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| '''Name:''' Politically Expedient Rapier<br>
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| '''Anima:''' A giant bust of Henry Kissinger (seriously change this)<br>
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| '''Anima Effect:''' Essence/2 to all attack, damage, and join battle rolls<br>
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| '''Motivation:''' Fight Communism! (yeah this too)<br>
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| =Attributes=
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| Caste: Dexterity, Manipulation, Intelligence (9)<br>
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| Favored: Appearance, Charisma, Wits (7)<br>
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| Miscellaneous: Strength, Stamina, Perception (6+2)
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|
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| ==Physical==
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| :Strength 4
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| :Dexterity 5+2 (7)
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| :Stamina 3+1 (4)
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| ==Mental==
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| :Perception 4
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| :Intelligence 4
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| :Wits 5+2 (7)
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|
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| ==Social==
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| :Charisma 4+1 (5)
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| :Manipulation 4+1 (5)
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| :Appearance 5
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|
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| =Abilities=
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| 40 Ability Dots, 10 Specialties
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|
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| ==Combat==
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| :Martial Arts 5
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| :: (Beam Weapons + 3)
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| :Melee 2
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| :Archery 1
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| :: (Integrated Weapons + 3)
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|
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| ==Defensive==
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| :Awareness 1
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| :Athletics 1
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| :Integrity 5
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| :Resistance 1
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| :: (Long Speeches + 1)
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|
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| ==Social==
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| :Bureaucracy 5
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| :Presence 5
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| :: (Political Advisory + 1)
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| :Performance 3
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| :Socialize 2
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| :: (High Society + 1)
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|
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| ==Investigative==
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| :Investigation 4
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| :Lore 2
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| :Linguistics 3 (Autocthonian, Old Realm, Riverspeak, High Realm)
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|
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| =Charms=
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| 25 + 9 Excellencies (34)
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|
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| ==Dedicated==
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| ===Augmentations===
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| 9 charms
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| :'''1st Dexterity Augmentation''' (+1m/die for Dexterity)
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| :'''4th Dexterity Augmentation''' x 2 (+2 Dexterity)
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| :'''4th Manipulation Augmentation''' (+1 Manipulation)
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| :'''4th Charisma Augmentation''' (+1 Charisma)
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| :'''4th Wits Augmentation''' x 2 (+2 Wits)
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| :'''Transpuissant Dexterity Upgrade''' (specialty dice are successes when paired with Dexterity, convert damage dice into levels against Creatures of the Void)
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| :'''Transpuissant Manipulation Upgrade''' (specialty dice are successes when paired with Manipulation, double against Creatures of the Void)
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|
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| ===Combat===
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| 4 charms
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| :'''Aim-Calibrating Sensors''' (3m, eliminates all external penalties to an attack)
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| :'''Recursive Fractal Targeting Calculations''' (7m 1wp, creates a flurry of [Wits or Dexterity, choose lower] attacks which cumulatively gain 1 accuracy per every attack that fails to hit, hitting resets this to 0)
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| :'''Accelerated Response System''' (2m to reduce Parry DV penalties by [Dexterity])
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| :'''Impenetrable Repulsor Field''' (6m applicability-trumping perfect Parry)
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| :: Flaw: Alchemical Valor (cannot move away from target after use)
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|
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| ===Utility===
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| 4 charms
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| :'''Dynamic Reaction Enhancement System''' (2m, reduces action speed by -1)
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| :: Cluster Action Hyperprocessor (costs 0m if an action was already enhanced)
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| :'''Transhuman Efficiency Relays''' (2m per additional action, 1wp, up to [Wits] Extra Actions)
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| :'''Magnetic Joint Bearings''' x 2 (Ambidextrous, -2 to all multiple action penalties)
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|
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| ===Social===
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| 6 charms
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| :'''Patriotism-Provoking Display''' (6m, enhances a social attack to convince targets to take action supporting a social group he or the Alchemical belongs to, costs 2 WP to resist, Conviction channels become successes rather than dice)
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| :: Many Is One Node (+3m 1wp to target groups versus single people)
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| :'''Perfected Union Patterning''' (5m, enhances a social attack to convince members of two separate groups to favorably regard each other, costs 3wp to resist [1wp if other group has taken actions to directly damage their reputation])
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| :'''Rogue Cell Isolation Protocols''' (4m 1wp, supplements social attacks to remove Intimacies, automatically removes an Intimacy if successful)
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| :: Emotional Irrelevance Systems (an intimacy removed in this way requires the other character to spend 1 WP to have a scene count as rebuilding it)
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| :'''Pattern Facilitation Module''' (6m 1wp, roll Charisma/Manipulation + Socialize vs group Magnitude/2, if successful the group adopts a new course of action which does not conflict with the current Policy)
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| :'''Conceptual Entropy Module''' (6m 1wp, roll Charisma/Manipulation + Socialize vs group Magnitude/2, if successful the group rejects an intimacy in the group's current Policy)
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| :'''Agenda Recalibration Protocols''' (5m 1wp, roll Charisma/Manipulation + Socialize vs group Magnitude/2, if successful the group alters one of its goals to a similar but different goal-any goal is valid as long as it is not a direct inversion and possess at least 1 common element)
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| ===Disguise===
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| 1 charm
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| :'''Integrated Artifact Transmogrifier''' (2m Indefinite to disguise Charms as Internal, or pretend to be human)
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| :: Deep Cover Mode (costs 2m instead of 5m)
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| :: Essence-Muting Baffles (disguises Charms against Essence Sight and supernatural detection unless active and Obvious)
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|
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| ==General==
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| ===Augmentations===
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| 1 charm
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| :'''4th Stamina Augmentation''' x 1 (+1 Stamina)
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| ===Miscellaneous===
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| 1 charm
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| :'''Perfected Lotus Matrix''' (Learn Martial Arts)
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| :: Lotus Filament Conduction (Half cost TMA)
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| ===Combat===
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| 1 charm
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| :'''Essence Shield Projector''' (4m Indefinite, 20B/15L/10A hardness, attacks that penetrate hardness have all damage negated)
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| :: Motic Field Stabilizers (cost is 4m, duration is Indefinite, only visible when it stops damage)
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| ===Mobility===
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| 3 charms
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| :'''Personal Gravity Manipulation Apparatus''' (4m scenelong, either alter direction of gravity or double movement speed and jump height by reducing gravity)
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| :'''Parabolic Leap Overcharger Device''' (3m scenelong, double jump distance)
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| :'''Momentum Redirection Pulse Injector''' (3m, allows for a reflexive jump even after jumping, for flurry-breaking or movement)
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| ===Utility===
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| 4 charms
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| :'''Industrial Survival Frame''' (6m Indefinite, immunity to certain environmental hazards)
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| ::Crystal (protects against Shaping as Integrity-Protecting Prana, protects against natural/mineral environmental hazards)
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| :'''Transcendant Multimodal Artifact Matrix''' (deploys artifacts, costs the artifact's attunement in motes to deploy)
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| :: Starmetal Short Powerbow(Spd 6, Acc +3, Dmg +4L, Rate 2, Range 250, 4m cost)
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| :: Beam Daiklaive (-4) [Spd 5, Accuracy +4, Dmg 9L, Def + 2, Rate 3, Attune 3, 5m activation, Halves Parry DV, destroys all mundane weapons which parry it, raw damage reduces soak of mundane armor]
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| :'''Protosynthetic Ammunition Replicator''' (1m to create any normal arrow, 2m to create projectiles and thrown weapons up to resources 2)
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| :'''Manifold Transhuman Implants''' (8 mutation points)
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| ==Martial Arts==
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| 21 Charms (TMA charms count as half)
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| ===Violet Bier of Sorrows===
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| 12 Charms
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| :Secrets of Future Strife (double Join Battle dice pool)
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| :Flight of Mercury (1m to reduce a single attack's speed by 1 to a minimum of 3, maximum [Martial Arts] motes can be spent)
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| :Blade of the Battle Maiden (2m/dice, 2 wp scenelong, does lethal damage with MA attacks, each 2m adds 1 die for MA attacks OR defenses up to [Dex + MA])
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| :Joy In Adversity Stance (5m scenelong, roll [Essence] when an attack fails to overcome DV, each success returns 2m)
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| :Violet Bier of Sorrows Form (minimum damage is [Martial Arts] if that exceeds Essence, each successful attack strips 1 virtue dot)
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| :Death-Parrying Stroke (pay 2m to prevent 1 HL of damage against character)
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| :Unobstructed Blow (5m, attack is undodgeable, ignores armor)
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| :Horrific Wreath (2m 1wp, does aggravated damage to Creatures of Darkness)
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| :Metal Storm (3m/attack, up to [Martial Arts] attacks)
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| :Crimson Palm Counterstrike (5m, roll Dex + MA, successes cancel out enemy successes after PDV, leftover successes are applied to a MA counterattack)
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| :Life-Severing Blow (pay 2m to add 1 HL of damage to an opponent successfully hit)
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| :Conclusion Pursuing Approach (10m 1wp 1 lethal HL scenelong, regain 1wp for each successful hit on an opponent, opponents triple their wound penalties against character)
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| ===Even Blade===
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| 11 (6) Charms
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| :Death Between Heartbeats (2m, attack is resolved first rather than simultaneously on a tick)
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| :Breath And Essence Control (3m, replace Join Battle roll with successes equal to Martial Arts)
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| :Close Your Eyes And Look (4m, doubles DV penalties target is suffering from, may get an answer to any one question about the opponent)
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| :Even Blade Form (5m Scenelong, cannot be confused or distracted, DV refreshes 1 tick earlier)
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| :Fiery Garda Force Attack (4m, attack becomes piercing, may pay 1wp if the attack is parried to break the parrying weapon, if weapon is broken attack loses 3 successes but is resolved as if the target had a PDV of 0)
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| :Flashing Zeyphr Speed Stance (4m action-long, decrease Speed by 1 (min 3), increase Rate by 1, Accuracy +1)
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| :Floating Nymph Grace Evasion (4m action-long, subtract Essence from DV penalties, may use full DV against all opponents even if surrounded)
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| :Gruesome Wood King Revelry Technique (1m reflexive, barehanded attacks do Lethal, each HL dealt returns 1m)
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| :Stubborn Jokun Defense Procedure (4m action-long, suffers no wound penalties, adds Martial Arts to bashing, Martial Arts/2 to lethal soak, may act even if Incapacitated or Dying)
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| :Loving Heart Stance (5m 1wp scenelong, may counterattack a successfully parried attack once per enemy action, may use sword sheath to parry at full PDV)
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| :Loyal Dancing Lovers Technique (7m 1wp scenelong, may either choose to gain 1 to PDV and counter all coordinated attack and onslaught penalty, or get 1 reflexive attack each action)
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| ===Five Dragon Style===
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| 7 (3) Charms
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| :Five-Dragon Claw (1m, attack ignores Hardness and inflicts lethal damage)
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| :Five-Dragon Force Blow (2m, double base damage of an attack, knocks down opponent at difficulty [attacker's Strength] if raw damage exceeds opponent's [Stamina + Resistance])
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| :Five-Dragon Fortitude (1m adds 2B or 1L soak against an attack)
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| :Five-Dragon Blocking Technique (4m 1wp, adds Essence/2 to PDV for a scene)
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| :Five-Dragon Form (can soak lethal damage with bashing soak, +1 accuracy to form weapons, +Essence to strength and dexterity for movement)
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| :Five-Dragon Fist (6m 1wp 1hl, attack inflicts aggravated damage)
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| :Five-Dragon Invulnerability (5m 1wp, ignores all damage from a non-magical attack, adds +Essence to soak and hardness against magical attacks)
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| =Essence=
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| Permanent Essence 4
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| : Personal Essence: 22
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| : Peripheral Essence: 60 (37)
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| :: Artifact Attunement: (3 [Beamklaive] + 3 [Discreet Essence Armor] + 1 [Silken Armor] + 4 [Hearthstone Bracers] + 2 [Trinket]) = 13m
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| :: Charms: (4 [Essence Shield] + 6 [Industrial Survival]) = 10m
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| =Attacks and Defenses=
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| ==Attacks==
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| '''Melee'''
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| :Starmetal Beamklaive: Spd 5, Accuracy 17 [3], Damage 13L, PDV 11, Rate 3
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| :Punch: Spd 5, Accuracy 14, Damage 4B, PDV 8, Rate 3, Natural
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| :Kick: Spd 5, Accuracy 13, Damage 5B, PDV 6, Rate 2, Natural
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| :Clinch: Spd 6, Accuracy 13, Damage 4B (P), Rate 1
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| '''Ranged'''
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| :Starmetal Powerbow: Spd 6, Accuracy 14 [1], Dmg 8L (base), Range 250, Rate 2
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| ::Frog-Crotch Arrows: Dmg 12L (double armor soak)
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| ::Target Arrows: Dmg 8L (P)
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| ::Broadhead Arrows: Dmg 10L
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| ::Fowling: Dmg 10B
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| ==Defenses==
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| :Dodge DV: Dex 7 + Ess 4 = 11/2 = 6
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| :Soak: 4B/2L + 2B/2L + 3B/5L + 5B/5L = 14B/14L (armored soak is 8B/10L)
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| :Hardness: 20B/15L/10A (shield), 3B/3L (armor)
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| :Health Levels: -0 x 1/-1 x 2/-2 x 6/-4 x 1/Incapacitated/Dying x 4
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| :Mental Dodge DV: WP 10 + Integrity 5 + Essence 4 = 19/2 = 10 + 1 = 11 MDDV
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| :Mental Parry DV: Manipulation 5 + Presence 5 = 10/2 = 5 MPDV (6 for politics)
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| =Virtues and WP=
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| Willpower 10<br>
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| Clarity 1
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| ==Virtues==
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| :Compassion 2 (max 12 intimacies)
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| :: Intimacy:
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| :Conviction 5
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| :Temperance 1
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| :Valor 3
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| =Backgrounds=
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| 12 BG + Class 3
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| :Class 4
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| :Artifact 3 (9 artifact pts)
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| :: Silken Armor (-2) [+3B/5L soak, stacks with, does not count as armor, Attune 2]
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| :: Starmetal Discreet Essence Armor (-2) [+5B/5L soak, 3B/3L hardness, -1 extnernal penalty to attacks, Attune 5, Activation Cost 3m/6m]
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| :: Aegis-Inset Amulets (-1) [-2 to Armor Attunement requirements, min 1]
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| :: Hearthstone Bracers (-2) [+1 Accuracy, +1 Defense, +3 Dodge, Attune 4]
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| :: Starmetal Trinket of Dignified Conduct (-2) [+1 Dodge MDV, +2d to Investigation social attacks/defenses]
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| :Eidolon 2
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| :Backing (Honorary Plutarch [governmental planner]) 2
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| :4 BG Pts exchanged for Charms
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| =Merits and Flaws=
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| ==Merits==
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| 8 Mutation Points
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| :Inexhaustible (-2) [Doesn't suffer from fatigue]
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| :Thick Skin (-2) [+2B/2L soak]
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| :Night Eyes (-1) [no penalties for low-light environments]
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| :Acute Senses: Sight & Hearing (-2) [+2 for sight/hearing awareness rolls]
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| :Supernatural Quickness (-1) [+1 to Dexterity for movement]
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| ==Flaws==
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| Vice (-3): Roll Temperance at difficulty 3 to avoid surrendering to chosen Vice. Spend 1 WP to resist for a scene.
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| Ward (-3): Charged with the welfare of another person.
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| :: Hey Exhack you wanted your token heroic mortal. Probably the kid of a Senior Tripartite member whose bravery way outstrips his competence.
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| =Bonus Points=
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| 40 BP
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| :-5 for WP 10
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| :-3 for Manipulation 4
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| :-12 for Wits 5
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| :-17 for Charms
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| :-7 for Submodules
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| :-2 for Virtue Dots
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| :+6 for Flaws
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