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=Sappho= | |||
=Glory Goat (2.0 system ver.)= | =Glory Goat (2.0 system ver.)= | ||
==Vital Statistics== | ==Vital Statistics== |
Revision as of 10:25, 18 April 2011
Sappho
Glory Goat (2.0 system ver.)
Vital Statistics
- Name: Glory Goat
- Concept: Brute Fives and Ignorance (and Goats)
- Virtue: Bravo
- Vice: Bravo
Attributes and Abilities
Physical
Strength 5 (brutal) + M5 (crush, quantum leap)
- Brawl 5
- Melee 0
- Might 5
Dexterity 5 (nimble) + M5 (enhanced movement, perfect balance)
- Athletics 5
- Drive 0
- Firearms 0
- Heavy Weapons 1
- Legerdemain 0
- Martial Arts 2
- Pilot 0
- Stealth 3
Stamina 5 (metabolism) + M5 (hardbody, regeneration, resiliency ||)
- Endurance 5
- Resistance 5
Mental
Perception 5 (peripheral vision) + M1 (ultraperipheral vision)
- Awareness 5
- Investigation 0
- Gunnery 0
Intelligence 1
- Academics (animal husbandry) 2 +3 goats
- Bureaucracy 0
- Computer 0
- Engineering 0
- Linguistics 0 (english)
- Medicine 0
- Science 0
- Strategy 0
- Survival 0
Wits 4 (combat reflexes) + M1 (quickness)
- Art 0
- Biz 0
- Intrusion 0
- Rapport 0
- Tactics 0
Social
Charisma 2
- Command 0
- Etiquette 0
- Performance 0
- Instruction 0
Manipulation 2
- Interrogation 0
- Streetwise 0
- Subterfuge 2
Appearance 5 (intimidating)
- Intimidation 5
- Style 0
Backgrounds
- Attunement 0
- Cipher 2
- Dormancy 0
- Eufiber 0
- Node 5
- Resources 0
Quantum and Taint
- Quantum 4
- Quantum Pool 55/55
- Permanent Taint 5
- Temporary Taint 0
Body Modifications
- Filtration Liver
- Tough Skin
- Horns (blades)
Aberrations
- Filtration Liver
- Tough Skin
- Horns (Blades)
- Goat traits I (physical)
- Goat traits I (mental)
Powers
Miscellaneous
Willpower 7
Merits & Flaws
- Iron Will
- Phobia (dairy)
- Uneducated
Combat
- Initiative: +15
- Movement: 7m, 42 m, 65m (x6 enhanced movement)
- Soak: 25B, 20L, 12A
- Health Levels:
- -0: [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
- -1: [ ][ ][ ][ ][ ][ ][ ]
- -2: [ ][ ][ ][ ][ ][ ][ ]
- -4: [ ][ ][ ][ ][ ][ ]
- Incapacitated: [ ]
Attacks
- Strike: Accuracy +0, Damage 7L+[25], Difficulty +0
- Kick: Accuracy +0, Damage 9L+[25], Difficulty +1
- Horns: Accuracy +0, Damage 10L+[25], Difficulty +0
+martial arts
- Improvisation
- Finesse
BP spending
- +1 from flaws (16)
- +4 abilities: -8
- +4 willpower: -8
NP spending
- +5 taint: +15 NP
- +3 Quantum: 15 NP
- +17 Matts: 30 NP
- +10 attributes: 5 NP
- +5 enhancements: 5 NP
- +6 abilities: 1 NP
Elaine Corvid
Vital Statistics
- Name: Elaine Corvid
- Concept: Predator
- Virtue: Expert
- Vice: Survivor
Attributes and Abilities
Physical
Strength 11 (savage) + M1 (crush)
- Brawl 5
- Melee 5
- Might 5
Dexterity 10 (agile) + M1 (catfooted)
- Athletics 5
- Drive 1
- Firearms 3
- Heavy Weapons 0
- Legerdemain 2
- Martial Arts 5
- Pilot 0
- Stealth 5
Stamina 10 (relentless) + M1 (regeneration)
- Endurance 5
- Resistance 5
Mental
Perception 10 (hunter) + M1 (ultraperipheral vision)
- Awareness 5
- Investigation 3 +1 manhunts
- Gunnery 0
Intelligence 3
- Academics (law) 1 +1 violent crime
- Bureaucracy 0
- Computer 2 +1 hacking
- Engineering 0
- Linguistics 0 (english)
- Medicine 1
- Science (biology) 2
- Science (zoology) 3
- Strategy 0
- Survival 5
Wits 10 (instinct) + M1 (multitasking)
- Art 0
- Biz 0
- Intrusion 3
- Rapport 0
- Tactics 2
Social
Charisma 3
- Command 0
- Etiquette 0
- Performance (sing) 1
- Instruction 0
Manipulation 3
- Interrogation 0
- Streetwise 0
- Subterfuge 0
Appearance 5 (predatory) + M1 (face of terror)
- Intimidation 4
- Style 0
Backgrounds
- Attunement 0
- Cipher 2
- Dormancy 0
- Eufiber 5
- Node 0
- Resources 1
Quantum and Taint
- Quantum 1
- Quantum Pool 15/15
- Permanent Taint 5
- Temporary Taint 0
Body Modifications
- Acid Blood
- Acute Hearing
- Acute Sight
- Acute Smell
- Adhesive Grip
- Alternate Sensory Mode (thermal vision)
- Alternate Sensory Mode (scent)
- Chromatophores
- Dense Musculature
- Dermal Plating
- Enhanced Reflexes
- Hyperdense Skeleton II
- Increased Ground Speed
- Inhuman Dexterity
- Inhuman Perception
- Inhuman Strength
- Inhuman Stamina
- Inhuman Wits
- Nematocysts x2
- Redundant Organs x5
- Regenerator
- Retractable Blades
- Springs
- Ultralight Body II
Aberrations
- Acute Hearing
- Acute Sight
- Acute Smell
- Alternate Sensory Mode (thermal)
- Inhuman Dexterity
- Inhuman Perception
- Phobia (fire)
Powers
Intuition 5
Miscellaneous
Willpower 6
Merits & Flaws
- Bad Vibe I
- Compulsion (feed on kill)
- High Pain Tolerance
- Phobia (fire)
Combat
- Initiative: +22
- Movement: 7m, 29m, 71m
- Soak: 25B, 19L, 0A
- Health Levels:
- -0: [ ][ ][ ][ ][ ][ ][ ][ ][ ]
- -0: [ ][ ][ ][ ][ ][ ][ ][ ]
- -1: [ ][ ][ ]
- -3: [ ][ ]
- Incapacitated: [ ]
Attacks
- Strike: Accuracy +0, Damage 15L+[5], Difficulty +0
- Kick: Accuracy +0, Damage 19L+[5], Difficulty +1
- Blade: Accuracy +0, Damage 16L+[5], Difficulty +0
- Stunning Strike: Accuracy +0, Damage 15B+[5], Difficulty +0
- Hidden Blade: Accuracy +0, Damage 22L+[5], Difficulty +0, armour piercing -9, no multiple actions, preparation time, unaware targets only
- Counterstrike
- Sixth Sense
BP spending
- +2 from flaws
- +3 willpower: -6
- +5 abilities: -10
- +1 background: -1
NP spending
- Intuition 5 (tainted): +10 NP
- +14 attributes: 7 NP
- 128 xp bodymods: 16 NP
- +26 attributes: 13 NP
- +6 Matts: 12 NP
- +42 abilities: 7 NP
Esmail Ardeshīran
- Concept: Taftani. A King of the Earth in the Magickal Truth, condemned to hunted destitution by the Lies of the Technocracy.
- Essence: Primordial
- Nature: Bravo
- Demeanour: Bravo
- Paradigm: The world is a struggle between creative Truth (magical reality) and destructive Falsehood (druj, paradox). The Mage has been chosen by Ahura Mazda as a King of the Earth, with the right to command mortals, spirits and the world itself. In the modern day, the Technocracy's Falsehood has poisoned the land, and when you are swallowed by lies you must swim in them. But while you may compromise the truth, you must never compromise the Truth. To do so is to betray the sacred right and duty of the Mage, and is rank cowardice.
Attributes
- Str
- Dex
- Sta 5 (hard as nails)
- Cha 4 (rex imperator)
- Man
- App
- Per
- Int
- Wit
Abilities
Talents ()
Skills ()
Knowledges ()
Magic
- Arete 5 (8 fp, 56 xp)
- Forces 4 (24 xp)
- Life?
- Matter
- Prime 3
Miscellaneous
- Willpower 10 (5 fp)
Backgrounds
- Arcane?
- Avatar
- Destiny
- Familiar 5
Merits and Flaws
- Intolerance (Technocrats)
- Unique Focus (Forces): something royal
- Hunted or Enemy or something
Magickal Martial Arts
Magickal martial arts are structured sets of rotes for ease of use in combat. Almost all rotes use Do as a focus.
Dreaming Pearl Courtesan Style
- Demure Carp Feint: Mind 2
- Pearlescent Filigree Defense: Forces 2
- Lethal Paper Fan Attack: Matter 2
- Dreaming Pearl Courtesan Form: Forces 2, Mind 2
- Flurry of August Leaves Concentration: Forces 2
- Resplendent Sash Grapple Technique: Forces 2, Time 1
- Vindictive Concubine's Pillow Book Understanding: Correspondence 1, Entropy 1, Forces 2
- Fragrant Petal Fascination Kata: Mind 4
- Seven Storms Escape Prana: Correspondence 3
- Invoking the Chimaera's Coils: Entropy 1, Life 5, Mind 2, Time 3
Laughing Wounds Style
- Sensuous Torment: Life 2, Prime 1 (heal HLs and immediately burn for quint)
- Kiss of the Whip: Mind 2
- Laughing Wounds Form:
- Instructive Punishment Method: Mind 4 (2?)
- Brand of Obedience: Life 3, Mind 4
- Insatiable Slave Stamina: Life 4?
- Ecstatic Tenacity: Life 4
- Rapture in Chains: Mind 4?
- Grovelling Penitence Prana: Mind 4
- Ravishing the Unworthy Heart: Correspondence 2, Life 4, Mind 4?