Arcus Prima: Difference between revisions

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::The land of Arcus Prima is made up of many floating islands of all sizes:  Strange (5, 5 quint)
::The land of Arcus Prima is made up of many floating islands of all sizes:  Strange (5, 5 quint)
:Climate
:Climate
::The seasons turn in Arcus Prima like they do in Shanghai:  Earthly Climate (0)
::The seasons turn in Arcus Prima like they do in Shanghai and we will probably wind up complaining about this some of the time:  Earthly Climate (0)
:Misc
:Misc
::All those authorized can generate wings to fly between islands, in addition several permanent teleport gates link Chateau Stang to Isle Sybillae:  Transport net (10, +10 Quint)
::All those authorized can generate wings to fly between islands, in addition several permanent teleport gates link Chateau Stang to Isle Sybillae:  Transport net (10, +10 Quint)
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::Some members of Tempus Spatium have extremely strong links to other parties:  Conflicting Loyalties (-5)
::Some members of Tempus Spatium have extremely strong links to other parties:  Conflicting Loyalties (-5)
::Can't talk, snuggling up to hot technocratic powersuit girls:  Rogue Cabals (-5)
::Can't talk, snuggling up to hot technocratic powersuit girls:  Rogue Cabals (-5)


==Realm Affairs==
==Realm Affairs==

Revision as of 06:08, 5 December 2010

The Chantryrealm

Atmosphere
Isle of Marmo (Chateau Stang): Spooky (-5)
Isle Sybillae: Peaceful (5)
Everywhere else: Normal
Phenomenon
Intermittent ghost raids from the Dark Isle: Haunted (-5)
Psychic Emanations
Normal (0)
Magickal Manifestations
Ghostly islands, faintly visible through the morning fog: Noticeable (-10)
Guardians
The Taihu Five: 5x Aware (5)
Size
Arcus Prima is a freshwater lake far vaster than Lake Taihu, above which float thousands of levitating islands: Large (10)
The various chantry buildings are spread out, with most of the 'restored' ones on Isle Marmo and Sybillae: Large (10)
Security
Westin has set up a vast array of micro-wards to alert him to intruders: Average (5)
Wards
Arcus Prima is heavily warded against any unauthorised entry: Diff 10 War vs all unauthorised (20)
Fortifications
The newly-constructed ancient ruins and floating isles of Arcus Prima pose an incredible challenge to any would-be attacker: Impregnable (15)
Shallowing
The mists of Lake Taihu overlap eerily with those of Lake Prima: Strong (-5)
Communications
Trans-Umbral (5)
Land Status
Tempus Spatium has control of Arcus Prima by right of conquest and reformat: Private (0)
Special Portal
To Hasseltine House, Vancouver (5)
Surroundings
The land of Arcus Prima is made up of many floating islands of all sizes: Strange (5, 5 quint)
Climate
The seasons turn in Arcus Prima like they do in Shanghai and we will probably wind up complaining about this some of the time: Earthly Climate (0)
Misc
All those authorized can generate wings to fly between islands, in addition several permanent teleport gates link Chateau Stang to Isle Sybillae: Transport net (10, +10 Quint)
Building Conditions
The inhabited buildings on Isles Marmo and Sybillae are of acceptable quality, but many additional overgrowned buildings lurk on other islands: normal (0)
Library
Cathy has collected a huge set of books and needs help to sort them all: Exceptional (5 + 5 free)
Laboratory
The Aethyrogenics Laboratory is full of strange and wonderful items of an intellectual bent: Superior (5)
Population
Having been formatted from a blank slate, Arcus Prima has no native sentients: No People (-5)
Servants
We need catgirl maids: No Servants (-10)
Internal Politics
We can't agree on a way to get out of a wet paper bag: Disorganized (-5)
Some members of Tempus Spatium have extremely strong links to other parties: Conflicting Loyalties (-5)
Can't talk, snuggling up to hot technocratic powersuit girls: Rogue Cabals (-5)

Realm Affairs

Quint Requirements 115/Week


Node Sources

Lake Taihu - 50
Hassletine House - 20
Proteuspad - 15
Shrine - 15
15 Shortfall. We have a small grace period with the Dragon.