Starlance: Difference between revisions
No edit summary |
|||
Line 8: | Line 8: | ||
'''Virtue:''' Regain WP when you defeat a seemingly equal or superior foe or force him to back down.<br> | '''Virtue:''' Regain WP when you defeat a seemingly equal or superior foe or force him to back down.<br> | ||
'''Vice:''' Spend WP to resist showing your expertise off in a valid situation. Regain WP if doing so is taking an unreasonable risk.<br> | '''Vice:''' Spend WP to resist showing your expertise off in a valid situation. Regain WP if doing so is taking an unreasonable risk.<br> | ||
'''Willpower:''' 6<br> | '''Willpower:''' 6<br> | ||
'''Quantum:''' 5 <br> | |||
'''Node:''' 2 <br> | |||
* Quantum Pool: 45 (10 Q/Turn) | |||
'''Chrysalis:''' Marvel (Stage | '''Chrysalis:''' Marvel (Stage 2) | ||
'''Appearance:''' | |||
===Health=== | ===Health=== | ||
• [ ] | • [ ]x12 Bruised: -0<br> | ||
• [ ]x7 Hurt: -1<br> | • [ ]x7 Hurt: -1<br> | ||
• [ ]x17 Injured: -2<br> | • [ ]x17 Injured: -2<br> | ||
• [ ]x15 Crippled: -4<br> | • [ ]x15 Crippled: -4<br> | ||
• [ ] | • [ ]x1 Incapacitated<br> | ||
• [ ]Dead<br> | • [ ]Dead<br> | ||
Line 115: | Line 117: | ||
'''Mega Dexterity [3]''' | '''Mega Dexterity [3]''' | ||
:''Rapid Strike:'' Rapid Strike adds [M-Dex] dice to any melee damage roll. | :''Rapid Strike:'' Rapid Strike adds [M-Dex] dice to any melee damage roll. | ||
'''Mega Stamina [4]''' | '''Mega Stamina [4]''' | ||
:+8B/8L Stackable soak. 4 x -0, 4 x -1, 4 x -4 HL. | :+8B/8L Stackable soak. 4 x -0, 4 x -1, 4 x -4 HL. | ||
:''Adaptability:'' Adaptability renders the Nova biologically immortal and adds (Mega-Stamina) dice to any roll to resist toxins or diseases which the Nova is not immune to. | :''Adaptability:'' Adaptability renders the Nova biologically immortal and adds (Mega-Stamina) dice to any roll to resist toxins or diseases which the Nova is not immune to. | ||
:''Regeneration | :''Regeneration:'' A Nova with Regeneration heals (M-Sta + 1) levels of bashing or lethal damage per hour and heals half that many levels of aggravated damage each day. Regeneration allows a Nova to regrow missing limbs or organs in (30/Mega-Stamina) days. | ||
:''Resiliency [2]:'' Increases Soak values from Mega Stamina to [Mega Stamina x2]. Second purchase doubles soak from normal Stamina. | :''Resiliency [2]:'' Increases Soak values from Mega Stamina to [Mega Stamina x2]. Second purchase doubles soak from normal Stamina. | ||
:''Hardbody:'' Hardbody only affects M-Sta soak, giving the Nova an aggravated soak score equal to his Mega-Stamina score normally, or twice that if the Nova also has Resiliency. | :''Hardbody:'' Hardbody only affects M-Sta soak, giving the Nova an aggravated soak score equal to his Mega-Stamina score normally, or twice that if the Nova also has Resiliency. | ||
:'' | '''Mega Charisma [1]''' | ||
:''Soothe:'' Successful Charisma roll reduces social penalties from Taint by the number of successes. | |||
'''Mega Appearance [2]''' | '''Mega Appearance [2]''' | ||
:''Seductive:'' +(M-App) bonus dice to rolls made to create Sway via sexual attractiveness. In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice. | :''Seductive:'' +(M-App) bonus dice to rolls made to create Sway via sexual attractiveness. In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice. | ||
Line 131: | Line 133: | ||
'''Mega Intelligence [3]''' | '''Mega Intelligence [3]''' | ||
:''Fast Learner:'' Halves XP costs for Int-based skills. Costs applied normally if higher than [Mega Intelligence] dots. | :''Fast Learner:'' Halves XP costs for Int-based skills. Costs applied normally if higher than [Mega Intelligence] dots. | ||
=== Powers === | === Powers === | ||
Line 145: | Line 146: | ||
:''Density Increase'' [2] - (Soft tissues harden and crackle and bone mass increases greatly while transformed into her armored form.) | :''Density Increase'' [2] - (Soft tissues harden and crackle and bone mass increases greatly while transformed into her armored form.) | ||
::Adds (Density Increase*2) to Strength and Lethal and Bashing Soak, while increasing mass by that much. | ::Adds (Density Increase*2) to Strength and Lethal and Bashing Soak, while increasing mass by that much. | ||
'''Elemental Control [3]''' - (Control and creation of exotic crystals.) | '''Elemental Control [3]''' - (Control and creation of exotic crystals.) | ||
Line 159: | Line 156: | ||
:''Imprison'' - (Shard Prison: Encases the target in a shell of crystal, harmlessly restricting their motion.) | :''Imprison'' - (Shard Prison: Encases the target in a shell of crystal, harmlessly restricting their motion.) | ||
::Dicepool: (Wits + EM), Range: (Q + EM) x10m, Damage: N/A, Duration: Maintenance | ::Dicepool: (Wits + EM), Range: (Q + EM) x10m, Damage: N/A, Duration: Maintenance | ||
'''Biomanipulation [2]''' | |||
:Body Manipulation | |||
::Dicepool: (Sta + Biomanip), Range: (Q + Biomanip) x5m, Duration: Special | |||
:Health Manipulation | |||
::Dicepool: (Sta + Biomanip), Range: (Q + Biomanip) x5m, Duration: Instant | |||
'''Chimeric Aberration [2]''' | |||
:Dicepool: (Sta + CA), Range: Self, Duration: Maintenance | |||
==Character== | ==Character== | ||
===Taint=== | ===Taint=== | ||
Permanent | Permanent Taint: 3<br> | ||
Temporary | Temporary Taint: 0<br> | ||
Permanent Chrysalis: 0<br> | |||
Temporary Chrysalis: 0<br> | |||
+2 Difficulty Interacting with Baselines | |||
=== Aberrations === | |||
'''Aberrant Eyes''' - (Minor: Irises are glowing blue and have no visible pupils, instead having a crystalline spiral-pattern swirling into the center of the iris like a closed camera focus.) | |||
''' | :+1 to spot at night or in low light. | ||
: | '''Skin Color''' - (Moderate: Soft tissues are made of flexible liquid crystal material, with a frosted blue color and texture similar to beach glass. Organs and bones are visible from inside, but resemble modern art sculpture rather than horrific viscera.)<br> | ||
'''Hair Color''' - (Trivial: Hair is light blue.) | |||
'''Pointed Ears''' - (Trivial: Ears are visibly pointed and slightly longer than the norm.) | |||
'''Crystalline Nails''' - (Trivial: Nails are crystalline blue and faceted.) | |||
=== Body Modifications === | === Body Modifications === | ||
Line 177: | Line 190: | ||
'''Ambidextrous''' - (Two weapons are better than one, right? Damn straight they are.) | '''Ambidextrous''' - (Two weapons are better than one, right? Damn straight they are.) | ||
:Reduces all multiple action penalties by 1 when attacking with more than one weapon. | :Reduces all multiple action penalties by 1 when attacking with more than one weapon. | ||
'''Dispersed Organs''' - (A seamless mesh of crystalline structures and smooth, rubbery bands of greyish organic material. Bones barely resemble human ones | '''Dispersed Organs [2]''' - (A seamless mesh of crystalline structures and smooth, rubbery bands of greyish organic material. Bones barely resemble human ones, twisted into an array of artful interlocking shapes.) | ||
:No extra damage from called shots. | :No extra damage from called shots. | ||
'''Hyperdense Skeleton''' - (Optimized bone structures were then reinforced and laced with rare self-repairing smart metamaterials, increasing their strength by whole magnitudes.) | '''Hyperdense Skeleton''' - (Optimized bone structures were then reinforced and laced with rare self-repairing smart metamaterials, increasing their strength by whole magnitudes.) | ||
Line 183: | Line 196: | ||
'''Pheromones''' - (Happiness. Starlance naturally emits pheromones that trigger more generalized positive feelings and lower stress levels in others, but as a downside does not have precise control in exactly which 'positive feelings' she is trying to instill.) | '''Pheromones''' - (Happiness. Starlance naturally emits pheromones that trigger more generalized positive feelings and lower stress levels in others, but as a downside does not have precise control in exactly which 'positive feelings' she is trying to instill.) | ||
:+d1 circumstantial die when trying to evoke a positive reaction and dispel unhappiness. | :+d1 circumstantial die when trying to evoke a positive reaction and dispel unhappiness. | ||
'''Redundant Organs''' - (Because of the hyperoptomized and fundamentally altered nature of her body systems, Starlance's internal organs are able to supplement eachother's function after severe internal injuries. Every organ is marginally specialized at a single task and capable of performing every other one possible, reducing the effects of trauma on the body.) | '''Redundant Organs [5]''' - (Because of the hyperoptomized and fundamentally altered nature of her body systems, Starlance's internal organs are able to supplement eachother's function after severe internal injuries. Every organ is marginally specialized at a single task and capable of performing every other one possible, reducing the effects of trauma on the body.) | ||
:+10 -2 and +10 -4 HLs. | :+10 -2 and +10 -4 HLs. | ||
'''Retractable Blades''' - (Shifting smart materials that coat the bones may be activated to withdraw bone mass to shape into blades or other melee implements, which can be withdrawn later. Starlance prefers jousting lances for some reason.) | '''Retractable Blades [2]''' - (Shifting smart materials that coat the bones may be activated to withdraw bone mass to shape into blades or other melee implements, which can be withdrawn later. Starlance prefers jousting lances for some reason.) | ||
:Concealable blade(s) (Damage: Str + 5L), with Difficulty 3 to detect via examination when not in use and Difficulty 6 to detect via sight. | :Concealable blade(s) (Damage: Str + 5L), with Difficulty 3 to detect via examination when not in use and Difficulty 6 to detect via sight. | ||
'''Ultralight Body''' - (Every inch of Starlance's body was hyperoptimized to facilitate movement. Tissues were lightened and bones were trimmed down and replaced with complex lattice structures that were just as durable as the originals.) | '''Ultralight Body''' - (Every inch of Starlance's body was hyperoptimized to facilitate movement. Tissues were lightened and bones were trimmed down and replaced with complex lattice structures that were just as durable as the originals.) | ||
Line 223: | Line 236: | ||
===Body Modifications=== | ===Body Modifications=== | ||
55 XP (6 from Taint, 40 from NP, 9 from XP) | 55 XP (6 from Taint, 6 from Chrysalis, 40 from NP, 9 from XP) | ||
:Dispersed Organs [2] (8) | :Dispersed Organs [2] (8) | ||
:Ultralight Body [2] (8) | :Ultralight Body [2] (8) | ||
Line 233: | Line 246: | ||
:Redundant Organs x2 (4) | :Redundant Organs x2 (4) | ||
:Tough Skin (3) | :Tough Skin (3) | ||
:Flexible Skeleton (6) | |||
==Experience== | ==Experience== | ||
157 XP + | 157 XP + 30 Recycled XP + 34 Teacher/Mentor XP + 15 Chrysalis XP (0 Unspent) | ||
:Manipulation 2 [4] | :Manipulation 2 [4] | ||
:Stealth 1 [3] | :Stealth 1 [3] | ||
Line 260: | Line 274: | ||
:Mega Intelligence 3 [10] | :Mega Intelligence 3 [10] | ||
:Mega Appearance 2 [5] | :Mega Appearance 2 [5] | ||
: | :Permanent Chrysalis 5 [20] | ||
: | :Chrysalis Stage 1 | ||
: | ::Quantum 5 [16] | ||
: | ::Biomanipulation 2 [10] | ||
: | ::-1 Permanent Taint [10] | ||
:Taint | ::Chimeric Aberration 2 [6] | ||
: | ::Mega-Charisma 1 [3] | ||
: |
Revision as of 02:27, 17 April 2011
Vital Statistics
CODENAME: STARLANCE
Alias: Celeste Percival
Player: Exhack
Concept: The Knight of the Starlight Spear, Immortal
Eruption: Being a human shield for refugees.
Nature Bravo/Expert
Virtue: Regain WP when you defeat a seemingly equal or superior foe or force him to back down.
Vice: Spend WP to resist showing your expertise off in a valid situation. Regain WP if doing so is taking an unreasonable risk.
Willpower: 6
Quantum: 5
Node: 2
- Quantum Pool: 45 (10 Q/Turn)
Chrysalis: Marvel (Stage 2)
Appearance:
Health
• [ ]x12 Bruised: -0
• [ ]x7 Hurt: -1
• [ ]x17 Injured: -2
• [ ]x15 Crippled: -4
• [ ]x1 Incapacitated
• [ ]Dead
Combat
Attacks
- Strike (No MA): Attack: d12 + [3], Damage d34 + [6]L
- Kick (No MA): Attack: d12 + [3], Damage d36 + [6]L, Difficulty +1
- Grapple (No MA): Attack: d12 + [3], Damage d32 + [6]L, Holds Target
- Piercing Strike [Accuracy, Armor Piercing +]: Attack: d13 + [3], Damage d34 + [6]L, -6 Soak, Difficulty +0
- Heavy Strike [Knockdown ++++]: Attack: d12 + [3], Damage d34 + [6]L, Knockdown (Str + Ath at Dif 5)
- Lance Slash/Stab (No MA): Attack: d15 + [3], Damage d39 + [6]L
- Accurate Lance Slash/Stab [Accuracy ++]: Attack: d18 + [3], Damage d39 + [6]L
- Piercing Lance Strike [Accuracy, Armor Piercing]: Attack d16 + [3], Damage d39 + [6]L, -3 Soak, Difficulty +0
- Lance Charge [Predictable, Knockdown ++++]: Attack: d15 + [3], Damage d39 + [6]L, Knockdown (Str + Ath at Dif 5), Once per Scene
Weapons
- Heavy Coilgun (L-K BigBoy R5): Attack: d13 + [3], Dmg 15L [4], Range 600, Rate 80/10, Magazine 80, Burst:8, AP:4, Mass 40, 240 Rounds
- Anti-Tank Missile (L-K Lancer) [2]: Attack: d12 + [3], Dmg 16L [10], Range 1,000, Rate 1, Magazine 1, AP:8, Guided, Mass 8, 4 Rounds
Quantum Attacks
- Shard Beam: Attack: d10 + [3], Range: 70m, Damage: [12] + d12 B, Rate: 14
- Lance Beam: Attack: d10 + [3], Range: 70m, Damage: [8] + d12 L, Rate: 14
- Shard Cannon: Attack: d10 + [3], Range/Area: 70m/21m, Damage: [12] + d12B
- Lance Cannon: Attack: d10 + [3], Range/Area: 70m/21m, Damage: [8] + d12L
- Shard Prison: Attack: d7 + [1], Range: 70m, Damage: N/A (Or as Clinch)
Defense
Soak (Aggravated/Lethal/Bashing): 10A/23L/29B (10A/34L/42B w/ Bodymorph)
- w/+10A/17L/22B (Natural Soak)
- w/13L/13B/ (Quantum Powers)
- w/6L/7B (Crash Suit + Body Modifications)
Attributes/Abilities/Megas
Physical (7)
Strength: 5 (Brutish)
- Brawl 5
- Melee 5 (Bodymod Weapons +3)
- Might 5
Dexterity: 7 (Coordinated)
- Athletics 5
- Firearms 5
- Drive 3
- Pilot (Aircraft) 5
- Martial Arts 5
- Heavy Weapons 5
- Helmsman 5
- Microgravity Ops 1
- Stealth 1
Stamina: 5 (Enduring)
- Endurance 3
- Resistance 3
Social (3)
Charisma: 2
Manipulation: 2
Appearance: 4 (Pleasant)
- Style 3 (Looking the Part +2)
Mental (5)
Wits: 4 (Cunning)
- Tactics 3
- Rapport 3 (Military and Law Enforcement +1)
Intelligence: 3
- Engineering (Armaments) 2 (Spacesuit Maintenance +1, Blades +2)
- Science 2 (Archeology)
- Survival 3
- Medicine 3
- Linguistics 3 (English, Portuguese, Mandarin, French, Japanese)
Perception: 3
- Awareness 2
Backgrounds
Cipher 4
Attunement: 5
Dormancy:5
Resources: 1
Mentor: 5 (Niran)
Node: 2
Enemy: 5 (Aeon Society)
Quantum
Attributes
Mega Strength [3]
- Shockwave: Shockwave deals (Str + [M-Str * 2])B damage to an area [Mega-Strength x 10]m in radius, and forces a Strength + Athletics roll at Difficulty 3 to stay upright or fall prone.
Mega Dexterity [3]
- Rapid Strike: Rapid Strike adds [M-Dex] dice to any melee damage roll.
Mega Stamina [4]
- +8B/8L Stackable soak. 4 x -0, 4 x -1, 4 x -4 HL.
- Adaptability: Adaptability renders the Nova biologically immortal and adds (Mega-Stamina) dice to any roll to resist toxins or diseases which the Nova is not immune to.
- Regeneration: A Nova with Regeneration heals (M-Sta + 1) levels of bashing or lethal damage per hour and heals half that many levels of aggravated damage each day. Regeneration allows a Nova to regrow missing limbs or organs in (30/Mega-Stamina) days.
- Resiliency [2]: Increases Soak values from Mega Stamina to [Mega Stamina x2]. Second purchase doubles soak from normal Stamina.
- Hardbody: Hardbody only affects M-Sta soak, giving the Nova an aggravated soak score equal to his Mega-Stamina score normally, or twice that if the Nova also has Resiliency.
Mega Charisma [1]
- Soothe: Successful Charisma roll reduces social penalties from Taint by the number of successes.
Mega Appearance [2]
- Seductive: +(M-App) bonus dice to rolls made to create Sway via sexual attractiveness. In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice.
- Blind Bewitchment (Taste): Novas with internal organs that might be described as a horrific mockery of the human form, built on redundant and decentralized bundles of all purpose tissues? Apparently taste delicious.
Mega Wits [2]
- Quickness: Adds [Quickness] extra actions without dice penalties. Quickness actions may explicitly not be split into multiple actions, and moreover allow all actions, including the use of Quantum powers. A Nova may not take any more Quickness actions than he or she has Mega-Wits.
- Multitasking: Multitasking reduces multiple action penalties by (Mega-Wits). Multitasking is a permanent Enhancement which is always on and costs no Quantum points.
Mega Intelligence [3]
- Fast Learner: Halves XP costs for Int-based skills. Costs applied normally if higher than [Mega Intelligence] dots.
Powers
Bodymorph [3] - (Body is encased in exotic-looking stylized plate armor made of a bone-like mass with incredible strength and a distinctly crystalline texture, with a similarly crystalline but flexible, semi-chitinous mesh over the joints of the body. It forms over any armor worn and changes its shape temporarily.)
- Adds +1 Dif to hit the character and adds d2 with Brawl and Martial Arts attacks.
- Armor [3] - (Armored form is quite resilient to most forms of damage.)
- Effect: 9B/9L Soak
- Flight [2] - (Shoulder arrays that generate nodules that break open into short, scintillating wing-like crystal growths.)
- Dicepool: (Dex + Flight)
- Effect: Nova flies at (Power Rating x4) + 40 meters per action. Out of combat speed is (Q + Flight) x 50 kilometers per hour.
- Special: Dodging mid-air is possible, using (Dexterity + Flight).
- Density Increase [2] - (Soft tissues harden and crackle and bone mass increases greatly while transformed into her armored form.)
- Adds (Density Increase*2) to Strength and Lethal and Bashing Soak, while increasing mass by that much.
Elemental Control [3] - (Control and creation of exotic crystals.)
- Blast - (Shard Beam/Lance Beam: Launches a mass of crystal at the target or gathers it into a focusing array to fire a laser-like beam.)
- Dicepool: (Dex + EM), Range: (Q + EM) x10m, Damage: [Q x3] + d(EM x4) B, Duration: Action, Rate: 14
- Dicepool: (Dex + EM), Range: (Q + EM) x10m, Damage: [Q x2] + d(EM x4) L, Duration: Action, Rate: 14
- Sphere - (Shard Cannon/Lance Cannon: Fires an expanding shell of crystals or creates a large lensing array to fire a scattering energy beam.)
- Dicepool: (Dex + EM), Range/Area: (Q + EM) x10m/3m, Damage: [Q x3] + d(EM x4) B, Duration: Instant
- Dicepool: (Dex + EM), Range/Area: (Q + EM) x10m/3m, Damage: [Q x2] + d(EM x4) L, Duration: Instant
- Imprison - (Shard Prison: Encases the target in a shell of crystal, harmlessly restricting their motion.)
- Dicepool: (Wits + EM), Range: (Q + EM) x10m, Damage: N/A, Duration: Maintenance
Biomanipulation [2]
- Body Manipulation
- Dicepool: (Sta + Biomanip), Range: (Q + Biomanip) x5m, Duration: Special
- Health Manipulation
- Dicepool: (Sta + Biomanip), Range: (Q + Biomanip) x5m, Duration: Instant
Chimeric Aberration [2]
- Dicepool: (Sta + CA), Range: Self, Duration: Maintenance
Character
Taint
Permanent Taint: 3
Temporary Taint: 0
Permanent Chrysalis: 0
Temporary Chrysalis: 0
+2 Difficulty Interacting with Baselines
Aberrations
Aberrant Eyes - (Minor: Irises are glowing blue and have no visible pupils, instead having a crystalline spiral-pattern swirling into the center of the iris like a closed camera focus.)
- +1 to spot at night or in low light.
Skin Color - (Moderate: Soft tissues are made of flexible liquid crystal material, with a frosted blue color and texture similar to beach glass. Organs and bones are visible from inside, but resemble modern art sculpture rather than horrific viscera.)
Hair Color - (Trivial: Hair is light blue.)
Pointed Ears - (Trivial: Ears are visibly pointed and slightly longer than the norm.)
Crystalline Nails - (Trivial: Nails are crystalline blue and faceted.)
Body Modifications
Inhuman Dexterity
Ambidextrous - (Two weapons are better than one, right? Damn straight they are.)
- Reduces all multiple action penalties by 1 when attacking with more than one weapon.
Dispersed Organs [2] - (A seamless mesh of crystalline structures and smooth, rubbery bands of greyish organic material. Bones barely resemble human ones, twisted into an array of artful interlocking shapes.)
- No extra damage from called shots.
Hyperdense Skeleton - (Optimized bone structures were then reinforced and laced with rare self-repairing smart metamaterials, increasing their strength by whole magnitudes.)
- 3B/2L soak add +2 damage with unarmed attacks, and unarmed is Lethal. Triple safe fall damage and interval. Bones are essentially unbreakable. Nova weighs nearly double of normal.
Pheromones - (Happiness. Starlance naturally emits pheromones that trigger more generalized positive feelings and lower stress levels in others, but as a downside does not have precise control in exactly which 'positive feelings' she is trying to instill.)
- +d1 circumstantial die when trying to evoke a positive reaction and dispel unhappiness.
Redundant Organs [5] - (Because of the hyperoptomized and fundamentally altered nature of her body systems, Starlance's internal organs are able to supplement eachother's function after severe internal injuries. Every organ is marginally specialized at a single task and capable of performing every other one possible, reducing the effects of trauma on the body.)
- +10 -2 and +10 -4 HLs.
Retractable Blades [2] - (Shifting smart materials that coat the bones may be activated to withdraw bone mass to shape into blades or other melee implements, which can be withdrawn later. Starlance prefers jousting lances for some reason.)
- Concealable blade(s) (Damage: Str + 5L), with Difficulty 3 to detect via examination when not in use and Difficulty 6 to detect via sight.
Ultralight Body - (Every inch of Starlance's body was hyperoptimized to facilitate movement. Tissues were lightened and bones were trimmed down and replaced with complex lattice structures that were just as durable as the originals.)
- +4 Dexterity for Movement, halve fall damage, quadruple jump range, Nova weighs 75% of normal.
Tough Skin - (Starlance's is fairly resilient to trauma. Even her skin is quite a bit tougher than that of a baseline, without any major changes in texture.)
- 1B/2L stackable soak.
Equipment
Personal Items
- Smart-laminated copy of UN charter (circa 2026).
- Plush lion with a slouch hat.
- Diary, with lock made from bone sample (don't ask).
- 10 TB tablet computer with FF18 save files, magical girl series, BL manga, Aeon Archives (summary) and various chivalric literature and old movies.
- [Redacted], built to survive Nova usage.
- Pictures of family members, younger siblings, friends from military academy.
- Several packages of astronaut icecream.
- Bottle of genuine Beefeater Gin
- Mid-priced translation collar w/ English, Chinese, Portuguese and Spanish skillsofts.
- Fake Brazilian ID (as Astrea DuPont).
Bonus Points
Willpower [3] (6)
Abilities (9)
Nova Points
Tainted Quantum [3] (6)
Attributes (5)
Abilities (3)
Mega-Attributes [10] (20)
Flight[2] (4)
Armor [2] (4)
Enhancements (2)
Healing [1] (2)
Body Modifications (5)
Backgrounds (2)
Body Modifications
55 XP (6 from Taint, 6 from Chrysalis, 40 from NP, 9 from XP)
- Dispersed Organs [2] (8)
- Ultralight Body [2] (8)
- Retractable Blades (10)
- Hyperdense Skeleton (12)
- Pheromones (2)
- Redundant Organs x3 (6)
- Ambidextrous (2)
- Redundant Organs x2 (4)
- Tough Skin (3)
- Flexible Skeleton (6)
Experience
157 XP + 30 Recycled XP + 34 Teacher/Mentor XP + 15 Chrysalis XP (0 Unspent)
- Manipulation 2 [4]
- Stealth 1 [3]
- Engineering (Armaments) 2 [2]
- Specialization: Engineering (Armaments) (Blades +2) [2]
- Mega Wits 1 [6] (Quickness)
- Mega Stamina 4 [15]
- Hardbody [5]
- Resiliency 2 [5]
- Linguistics 2 [3]
- Elemental Mastery 3 [30]
- Linguistics 3 [4]
- Mega Intelligence 1 [6]
- Mega Intelligence 2 [5]
- Medicine 1 [1]
- Science 2 (Archeology) [1]
- Body Modifications [9]
- Mega Wits 2 [5]
- Multitasking [5]
- Converting Armor and Flight to XP [24]
- Bodymorph 3 [30]
- Medicine 2 [1]
- Intelligence 3 [8]
- Mega Intelligence 3 [10]
- Mega Appearance 2 [5]
- Permanent Chrysalis 5 [20]
- Chrysalis Stage 1
- Quantum 5 [16]
- Biomanipulation 2 [10]
- -1 Permanent Taint [10]
- Chimeric Aberration 2 [6]
- Mega-Charisma 1 [3]