Nefer: Difference between revisions

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:20% Secrets
:20% Secrets
:+0% Secret Project Cost
:+0% Secret Project Cost
SP Limit Population Transgene Morale Wealth PIP CIP Fabbers Delta Dust Theta Dust Military Doctrines Logistics Global Tech Applications Stockpiles Debt
25 270 0 5 150 800 700 1000 550 300 20000 0 80 18 700 0 0
4.5 0 5 1.5 8 7 10 5.5 3 8 0 8 9 7 0 0


=SP Expenditures=
=SP Expenditures=

Revision as of 01:14, 16 March 2011

Nefer
System Info
System Name: Neferti
Map ID:
Surface Gravity: 1.0 G
Climate: Artificial
Atmosphere: Nitrogen-Oxygen Mix
Population: 30,000,000
Population Breakdown: 98% Baseline
Capital: Heliopolis
Type of Power: Independent
Infrastructure
Net Income 415
Primary Industry: 965
Complex Industry: 965
Variable Industry: 1000
Military: 20,000
Strategic Resources: 550 Dust 300 Theta

History

The Helios Project was one of the early UN launches, designed to set up 'guidestone' colonies with eyes towards the future of the then fledgling human sphere. Funded by numerous donation drives, the colony was slated to set up on a garden world orbiting a red giant. However, initial scans failed to reveal the presence of an interloper in the target system. A rogue planet.

When the colony vessels transited to the Helios star system, they found their target world gone- smashed into dust and ruin. In its place was a molten, liquid rock nearly twice as large as Earth, and utterly inhospitable. Incredulity, then despair began to set in. The colonists had neither the resources, nor the technology to build a world where there was none- not even by cannibalizing their own vessels.

But then a star of hope rose over that horizon of despair. The Nefer Object. A Posthuman Spire located deeper in system. Initially labeled as a curiosity, the exploration vessels soon took to it as a hope to survive. The Posthumans had promised neither success nor failure, but perhaps were ill content to let the colony perish. The Nefer Object was generating an atmospheric sheath. While nowhere near the size of an actual planet, the presence of a contained sphere of human breathable air- and as later discovered- weather patterns, water, and vital trace elements- this was a godsend to a people in need.


As the River Nile once gave birth to the Egyptian Civlization, so too did the Nefer Object give birth to a new colony. Named Nefer in honor of their salvation, the colony soon made up for lost time.

Timeline

In Progress

Places and Names

Argentum: The premier theotechnology institute on Heliopolis. Very high class, and holds a remarkable disdain for people who decry basic theotechnology in favour of theta-omega technology.

The Tetrahedron: Pyramid's headquarters, a large tetrahedral structure within the middle access of a RAMA I colony core.


History Paths

Exploration Era

Exp1: No Suitable World
Exp2: On The Casltes of Gods (+100 CIP, +100 Dust, +100 Applications)
Exp6: Precursor Relics: None (+100 PIP, +10 SP, SP limit +5, may not spend SP on dust)
Exp7: Feral Drones: Extensive (+2500 Fleet, +100 Fabers)
Exp8: Posthuman Footsteps: Nano-Factories (+100 Fabers, +100 PIP)
Exp9: Hub (+60 Pop)

Colonial Era

Col1: UN-Authorized (+2500 Military, +30 Pop, +50 CIP, +100 PIP, +100 Dust, +10 SP)
Col5A: Outer Expanse (+120 Pop, +100 PIP, +50 CIP, +50 Wealth, +10 SP, +Logistics, +20 Transgene)
Col5B: Our Blue and Pure World (+60 Pop, +10 SP, -20 Transgene)
Col5C: ARROWs Formation (+100 Theta, +300 Fabers, +100 Applications, +150 Dust)
Col5D: Colonial Demographics: Pioneers (+100 PIP)
Col6E: Backing: Charitable Foundations (+100 CIP)
Col6F: Colonists: Specialists (+100 CIP)

Local Events

Col7A: Warfare (+2500 Military)
Col7C: Superpower Squabble (+Logistics, +2500 Military, +100 Military Applications)

Breakdown Era

Bre1: Stabity!
Bre5A: Road Repairs (+100 PIP, +1 Logistics, -100 Wealth, -1 Morale)
Bre5C: Reconstruction (+200 CIP, +200 Applications, +5 Logistics, +5000 military)

War Era/Aftermath

War1: Independence (+10,000 Military)
War9A: Planet Wal*Mart (+100 CIP, +200 PIP, +200 Wealth, +ARROWs Relations, -2500 Military)
War9B: Fab It Good (+500 Fabers)
War9C: Supertech Bullshit (+200 Dust, +200 Theta, +200 Applications)

Current Era

Cur1: Corporate Direction (+100 Wealth, +100 CIP, +100 Applications)

Chaotic Events

Cha1: Revanche! (+ Morale, -2500 military)

Covert Operations

Cov1: Skunkworks (++ Secrecy, +75 Applications, 20% Secrets, + 0% secret project cost)

Totals

PIP 800 + 100 (SP) + 195 (Pop) = 1095 PIP
CIP 800 + 100 (SP) + 195 (Pop) = 1095 CIP
Fabers 1000
Wealth 250 + 195 (Pop) = 445 Wealth
Population 270 + 120 (SP) = 390 Pop
Dust 550
Theta 300
SP 40
Logistics 8
Military 20,000 (actually 17,500, and 2500 fleet)
Applications 875 (775, 100 military)
++Secrecy
20% Secrets
+0% Secret Project Cost


SP Limit Population Transgene Morale Wealth PIP CIP Fabbers Delta Dust Theta Dust Military Doctrines Logistics Global Tech Applications Stockpiles Debt 25 270 0 5 150 800 700 1000 550 300 20000 0 80 18 700 0 0 4.5 0 5 1.5 8 7 10 5.5 3 8 0 8 9 7 0 0

SP Expenditures

10 SP: +100 CIP
10 SP: +100 PIP
20 SP: +120 Pop

Military

Weapons of Pyramid

Nefertan Slang