Aberrant: Exile NPCs: Difference between revisions

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Created page with "=Neutrals= ==Civilian== All Attributes at 2 (possibly one or two at 3), 2-3 Abilities at 2 (professional skills), several Abilities at 1 (common: Athletics, Linguistics, Computer..."
 
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'''Perception/Intelligence/Wits:''' 4/3/3<br>
'''Perception/Intelligence/Wits:''' 4/3/3<br>


'''Abilities''': Firearms, Heavy Weapons, Gunnery, Athletics, Awareness, Tactics (all at 3), Stealth, Computers, Strategy, Etiquette, Command often at 2 as well.
'''Abilities''': Firearms, Heavy Weapons, Gunnery, Athletics, Awareness, Tactics (all at 3), Stealth, Computers, Strategy, Etiquette, Command often at 2 as well.<br>
'''Willpower''': 6
'''Willpower''': 6<br>
'''Psi''': 5 (Telekinesis 3, Pyrokinesis 2), Psi Points 11 (spend up to 3/round), Tolerance 0/5
'''Psi''': 5 (Telekinesis 3, Pyrokinesis 2), Psi Points 11 (spend up to 3/round), Tolerance 0/5<br>
'''Backgrounds''': Enhancements 2 (10 pts)-+2 Strength, +1 Perception, +1 Dexterity, Biotech
'''Backgrounds''': Enhancements 2 (10 pts)-+2 Strength, +1 Perception, +1 Dexterity, Biotech


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: Equipment: BioVAS with Mindshield
: Equipment: BioVAS with Mindshield
: Attacks: Plasma Cannon (Accuracy 11d, Damage 20L [12], Rate 5/1, Magazine 50, Range 30
: Attacks: Plasma Cannon (Accuracy 11d, Damage 20L [12], Rate 5/1, Magazine 50, Range 30
[[Category: Aberrant 2.0]]

Revision as of 19:16, 23 January 2011

Neutrals

Civilian

All Attributes at 2 (possibly one or two at 3), 2-3 Abilities at 2 (professional skills), several Abilities at 1 (common: Athletics, Linguistics, Computer, Arts)

Description: Your normal civilian

Police Officer

Psions

Legionary

A basic Legion member. Psychokinetically trained, pyrokinetically

Strength/Dexterity/Stamina: 5+2/5/4
Charisma/Manipulation/Appearance: 3/2/2
Perception/Intelligence/Wits: 4/3/3

Abilities: Firearms, Heavy Weapons, Gunnery, Athletics, Awareness, Tactics (all at 3), Stealth, Computers, Strategy, Etiquette, Command often at 2 as well.
Willpower: 6
Psi: 5 (Telekinesis 3, Pyrokinesis 2), Psi Points 11 (spend up to 3/round), Tolerance 0/5
Backgrounds: Enhancements 2 (10 pts)-+2 Strength, +1 Perception, +1 Dexterity, Biotech

Soak: 4B/2L + 8B/7L (Powered Combat Armor) + 1B/1L (Psychokinesis 3/2) = 13B/10L/0A, 16B/13L/3A against Quantum powers
HLs: -0x4/-1x2/-2x2/-4x1/Incapacitated Dodge Pool: 7d (-1 penalty from armor)

Attacks

Coil Rifle + ECS: Accuracy 12d, Damage 13L, AP (1), RoF 60, Magazine 60, Range 200
Lightning Gun (HW Trooper): Accuracy 9d, Dmg 12L [8] + 8d EMP, Range 1000, Rate 1, Magazine (inf), AP (2)
Orgotek SAWS (HW Trooper): Accuracy 12d, Damage 10L, Rate 1, Magazine 50, Range 500
SAWS Grenades: Damage 8L[5], Rate 2, Magazine 8
Missile Launcher: Accuracy 11d, Damage 12L [6], Range 2500, Rate 1, Magazine 4

Variants

Elite Legionary: One who's seen more than a few years of battle against the Aberrant Menace.

Changes: Psi 7 (Pyrokinesis 5, Cryokinesis 4, Telekinesis 3), WP 7, Enhancements 3, +1 Strength/+1 Dexterity/+2 Stamina, Enhanced Vision (bio), +1 to all relevant abilities, +1 specialty in chosen weapon
Health Levels: -0x5/-1x2/-2x2/-4x1/Incap, Soak: 18B/13L/0A, 22B/17L/4A against Quantum powers
Equipment: BioVAS with Mindshield
Attacks: Plasma Cannon (Accuracy 11d, Damage 20L [12], Rate 5/1, Magazine 50, Range 30