Second Sphere Ship Construction Rules: Difference between revisions
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==Ship Hulls== | ==Ship Hulls== | ||
All Ships have a base of | All Ships have a base of 5 spaces, with every expansion adding +1. | ||
:Hull expansions physically increase the size of the ship, improve the internal design, etc and consequently can be used for any module. | |||
:Power expansions represent improvements done to a ship's power system. Consequently they may ''only'' be used for non-missile weapons, shields and propulsion. | |||
===Main Combatants=== | ===Main Combatants=== | ||
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:Expansion PIP cost: | :Expansion PIP cost: | ||
:Expansion CIP cost: | :Expansion CIP cost: | ||
:Each expansion also adds +4 automatic craft space. | :Each hull expansion also adds +4 automatic craft space. | ||
====Aviation Cruiser==== | ====Aviation Cruiser==== | ||
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:Expansion PIP cost: | :Expansion PIP cost: | ||
:Expansion CIP cost: | :Expansion CIP cost: | ||
:Each expansion also adds +8 automatic craft space. | :Each hull expansion also adds +8 automatic craft space. | ||
====Aviation Battleship==== | ====Aviation Battleship==== | ||
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:Expansion PIP cost: | :Expansion PIP cost: | ||
:Expansion CIP cost: | :Expansion CIP cost: | ||
:Each expansion also adds +16 automatic craft space. | :Each hull expansion also adds +16 automatic craft space. | ||
===Gunships=== | ===Gunships=== |
Revision as of 02:59, 14 March 2011
Articles
Hardpoints
Ship Construction Test Builds
Ship Construction Test Builds (old)
Ship Hulls
All Ships have a base of 5 spaces, with every expansion adding +1.
- Hull expansions physically increase the size of the ship, improve the internal design, etc and consequently can be used for any module.
- Power expansions represent improvements done to a ship's power system. Consequently they may only be used for non-missile weapons, shields and propulsion.
Main Combatants
Patcom
- Hull coefficient: 1
- Engineering Coefficient: 1
- Weapon Coefficient: 1
- Craft Bay Size: 2
- PIP cost:
- CIP cost:
- Expansion PIP cost:
- Expansion CIP cost:
Escort
- Hull coefficient: 2
- Engineering Coefficient: 2
- Weapon Coefficient: 2
- Craft Bay Size: 4
- PIP cost:
- CIP cost:
- Expansion PIP cost:
- Expansion CIP cost:
Cruiser
- Hull coefficient: 4
- Engineering Coefficient: 4
- Weapon Coefficient: 4
- Craft Bay Size: 8
- PIP cost:
- CIP cost:
- Expansion PIP cost:
- Expansion CIP cost:
Battleship
- Hull coefficient: 8
- Engineering Coefficient: 10
- Weapon Coefficient: 8
- Craft Bay Size: 16
- PIP cost:
- CIP cost:
- Expansion PIP cost:
- Expansion CIP cost:
Carriers
Light Carrier
- Hull coefficient: 5
- Engineering Coefficient: 4
- Weapon Coefficient: 2
- Craft Bay Size: 10
- PIP cost:
- CIP cost:
- Expansion PIP cost:
- Expansion CIP cost:
- Starts with 40 Craft Space
Fleet Carrier
- Hull coefficient: 10
- Engineering Coefficient: 10
- Weapon Coefficient: 4
- Craft Bay Size: 20
- PIP cost:
- CIP cost:
- Expansion PIP cost:
- Expansion CIP cost:
- Starts with 100 Craft Space
Aviation Combatants
Aviation Escort
- Hull coefficient: 2
- Engineering Coefficient: 2
- Weapon Coefficient: 2
- Craft Bay Size: 4
- PIP cost:
- CIP cost:
- Expansion PIP cost:
- Expansion CIP cost:
- Each hull expansion also adds +4 automatic craft space.
Aviation Cruiser
- Hull coefficient: 5
- Engineering Coefficient: 4
- Weapon Coefficient: 4
- Craft Bay Size: 8
- PIP cost:
- CIP cost:
- Expansion PIP cost:
- Expansion CIP cost:
- Each hull expansion also adds +8 automatic craft space.
Aviation Battleship
- Hull coefficient: 10
- Engineering Coefficient: 10
- Weapon Coefficient: 8
- Craft Bay Size: 16
- PIP cost:
- CIP cost:
- Expansion PIP cost:
- Expansion CIP cost:
- Each hull expansion also adds +16 automatic craft space.
Gunships
Gunship
- Hull coefficient: 1
- Engineering Coefficient: 2
- Weapon Coefficient: 2
- Craft Bay Size: N/A
- PIP cost:
- CIP cost:
- Expansion PIP cost:
- Expansion CIP cost:
- Takes up 2 external hardpoints
Heavy Gunship
- Hull coefficient: 3
- Engineering Coefficient: 4
- Weapon Coefficient: 4
- Craft Bay Size: N/A
- PIP cost:
- CIP cost:
- Expansion PIP cost:
- Expansion CIP cost:
- Takes up 4 external hardpoints
Equipment
Any equipment with the notation "Size: Medium" requires a minimum coefficient of 2, and if fitted on a ship with coefficient 1 takes up 2 spaces and costs double.
Any equipment with the notation "Size: Large" requires a minimum coefficient of 4, and if fitted on a ship with coefficient 2 takes up 2 spaces and costs double.
Any equipment with the notation "Size: Super" requires a minimum coefficient of 8, and if fitted on a ship with coefficient 4 takes up 2 spaces and costs double.
General Equipment
Hangar Bays
- PIP cost:
- CIP cost:
- Cost coefficient is equal to the number of deck points each bay provides.
External Latches (cost is per)
- PIP cost:
- CIP cost:
- May buy one latch point for every 2 points of Hull Coefficient without requiring a construction slot.
Hull Equipment
Armor
- PIP cost:
- CIP cost:
Shields
- PIP cost:
- CIP cost:
Habitation
- PIP cost:
- CIP cost:
Electronics
- PIP cost:
- CIP cost:
Additional External Latches
- PIP cost:
- CIP cost:
- 1 Latch point per point of Hull Coefficient; may buy at a lower coefficient.
Engineering Equipment
Thrusters
- PIP cost:
- CIP cost:
Azipods
- PIP cost:
- CIP cost:
Jump Drive
- PIP cost:
- CIP cost:
- Does not require a construction slot
Weaponry
Flak Guns
- PIP cost:
- CIP cost:
Autorails
- PIP cost:
- CIP cost:
Burst Guns
- PIP cost:
- CIP cost:
Cluster Missiles
- PIP cost:
- CIP cost:
AAMs
- PIP cost:
- CIP cost:
Electrothermal Cannons
- PIP cost:
- CIP cost:
- Size: Medium
Railcannons
- PIP cost:
- CIP cost:
- Size: Medium
Pulse Cannons
- PIP cost:
- CIP cost:
- Size: Medium
Beam Cannons
- PIP cost:
- CIP cost:
- Size: Medium
Mega Particle Cannons
- PIP cost:
- CIP cost:
- Size: Medium
Anti-Ship Electrothermal Cannons
- PIP cost:
- CIP cost:
- Size: Large
Anti-Ship Railcannons
- PIP cost:
- CIP cost:
- Size: Large
Anti-Ship Beam Cannons
- PIP cost:
- CIP cost:
- Size: Large
Anti-Ship Mega Particle Cannons
- PIP cost:
- CIP cost:
- Size: Large
Multistage Cannon
- PIP cost:
- CIP cost:
- Size: Super
Siege Driver
- PIP cost:
- CIP cost:
- Size: Super
Converging Beam Cannon
- PIP cost:
- CIP cost:
- Size: Super
Positron Cannon
- PIP cost:
- CIP cost:
- Size: Super
Superlaser
- PIP cost:
- CIP cost:
- Size: Super
Antishipping Missile Bay
- PIP cost:
- CIP cost:
- Shots equal to weapon coefficient
Leap Missile Bay
- PIP cost:
- CIP cost:
- Shots equal to weapon coefficient