Talk:Golden Queen Apis: Difference between revisions

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'''Satisfaction of Rising Greatness Fugue''' (Cost: — (8m); Mins: Essence 4; Type: Permanent; Keywords: None; Duration: Permanent; Prerequisite Charms: Tool Transcending Constructs, Murder is Meat, Nightmare Fugue Vigilance)
'''Satisfaction of Rising Greatness Fugue''' (Cost: — (8m); Mins: Essence 4; Type: Permanent; Keywords: None; Duration: Permanent; Prerequisite Charms: Tool Transcending Constructs, Murder is Meat, Nightmare Fugue Vigilance)
:The Infernal needs only the satisfaction of their own accomplishments to drive them forward, so long as they may derive pleasure from such things. She Who Lives in Her name and Adorjan rarely interact in a pleasing manner, as their natures are inherently opposed to one another in incongruous and imperfect antithesis. Although the Silent Wind is chaos and absolutely free, her desires naturally oppress and reshape those against their whims like the hierarchical principles of She Who Lives in Her Name. This charm reflects what a union of their natures might represent, a combination of Adorjan's vigor and abandon and the great pride SWLiHN takes in her great works.
:The Infernal needs only the satisfaction of their own accomplishments to drive them forward, so long as they may derive pleasure from such things. She Who Lives in Her name and Adorjan rarely interact in a pleasing manner, as their natures are inherently opposed to one another in incongruous and imperfect antithesis. Although the Silent Wind is chaos and absolutely free, her desires naturally oppress and reshape those against their whims like the hierarchical principles of She Who Lives in Her Name. This charm reflects what a union of their natures might represent, a combination of Adorjan's vigor and abandon and the great pride SWLiHN takes in her great works, as the sleepless and eternal Malfeas presides over them.


:The warlock treats all Crafting actions as sleep for the purposes of Essence recovery and regaining Willpower, and dreams on a separate level of consciousness as in Running to Forever. She ignores the sleeping penalty of Nightmare Fugue Vigilance, as her dreams are filled only with images of whirring gears, hot metal and the great panoplies of artifacts she will some day create. Esoteric crafts such as Craft (Fate), Craft (Magitech) or Craft (Genesis) halve Essence recovery, and her dreams take on the strange aspects of her works.  
:The warlock treats all Crafting actions as sleep for the purposes of Essence recovery and regaining Willpower, and dreams on a separate level of consciousness as in Running to Forever. She still suffers the penalties of sleep as with Nightmare Fugue Vigilance, but her dreams are now filled with images of whirring gears, hot metal and the great panoplies of artifacts she will some day create. Esoteric crafts such as Craft (Fate), Craft (Magitech) or Craft (Genesis) halve Essence recovery, and her dreams take on the strange aspects of her works.  


:In addition, the warlock may spend 8 motes of Essence to nourish herself for a single day while in this state, effectively drawing power from her own pride and satisfaction.
:In addition, the warlock may spend 8 motes of Essence to nourish herself for a single day while in this state, effectively drawing power from her own pride and satisfaction.


:A second purchase of this charm at Essence 5 causes Esoteric Craft to return Essence at full speed. A third purchase causes the character to remain in this state indefinitely, allowing her to work continuously throughout the day. In effect, this allows her to multiply her interval for all crafting by 3, as she works thrice the time of any artisan, laboring night and day to produce new great works of her own.
:A second purchase of this charm at Essence 5 causes Esoteric Craft to return Essence at full speed. A third purchase causes the character to remain in this state indefinitely, allowing her to work continuously throughout the day. In effect, this allows her to multiply her interval for all crafting by 3, as she works thrice the time of any artisan, laboring night and day to produce new great works of her own.

Revision as of 15:31, 18 November 2010

Apis Build Plans

Canon Charm Wishlist

Non-Canon Charm Wishlist

Malfeas Charm Ideas

SWLiHN Charm Ideas

Heretical Charm Ideas

Satisfaction of Rising Greatness Fugue (Cost: — (8m); Mins: Essence 4; Type: Permanent; Keywords: None; Duration: Permanent; Prerequisite Charms: Tool Transcending Constructs, Murder is Meat, Nightmare Fugue Vigilance)

The Infernal needs only the satisfaction of their own accomplishments to drive them forward, so long as they may derive pleasure from such things. She Who Lives in Her name and Adorjan rarely interact in a pleasing manner, as their natures are inherently opposed to one another in incongruous and imperfect antithesis. Although the Silent Wind is chaos and absolutely free, her desires naturally oppress and reshape those against their whims like the hierarchical principles of She Who Lives in Her Name. This charm reflects what a union of their natures might represent, a combination of Adorjan's vigor and abandon and the great pride SWLiHN takes in her great works, as the sleepless and eternal Malfeas presides over them.
The warlock treats all Crafting actions as sleep for the purposes of Essence recovery and regaining Willpower, and dreams on a separate level of consciousness as in Running to Forever. She still suffers the penalties of sleep as with Nightmare Fugue Vigilance, but her dreams are now filled with images of whirring gears, hot metal and the great panoplies of artifacts she will some day create. Esoteric crafts such as Craft (Fate), Craft (Magitech) or Craft (Genesis) halve Essence recovery, and her dreams take on the strange aspects of her works.
In addition, the warlock may spend 8 motes of Essence to nourish herself for a single day while in this state, effectively drawing power from her own pride and satisfaction.
A second purchase of this charm at Essence 5 causes Esoteric Craft to return Essence at full speed. A third purchase causes the character to remain in this state indefinitely, allowing her to work continuously throughout the day. In effect, this allows her to multiply her interval for all crafting by 3, as she works thrice the time of any artisan, laboring night and day to produce new great works of her own.