Technocrat Westin: Difference between revisions

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''Biotechnology'' (Life) 3 (favored)<br>
''Biotechnology'' (Life) 3 (favored)<br>
''Physics'' (Forces) 2<br>
''Physics'' (Forces) 2<br>
''The Grand Unified Theory'' (Prime) 1
''Engineering'' (Matter) 2


Enlightenment: 4<br>
Enlightenment: 4<br>

Revision as of 05:57, 4 November 2010

The Exterminator

Identity

"When we hunt, we kill. No one is safe. Nothing is sacred. We will burn our own to hold the red line. It is the last line to ever hold."

Miles Armin
Nature: Fanatic
Demeanor: Machine
Convention: Progenitor

Metholodogy: Damage Control

Eidolon: Questing

Attributes

Attributes (7/5/3)-Physical/Mental/Social

Physical

Strength 3+1
Dexterity 5
Quality: Steady Hands
Stamina 4+1
Quality: Juggernaut

Mental

Perception 3
Intelligence 3
Wits 4
Quality: Calm under Fire

Social

Charisma 2
Manipulation 4
Quality: Authoritative
Appearance 3

Abilities

Abilities (13/9/5)

Skills

Skills (9 + 1) (2 freebies)
Firearms 5

Specialty: Rifles

Stealth 4

Specialty: Assassination

Technology 1
Melee 2
Acrobatics 1
Drive 2

Talents

Talents (13)
Alertness 3
Athletics 3
Awareness 2
Brawl 3
Dodge 4

Specialty: Gunfire

Intimidation 2
Subterfuge 2

Knowledges

Knowledges (5)
Computers 4

Specialty: Security

Science (Biology) 3
Investigation 2
Law Enforcement 1
Linguistics 3 (English, Chinese, German, Japanese, Arabic)
Medicine 2
RD Data (Nephandi) 3
Terrorism 4

Specialty: Bioterrorism

Backgrounds

Backgrounds (7+3)
Genius 3
Enhancements 2 [4]-As a member of Damage Control, Armin has replaced injured flesh with biomodification. Bones laced with organically deposited diamond nanorods, enhanced blood oxygen capacity, and improved muscle tissue make him stronger, tougher, and more capable of sustaining exertion.

4 pts: Physical Structure Enhancement (+1 Strength, +1 Stamina)
2 pts: Skeletal Enhancement (1 -0 HL)

Requisitions 2-Damage Control's stock of weapons.
Rank (CDC) 1-[The Bitter Road, backgrounds] CDC Special Warfare "Advisor".

Enlightened Science

Spheres (5 + 1 Life)
Thermodynamics (Entropy) 3
Biotechnology (Life) 3 (favored)
Physics (Forces) 2
Engineering (Matter) 2

Enlightenment: 4

Things to Track

Willpower: 10
Temporary Willpower: 10
Health Levels: -0 x 2, -1 x 2, -2 x 2, -5 x 1, Incapacitated

Current Damage: None

Quintessence: 3/3
Paradox: 2 (Permanent) + 0 (Temporary)

Miscellaneous

Paradigm: Bioengineered combat veteran.

Freebie Points Spent/Available 20/20

Foci

Designer drugs, internal bioenhancements, combat experience, high-tech weaponry.

Equipment

Merits

Merits: (4 pts)

Combat Veteran (3 pts) [roll 2d for initiative, take higher]-"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate."
Acute Sight (1 pt) [-2 difficulty for sight-based awareness rolls]-"Some RD took my eyes in '04. I got them replaced, of course, but I asked the doc if he could make them a little... better."

Flaws

Flaws: (+5 pts)

Addiction: Stimulants (+1 pt)-When you're in combat with the Fallen, you need any edge you can get. Armin suffers from a psychological dependency on cutting-edge (but fortunately non-enlightened science) stimulants, such as ampakines.
Throwback (+2 pts)-He's the universal soldier... and he really is to blame. His Eidolon has seen many of the worst atrocities in the world. The nightmares drove him to internal security and Damage Control. They are part of his life, and when you look him in the eyes, he has the look of one who has seen more than his share of the world's horrors.
Primal Marks (+2 pts)-At a glance, you know his job is "fucking things up" for The Man. He looks like a government cleaner no matter how he dresses. Even in an aloha shirt and surfer shorts. Especially in an aloha shirt and sufer shorts.

XP and Background

XP: 169 + 1 for instruction + 5 for Life (126 spent)

Firearms 4 (-6 XP) [132 spent]
RD Data: Nephandi 3 (-6 XP) [138 spent]
Terrorism 4 (-3 XP) [141 spent]
Prime 2 (-18 XP) [159 spent]
Firearms 5 (-8 XP) [167 spent]
Intimidation 2 (-2 XP) [169 spent]

XP Alterations

Enigmas 1 (1 ability dot) exchanged for Science (Biology) 1
Cosmology 1 (3 XP) exchanged for Science (Biology) 2 + Science (Biology) 3 (1 + 2 XP)
Mentor 2 + Prestigious Mentor + Resources 1 (4 BG dots) exchanged for Enhancements 2 (2 BG dots)
Avatar 4 exchanged for Avatar 3 and Rank (CDC) 1 (1 BG dot)
Firearms 4 (2 freebies) exchanged for Requisitions 2 (2 freebies)
Instruction 2 (1 ability dot and 2 XP) exchanged for Athletics 3 (athletics is 1 ability dot and 2 XP, total is 2 ability dots and 4 XP)
Intuition 1 (3 XP) exchanged for Terrorism 3 (1 + 2 XP)

Background

Progenitor Damage Control operative.