Kiril V. 24b: Difference between revisions

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Quintessence: 0/0<br>
Quintessence: 0/0<br>
Paradox: 5 Permanent (+3 from exomuscle?)<br>
Paradox: 6 Permanent<br>
Genetic Flaws: Pale, Unusual Diet ("iron rich")


=Miscellaneous=
=Miscellaneous=

Revision as of 15:55, 5 November 2010

Unstoppable Killing Machine

Identity

"I'll be back."

Kirl V. 24b
Nature: Machine
Demeanor: Martyr
Convention: Iteration X
Avatar Essence: Fuck your Avatars, I've got a plasma gun

Welcome to Iteration X Research Projects Annex. You have accessed the Hyper Intelligent Technologies Mark V Upgrade page, Upgrade Variant 24. This upgrade focuses on enhancing unit mobility, mental agility, and overall combat survivability for a high-threat Reality Deviant battlefield. Read more on the upgrade improvements below.

Attributes

Attributes (7/5/3)-Physical/Mental/Social

Physical

Strength 3+2 (5)
Quality: Brutal
Dexterity 4+1 (5)
Quality: Swift
Stamina 3+1 (5)
Quality: Indestructable

Mental

Perception 3
Intelligence 2
Wits 3

Social

Charisma 1
Manipulation 1
Appearance 4
Quality: Sculpted

Abilities

Abilities (13/9/5)

Skills

Skills (13)

Demolitions 2
Drive 1
Firearms 4
Machine Guns
Energy Weapons 4
Plasma Weapons
Stealth 2
Technology 2

Talents

Talents (9)

Alertness 3
Awareness 2
Dodge 3
Intimidation 3

Knowledges

Knowledges (5)

Linguistics 1 (English, Russian)
Computers 3
Investigation 1

Backgrounds

Backgrounds (7+5)
Enhancements 5 (+3 paradox, 2 Flaws)

Exomuscle (+3 paradox, +2/1/2 Str/Dex/Sta, +6 -0 HLs, 2d armor, 1d CM) [6]
Biomesh Armor (+1d armor)
Lv. 3 Primium CM (3d CM) [6]

Devices 5 (10 pts)

Implant Plasma Cannon (8 pts)
Arete 6, Rate 1, Range 300
Extrasensory Access (2 pts)
Extradimensional Anomalies (DSci)

Cloaking 2

The Variant 24b upgrade installs subliminal mental effectors, reducing its detection chance when attempting to proceed with subtlety.

Magick

Shooting People In The Head 10

Enlightenment: None
Firepower: Lots
Countermagic: 5d

Things to Track

Willpower: 9
Temporary Willpower: 9
Health Levels: -0 x 8, -1 x 2, -2 x 2, -5 x 1, Incapacitated

Quintessence: 0/0
Paradox: 6 Permanent
Genetic Flaws: Pale, Unusual Diet ("iron rich")

Miscellaneous

Freebie Points Spent/Available 29/29

Willpower 9 (-4)
Combat Veteran Merit (-3)
10 Background Dots (-10)
Acute Senses Merit (-3)
Energy Weapons 4 (-2)
Firearms 4 (-2)
Awareness 2 (-4)
Iron Will Merit (-3)

Merits

Combat Veteran (roll 2d for initiative, take higher)
The Variant 24 is preprogrammed with a subjective 25 years of combat experience.
Acute Senses (-2 difficulty on all sensory rolls)
Sensory Enhancement brings all senses to superhuman levels.
Iron Will (+3d versus mental influence, 1wp to shake off mind control)
Advanced cognitive partitioning improves the Variant 24's resistance to deceptive or subversive RD effects.

Flaws

HITMark Mandated Flaws (+7 fp)

Soulless
Short Life
Subject to Paradox

Extra Flaws

Dissolve (+3 fp)
The Variant 24 prototype replaces the safe microfusion cells in the original Mark V with a higher-power output mini-tokamak, which is also used to run its plasma weapons system. Although heavily shielded with 10cm of primium armor reinforced by nanotube laminate, critical damage to this system will cause a localized meltdown, slagging the Variant 24 and anything within its immediate (~15cm) vicinity. Consider a heavily damaged Variant 24 to be a fire hazard.
Rose-Colored Mirrorshades (+2 fp)
The Technocracy is Mother. The Technocracy is Father.
Alien Appearance (+2 fp)
The Variant 24 Prototype uses solid-state ocular sensors. As of current design, these sensors cannot be disguised as human eyes. However, the use of dark sunglasses has proven effective at disguising this flaw. Furthermore, the design's skin no longer tans.

Equipment

10 million dollars of implants.

Naked Soak: 4d (and 5d stamina)
Innate Countermagic: 5d

Paradigm

Fuck Magic. That's for pussies.