Talk:Starlance: Difference between revisions
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Revision as of 13:11, 14 March 2011
Plans and Ideas
Character Goals
Short Term
- Impress or befriend Niran... somehow.
- Coax whatever she was hiding out of her.
- Improve her healing abilities and branch out.
- Learn how to more properly manipulate her own biology to counteract those Algesis-using jerks!
- Learn some medicine to not just be doing everything by wrote.
- Beat up that jerk Psion from the Archives!
- Find out his name. (No! I'm not actually interested in him!)
- Get a better weapon and offensive powers.
Long Term
- Get an education in medicine or biology. (Never went to university!)
- Figure out causes/cure for Nova sterility?
- Find a new cause to believe in (other than survival).
- Prove to the UN that even if they aren't human anymore, Novas have the right to live.
- Get ISRA to trust the crew.
XP Plans [Star Knight Corps]
50 - 100 XP
- Intelligence 3 (8)
- Intelligence 4 (12)
- Mega Intelligence 1 [Medical Prodigy] (6)
- Medical 1 (3)
- Medical Specialization (Quantum Healing +1) (1)
- Mega-Stamina 5 (20)
100 - 150 XP
- Manipulation 3 (8)
- Mega-Manipulation (1) [Trickster] (6)
- Quantum 5 (32)
- Medical Specialization (Quantum Healing +3) (2)
- Medical 2 (2)
150 - 200 XP
- Quantum 6 (40)
- Bio Manipulation 1 (9)
- Engineering (Armaments) (Blades +2) (1)
200 - 252 XP
- Bio Manipulation 2 (7)
- Bio Manipulation 3 (14)
- Bio Manipulation 4 (21)
XP Plans [EX Starlance]
50 - 100 XP
- Mega Strength 4 (15)
- Rapport Specialization (Intimate +3) (3)
- Quantum 5 (32)
100 - 150 XP
- Elemental Control 1 [Plasma: Storm] (9)
- Elemental Control 2 [Plasma: Elemental Strike] (7)
- Elemental Control 3 [Plasma: Blast] (14)
- Flight 3 (10)
- Armor 3 (10)
150 - 200 XP
- Elemental Control 4 [Plasma: Lethal Blast] (21)
- Hypermovement Flight 1 (6)
- Melee Specialization (Polearms +3) (3)
- Mega Stamina 5 (20)
200 - 250 XP
- Elemental Control 5 [Plasma: Sphere] (28)
- Mega Dexterity 4 (15)
- Hypermovement Flight 2 (5)
- Athletic Specialization (Thrown +2)