire. | |||
:'''Size''': 4 | |||
:'''Durability''': 2 | |||
:'''Power''': -6 | |||
:'''Accuracy''': +1 (AI Weapon) | |||
:'''Penetration''': 2 (Scatter:3) | |||
:'''Range''': AI Weapon | |||
'''Beam Bits''': Using larger individual bits, beam bits manage to achieve the aggregate firepower of a beam rifle at the cost of the large bits being vulnerable to counterfire and relatively easy to knock out of the sky. | |||
:'''Size''': 8 | |||
:'''Durability''': 1 | |||
:'''Power''': -12 | |||
:'''Accuracy''': +1 (AI Weapon) | |||
:'''Penetration''': 7 | |||
:'''Range''': AI Weapon | |||
'''Knife Missiles''': Bits with ''fucking beam knives on them''. Large numbers of these can flense vulnerable external components from an Avatar like a swarm of killer space-bees. | |||
:'''Size''': 3 | |||
:'''Durability''': 1 | |||
:'''Power''': -2 | |||
:'''Accuracy''': +1 (AI Weapon) | |||
:'''Penetration''': 2 | |||
:'''Range''': AI Weapon | |||
==Pods== | ==Pods== | ||
Note that all weapons mounted in pods are considered ''AI Weapons''. | |||
'''Small Pod''': A small weapons pod. Fill it with goodies (like guns and power generators!) | '''Small Pod''': A small weapons pod. Fill it with goodies (like guns and power generators!) | ||
:'''Capacity''': 8 | :'''Capacity''': 8 | ||
:'''Durability''': 0 (external component) | :'''Durability''': 0 (external component) | ||
:'''Power''': -1 | :'''Power''': -1 | ||
:: Note that pods are attacked as Avatars (in essence, they are treated as autonomous mini-Avatars). A small pod is exceedingly agile and hard to hit, adding +3 to Agility. Pods are difficult to manage, costing +1 strain. | :: Note that pods are attacked as Avatars (in essence, they are treated as autonomous mini-Avatars). A small pod is exceedingly agile and hard to hit, adding +3 to Agility. Pods are difficult to manage, costing +1 strain. | ||
'''Large Pod''': A larger weapons pod. | '''Large Pod''': A larger weapons pod. |
Revision as of 15:30, 1 June 2011
Electronics
Sensors
Passive Sensor: A standard passive sensor array. Common use.
- Size: 1
- Durability: 1
- Power: 0
- +1 Electronics
Active Probe: A standard sensor suite combining a half-dozen various active sensor systems.
- Size: 1
- Durability: 1
- Power: -1
- +3 Electronics, -1 Stealth
Anti-Cloak Scanner: A suite of sensors dedicated explicitly to measuring refraction indices and other indications of a stealthed foe. In a pinch, can also double as a very good astronomy observatory. Unfortunately all those shiny astronomical instruments with incredible sensitivity are both massive and fragile.
- Size: 3
- Durability: 1
- Power: -1
- +1 Electronics, halve enemy stealth modifiers (round down), -1 Stealth
Targeting
Machines may only mount 1 targeting computer.
Targeting Computer (Standard): A basic targeting computer. Provides a boost to the accuracy of all handheld or integrated weapons.
- Size: 1
- Durability: 1
- Power: 0
- +1 accuracy to all weapons.
Targeting Computer (Sniper): Optimized for long range engagements, the sniper TC improves long range targeting but has poor short range characteristics.
- Size: 1
- Durability: 1
- Power: 0
- +2 accuracy at long range, +1 accuracy at medium range.
Targeting Computer (Drone Controller): A targeting computer optimized for controlling multivector attackers (i.e. bits and drones) rather than direct fire weapons.
- Size: 1
- Durability: 1
- Power: 0
- +2 accuracy to AI weapons, +1 accuracy to pod-mount weapons.
Targeting Computer (Guided Weapons): Optimized for guiding weapons into targets.
- Size: 1
- Durability: 1
- Power: 0
- +2 accuracy to Guided weapons.
Oracle System: An Omega Dust targeting system, the oracle uses hypercomputation to target the enemy. Infinite computing power has its perks, but unfortunately, infinite computing power costs a lot of energy. Half of the power consumption of an oracle involves giving it the necessary power for hypercomputation, the other half involves active cooling so it doesn't catch on fire and explode.
- Size: 1
- Durability: 1
- Power: -4
- +2 accuracy to all weapons, roll an additional 1d10 (take highest result) when making attacks.
Stealth
Remote Weapons
Remote Weapons allow for additional tactical options. There are two types of remote weapons: bits, which are small beamed-power remote attackers, and pods, which are larger weapons of sufficient size to mount full scale Avatar systems (although they still use beamed power). Although versatile, these weapons are extremely difficult to manage and exact a significant psyche cost.
Controllers
Drone Controller: The basic remote control system for bits or pods, using a quantum entanglement link to provide instantaneous, untraceable, unjammable communications. Although the controller itself requires little power, its pods often require more.
- Size: 1
- Durability: 1
- Power: 0
- +2 strain. Each drone controller can control 2 bit systems or 1 pod. Pods also require relays, below.
Pod Relay: A basic beamed power system for pods (bits use much less power and have their power relays integrated).
- Size: 2
- Durability: 1
- Power: -2
- Beams power to a remote weapons pod. Each one of these can support 1 pod. Without these controllers, pods cannot use the mecha's power source (and must use batteries or aux generators).
Bits
Slug Bits: A basic bit, each of these mounts a kinetic lance. Although each of them is much slower firing than a mecha SMG, the aggregate amount of fire is roughly equivalent, and their higher maneuverability grants them greater precision.
- Size: 4
- Durability: 2
- Power: -4
- Accuracy: +0 (AI Weapon)
- Penetration: 0 (Scatter:4)
- Range: AI Weapon
Energy Bits: Roughly equivalent to a energy SMG, energy bits use numbers to make up for relatively low rate of fire.
- Size: 4
- Durability: 2
- Power: -6
- Accuracy: +1 (AI Weapon)
- Penetration: 2 (Scatter:3)
- Range: AI Weapon
Beam Bits: Using larger individual bits, beam bits manage to achieve the aggregate firepower of a beam rifle at the cost of the large bits being vulnerable to counterfire and relatively easy to knock out of the sky.
- Size: 8
- Durability: 1
- Power: -12
- Accuracy: +1 (AI Weapon)
- Penetration: 7
- Range: AI Weapon
Knife Missiles: Bits with fucking beam knives on them. Large numbers of these can flense vulnerable external components from an Avatar like a swarm of killer space-bees.
- Size: 3
- Durability: 1
- Power: -2
- Accuracy: +1 (AI Weapon)
- Penetration: 2
- Range: AI Weapon
Pods
Note that all weapons mounted in pods are considered AI Weapons.
Small Pod: A small weapons pod. Fill it with goodies (like guns and power generators!)
- Capacity: 8
- Durability: 0 (external component)
- Power: -1
- Note that pods are attacked as Avatars (in essence, they are treated as autonomous mini-Avatars). A small pod is exceedingly agile and hard to hit, adding +3 to Agility. Pods are difficult to manage, costing +1 strain.
Large Pod: A larger weapons pod.
- Capacity: 16
- Durability: 0 (external component)
- Power: -2
- Note that pods are attacked as Avatars (in essence, they are treated as autonomous mini-Avatars). A large pod is agile and hard to hit, adding +1 to Agility. Pods are difficult to manage, costing +1 strain.