Talk:Starlance: Difference between revisions

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Revision as of 13:11, 14 March 2011

Plans and Ideas

Character Goals

Short Term

Impress or befriend Niran... somehow.
Coax whatever she was hiding out of her.
Improve her healing abilities and branch out.
Learn how to more properly manipulate her own biology to counteract those Algesis-using jerks!
Learn some medicine to not just be doing everything by wrote.
Beat up that jerk Psion from the Archives!
Find out his name. (No! I'm not actually interested in him!)
Get a better weapon and offensive powers.

Long Term

Get an education in medicine or biology. (Never went to university!)
Figure out causes/cure for Nova sterility?
Find a new cause to believe in (other than survival).
Prove to the UN that even if they aren't human anymore, Novas have the right to live.
Get ISRA to trust the crew.

XP Plans [Star Knight Corps]

50 - 100 XP

Intelligence 3 (8)
Intelligence 4 (12)
Mega Intelligence 1 [Medical Prodigy] (6)
Medical 1 (3)
Medical Specialization (Quantum Healing +1) (1)
Mega-Stamina 5 (20)

100 - 150 XP

Manipulation 3 (8)
Mega-Manipulation (1) [Trickster] (6)
Quantum 5 (32)
Medical Specialization (Quantum Healing +3) (2)
Medical 2 (2)

150 - 200 XP

Quantum 6 (40)
Bio Manipulation 1 (9)
Engineering (Armaments) (Blades +2) (1)

200 - 252 XP

Bio Manipulation 2 (7)
Bio Manipulation 3 (14)
Bio Manipulation 4 (21)

XP Plans [EX Starlance]

50 - 100 XP

Mega Strength 4 (15)
Rapport Specialization (Intimate +3) (3)
Quantum 5 (32)

100 - 150 XP

Elemental Control 1 [Plasma: Storm] (9)
Elemental Control 2 [Plasma: Elemental Strike] (7)
Elemental Control 3 [Plasma: Blast] (14)
Flight 3 (10)
Armor 3 (10)

150 - 200 XP

Elemental Control 4 [Plasma: Lethal Blast] (21)
Hypermovement Flight 1 (6)
Melee Specialization (Polearms +3) (3)
Mega Stamina 5 (20)

200 - 250 XP

Elemental Control 5 [Plasma: Sphere] (28)
Mega Dexterity 4 (15)
Hypermovement Flight 2 (5)
Athletic Specialization (Thrown +2)