INTACT Mobile Weapon Recognition Guide: Difference between revisions

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m Created page with "===Solar Federation Mobile Weapons=== ====1st Generation==== '''Hylas''' :Primary Operator: White Rose Kingdom :Role: Generalist Grunt Suit :'''Agility:''' 2 :'''Speed:''' 2..."
 
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Line 247: Line 247:
::*Flash Field
::*Flash Field
::*Overbooster
::*Overbooster
===Unaffiliated===
[[File:Seraphimms.jpg| thumb]]
'''Eisheth'''
:Primary Operator:  Seraphim
:Role: 3rd Generation Mobile Suit
:'''Agility:'''  5
:'''Speed:'''  4
:'''Strength:'''  3
:'''Electronics:'''  3
:'''Stealth:'''  3
:'''Armor:'''  2
::'''Shields:'''  0
:'''Durability:'''  2
:'''Carrying:'''  7
:'''Fixed Armament'''
::*Head Gatlings
:'''Special'''
::*Aleph Matrix
::*Transient Flux Drive

Revision as of 12:29, 5 April 2011

Solar Federation Mobile Weapons

1st Generation

Hylas

Primary Operator: White Rose Kingdom
Role: Generalist Grunt Suit
Agility: 2
Speed: 2
Strength: 4
Electronics: 1
Stealth: 1
Armor: 2
Shields: 0
Durability: 2
Carrying: 4
Fixed Armament
  • Head Gatlings
  • 1 Alpha Edge Sword


Hylas Gunner

Primary Operator: White Rose Kingdom
Role: Fire Support Suit
Agility: 2
Speed: 2
Strength: 4
Electronics: 2
Stealth: 1
Armor: 2
Shields: 0
Durability: 2
Carrying: 3
Fixed Armament
  • Head Gatlings
  • 1 Gunlauncher


2nd Generation

Otrera

Primary Operator: Solar Fleet, Solar Army, White Rose Kingdom
Role: Generalist Grunt Suit [1]
Agility: 3
Speed: 3
Strength: 4
Electronics: 2
Stealth: 2
Armor: 3
Shields: 0
Durability: 2
Carrying: 6
Fixed Armament
  • Head Gatlings
  • 1 Beam Saber


3rd Generation

Medea

Primary Operator: Solar Fleet, INTACT
Role: Aerospace Supremacy suit [2]
Agility: 4
Speed: 4
Strength: 4
Electronics: 3
Stealth: 2
Armor: 3
Shields: 0
Durability: 2
Carrying: 6
Fixed Armament
  • Head Gatlings
  • 2 Beam Sabers
Special
  • Aleph Matrix


4th Generation

Achilles [3]

Primary Operator: INTACT
Role: Ace Use mobile suit
Agility: 5
Speed: 5
Strength: 4
Electronics: 3
Stealth: 2
Armor: 3
Shields: 0
Durability: 3
Carrying: 6
Fixed Armament
  • Head Gatlings
  • 2 Beam Sabers
  • INTACT Mk 14 'Fulgorin' Funnel Array
Special
  • Aleph Matrix


League of Outer Stars Mobile Weapons

Class I

Osprey

Primary Operator: League of Outer Stars, Rim States, Privateers
Role: Aerospace Fighter
Agility: 3
Speed: 4
Strength: 2
Electronics: 1
Stealth: 1
Armor: 1
Shields: 0
Durability: 2
Carrying: 4
Fixed Armament
  • 1 Compact Autorail
Special
  • Transatmospheric (Fast)


Class II

Kestrel Type One

Primary Operator: League of Outer Stars, Rim States, Privateers
Role: Mass Production Generalist
Agility: 3
Speed: 4
Strength: 3
Electronics: 1
Stealth: 1
Armor: 1
Shields: 0
Durability: 2
Carrying: 3
Fixed Armament
  • 1 Beam Saber
Special
  • AI Controlled (6D Pool)


Kestrel Type Two

Primary Operator: League of Outer Stars
Role: Mass Production Generalist
Agility: 3
Speed: 5
Strength: 3
Electronics: 1
Stealth: 1
Armor: 2
Shields: 0
Durability: 2
Carrying: 3
Fixed Armament
  • 1 Beam Saber
Special
  • AI Controlled (6D Pool)


Class III

CMF-7 Kitsune

Primary Operator: League of Outer Stars
Role: Field Command
Agility: 4
Speed: 4
Strength: 4
Electronics: 3
Stealth: 2
Armor: 2
Shields: 0
Durability: 2
Carrying: 12
Fixed Armament
  • Head Gatlings
  • 1 Beam Saber


Space Independence Alliance/Neo-Jove

1st Generation

JMS-17 Knightress

Primary Operator: Space Independence Alliance, Neo-Jove
Role: general purpose mobile suit (mid-war)
Agility: 2
Speed: 2
Strength: 4
Electronics: 1
Stealth: 1
Armor: 2
Shields: 0
Durability: 2
Carrying: 4
Fixed Armament
  • Head Gatlings
  • 1 Beam Saber


2nd Generation

JMS-20 Aleida

Primary Operator: Space Independence Alliance, Neo-Jove
Role: fast attack mobile suit (mid-late-war)
Agility: 3
Speed: 5
Strength: 3
Electronics: 1
Stealth: 1
Armor: 2
Shields: 0
Durability: 2
Carrying: 3
Fixed Armament
  • Head Gatlings
  • 4 Light Missiles


Hylas/Knightress Stutzer

Primary Operator: Neo-Jove
Role: Customized Generalist
Agility: 3
Speed: 3
Strength: 4
Electronics: 1
Stealth: 1
Armor: 2
Shields: 0
Durability: 2
Carrying: 3
Fixed Armament
  • Head Gatlings
  • 1 Alpha Edge Pole
  • 1 Electro-Whip
  • 1 Beam Rifle


4th Generation (?)

The Edmund Dantes

Primary Operator: Neo-Jove
Role: Unique Ace Use Mobile Suit
Agility: 5
Speed: 5
Strength: 6
Electronics: 4
Stealth: 3
Armor: 4
Shields: 1
Durability: 3
Carrying: 8
Fixed Armament
  • Head Gatlings
  • 2 Beam Sabers
Special
  • Flash Field
  • Overbooster

Unaffiliated

Eisheth

Primary Operator: Seraphim
Role: 3rd Generation Mobile Suit
Agility: 5
Speed: 4
Strength: 3
Electronics: 3
Stealth: 3
Armor: 2
Shields: 0
Durability: 2
Carrying: 7
Fixed Armament
  • Head Gatlings
Special
  • Aleph Matrix
  • Transient Flux Drive