Christopher Westin: Difference between revisions
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=Things to Track= | =Things to Track= | ||
Willpower: 10<br> | Willpower: 10<br> | ||
Temporary Willpower: | Temporary Willpower: 6<br> | ||
Health Levels: -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated<br> | Health Levels: -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated<br> | ||
: Current Damage: None | : Current Damage: None | ||
Quintessence: | Quintessence: 6/4<br> | ||
Paradox: 6<br> | Paradox: 6<br> | ||
Revision as of 17:41, 26 February 2011
Death is temporary. The lessons you learn from it, though, are permanent. I am sorry it had to come to this, but I am your teacher. May your lessons serve you well in your next life.
Identity
"Advance, and never halt, for advancing is perfection. Advance and do not fear the thorns in the path, for they draw only corrupt blood." -Kahlil Gibran
Christopher Westin
Nature: Fanatic
Demeanor: Machine
Tradition: Euthanatos (Hierocthonoi assassin, being groomed to be a member of the Chalice)
Avatar Essence: Dynamic
HITMark Kills: 1
Technocrat Kills: 1
Headshot Count: 4
- 1 v. Tom Oneeagle
- 1 v. Donald Ingram
- 1 v. That Nameless Security Guard
- 1 v. Boss Sasaki
Instant Death Headshot Count: 2
Eyeshot Count: 3
Jumping on Metaphorical Grenades Count: 1
Sleeper Lives Saved: 2
Current Identity: Itsuto Hoshi, SF0.
Attributes
Attributes (7/5/3)-Physical/Mental/Social
Physical
Strength 4
- Quality: Brutally Efficient
Dexterity 5
- Quality: Steady Hands
Stamina 4
- Quality: Tireless
Mental
Perception 3
Intelligence 3
Wits 4
- Quality: Calm under Fire
Social
Charisma 2
Manipulation 4
- Quality: Likable
Appearance 3
Abilities
Abilities (13/9/5)+ 1 (2fp)
Skills
Skills (15)
Firearms 4
- Specialty: Pistols
Stealth 4
- Specialty: Assassination
Meditation 1
Melee 3
Acrobatics 1
Drive 2
Talents
Talents (23)
Alertness 3
Athletics 2
Awareness 2
Brawl 4
- Specialty: Pankration (Hard Martial Art)
Dodge 4
- Specialty: Gunfire
Instruction 3
Intuition 1
Expression 1
Subterfuge 3
Knowledges
Knowledges (21)
Computers 4
- Specialty: Security
Cosmology 1
Enigmas 2
Investigation 2
Law Enforcement 1
Linguistics 3 (English, Chinese, Greek, Japanese, Arabic)
Occult 2
Medicine 3
Terrorism 3
Backgrounds
Backgrounds (7)
Atman (Avatar) 4
Resources 1-Well he technically lives on disability pay. Yay for disability fraud.
Mentor 2-His mentor, Dimitri Sotiris, is trying to groom him to take a place in the Golden Chalice-perhaps he wishes to retire, or perhaps just believes that his student has the "right stuff". As a senior member of the Omega branch of the Chalice, Soltiris is a well-respected Euthanatoi.
Magick
Spheres (5 + 1 entropy)
Tamas (Entropy) 3 (favored)
Prana (Life) 3
Teias (Forces) 2
Cit (Spirit) 1
Arete: 4
Things to Track
Willpower: 10
Temporary Willpower: 6
Health Levels: -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated
- Current Damage: None
Quintessence: 6/4
Paradox: 6
Miscellaneous
Paradigm: Fated by his destiny and the gods to be a weapon, the gods also give him some small measure of their power. By channeling it through mantras, whether spoken or etched or sometimes just thought, he can harness this to give the Good Death to those who need it.
Freebie Points Spent/Available 16/16
Equipment
- Armor: Concealed Vest (2d soak, -0 penalty)
- Armor Vest (4d soak, -1 penalty)
- Weapons:
- X-6 SMG (Difficulty 6, 30 round magazine, 6L damage, Rate 5, Range 75, 1 point of recoil compensation, Conceal T?)
- Mjolnir (10 round magazine, 10L damage, Rate 1, Range 50, minimum strength 4/3 with stock, Conceal T?)
- Red Dot Sight (+3d for first turn of aiming instead of +1d), Folding Stock (-1 str requirement)
- Grenade Launcher (Some Stats)
- X-5 Revolver Variant (8 round magazine, 6L damage, rate 3, range 40)
- Ammunition: 3 additional 30 round magazines (2 normal, 1 flechette) for the X-6
- Ammunition: 3 conventional 10-round magazines for the Mjolnir, 1 10-round APDS magazine with 8 shots left (-2 soak, +1 diff for multiple shots).
Merits
Merits: (1 pt)
Prestigious Mentor (1 pt)-A member of the Golden Chalice? That's pretty hardcore.
Flaws
Flaws: (+1 pt)
Nightmares (+1 pt)-If you've seen some of the things I've seen, done some of the things I've had to do-there's a reason I fight. Nobody should have to deal with what I've dealt with.
Geas-Cannot mention Voormas is suspected of being in league with the Nephandi to anyone, or instant death.
XP and Background
XP: 186 + 5 for Life (173 spent)
- Perception 2: -4 XP
- Strength 2: -4 XP
- Strength 3: -8 XP
- Charisma 2: -4 XP
- Melee 2: -2 XP
- Instruction 2: -2 XP
- Awareness 2: -2 XP
- Investigation 2: -1 XP
- Medicine 1: -2 XP
- (1 XP discount due to Mentor)
- Medicine 2: -1 XP
- Appearance 2: -2 XP
- (2 XP discount due to Life 3)
- Perception 3: -8 XP
- Forces 1: -9 XP
- (1 XP discount due to Mentor)
- Forces 2: -7 XP
- (1 XP discount due to Mentor)
- Computers 2: -1 XP
- Computers 3: -2 XP
- Computers 4: -2 XP
- (1 XP discount due to Mentor)
- Stealth 4: -6 XP
- Law Enforcement 1: -3 XP
- Arete 4: -24 XP
- Intuition 1: -3 XP
- Linguistics 3: -1 XP
- (1 XP discount due to Mentor)
- Dodge 4: -3 XP
- (3 XP discount due to Grimoire)
- Appearance 3: -4 XP
- (4 XP discount due to Life 3)
- Drive 1: -3 XP
- Cosmology 1: -3 XP
- Drive 2: -2 XP
- Subterfuge 1: -3 XP
- Terrorism 1: -3 XP
- Subterfuge 2: -2 XP
- Brawl 3: -5 XP
- (1 XP discount due to Mentor)
- Occult 1: -2 XP
- (1 XP discounted via Mentor)
- Occult 2: -1 XP
- Melee 3: -4 XP
- Enigmas 2: -1 XP
- Spirit 1: -9 XP
- (1 XP discounted via Mentor)
- Instruction 3: -2/1 XP
- (1 XP discounted via Mentor, 1 XP was earmarked)
- Strength 4: -12 XP
- Brawl 4: -5 XP
- (1 XP discounted via Mentor)
- Terrorism 2: -1 XP
- Terrorism 3: -2 XP
- Subterfuge 3: -4 XP
- Medicine 3: -2 XP
XP History
74 + 1 for instruction +5 for Life
- Suicide Mission on BIOCC: 10 XP (84 + 1I + 5L)
- Vacation in Cuba: 6 XP (90 + 1I + 5L)
- Paging John Kerrin (guest starring the Nephandi): 5 XP (95 + 1I + 5L)
- Man proposes, IxBot disposes: 3 XP (98 + 1I + 5L)
- The debut of Captain Cavitation: 6 XP (104 + 1I + 5L)
- TSMP Initiation: 5 XP (109 + 1I + 5L)
- TSMP: Life on the Streets 1: 6 XP (115 + 1I + 5L)
- Robots, Aliens, Strike Force Zero: 4 XP (119 + 1I + 5L)
- What Measure Makes an Innocent?: 7 XP (126 + 1I + 5L)
- Team Japan Versus Boomers: 4 XP (130 + 1I + 5L)
- SF0 Revealed: 4 XP (134 + 1I + 5L)
- Terrorism 101: 3 XP (137 + 1I + 5L)
- Demonic Bunny Girl Resort: 6 XP (143 + 1I + 5L)
- Demons, Technocrats, and Xanatos Roulettes: 4 XP (147 + 1I + 5L)
- Westin and Proteus versus the TPK-800 (and Liz and Kana's great demon/mecha escapade): 7 XP (154 + 1I + 5L)
- Brofist: The Legend of Technocrats with Magic Swords: 6 XP (160 + 1I + 5L)
- "For what it's worth, I liked you too.": 9 XP (169 + 1I + 5L)
- Leave No Man Behind: 6 XP (176 + 5L)
- Wheels Within Wheels: 6 XP (182 + 5L)
- Trapped in the Palace!: 4 XP (186 + 5L)
Background
Background: Chris joined the military to see the world and be all he could be, trying to find his purpose in life. However, that ended up... not quite working out for him when he ended up being grievously wounded from a training accident. He drifted in a coma for months before he was awakened, with a strange, strange person standing near him, offering him a new life, a second chance, and a goal that he could believe in, rather than drifting aimlessly trying to find something to live for. They healed his body, slowly, for it was not his time to die yet. His Mentor believed that if he could make it in sleeper society, attempt to join the elite of the elite-even if his career prospects were cut short by hitting a tree at terminal velocity-he could take his mentor's place in the Golden Chalice.
Lessons Learned
- Be able to think on your feet-plans can easily be wiped out by fate and circumstance.
- Deception is a weapon to be wielded like any firearm or blade. It should be wielded carefully and responsibly-but it should still be wielded.
- I am the only guardian of my soul, I must ensure my soul is not stained by blood even if my hands are.
- In desperate situations, it does not matter who your allies were, only that they are standing beside you. We are all brothers and sisters in a dire enough situation.
- The bonds that are made between men should be cherished, even if they are temporary.
- Never be afraid to alter a plan in light of new information.
- Precision is difficult when the situation is unclear.
- Few understand your drive and the necessity of your coldness. Hide it behind another mask.
- The Euthanatos are right; Moral conviction is what breeds the ability to do great deeds. It's not all about magical power.
- Both Marauders and Orphans are dangerous-the former lack concern for collateral, and the latter lack fighting spirit.
- Your job is as much a shepherd to those needing defense as a weapon against those who would prey upon the weak.
- There are times when one's cover must be risked, and times when risking it is for naught. Differentiate between those times.
- Learn how to be a person again.
- Learn more about the enemy. You cannot always rely on others for intelligence.
- Proper planning can avert impossible situations.
- Don't attack just because you can.
- Don't let the Fallen catch you at a disadvantage.
- Killing is never to be done lightly, as necessary as it is sometimes.
- In a Construct, it is far better to rely on mundane skill than magickal power.
- You are expendable and it doesn't matter, the problems have to be fixed.
- The common man needs help and some people really need to die.
- Sacrifice is self-sacrifice, not the sacrifice of others.
- One cannot let one's own driving goal consume them, lest they become a monster.
- Don't fixate on one idea to solve a problem.
- Brook no personal weakness.