Everpresent Diamond Law: Difference between revisions
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:Factual Determination Analysis | :Factual Determination Analysis | ||
::Determine if a statement is true or false. | |||
:Analytical Modelling Intuition | :Analytical Modelling Intuition | ||
::Read a target's mind. They are aware someone is doing this as they relive the memory being read. | |||
:Essence-Dissecting Stare | :Essence-Dissecting Stare | ||
::All-encompassing Sorceror's Sight. | |||
:Cosmic Transcendence of Conviction | :Cosmic Transcendence of Conviction | ||
::Gain one extra channel of Conviction every day. all conviction rolls have their dice converted to automatic successes. In addition, you may use Conviction to resist emotional or memory manipulation and Illusion effects. | |||
:Mind-Hand Manipulation | :Mind-Hand Manipulation | ||
::Telekinesis | |||
:Principle-Invoking Onslaught | :Principle-Invoking Onslaught | ||
::Mind-Hand Manipulation attacks turn killed targets into Resources materials one less than your essence (Resources ***), and can create a continuous clinch. | |||
:Will-Crushing Force | :Will-Crushing Force | ||
::If you do two or more damage with a telekinetic attack, you can forgo damage to do one willpower point of damage. Those reduced to zero have their minds reshaped. | |||
:Chirality Prohibition Index | :Chirality Prohibition Index | ||
::Creates a zone of wierd geography that draws people in and manipulates their minds. | |||
:Follow the Leader | :Follow the Leader | ||
::Gives you an Overdrive Pool of 10 motes. When used, this Charms allows you to forbid an action in combat for one target; that target gives you one mote of Overdrive if he commits that action. You lose one mote if you committ a forbidden action. | |||
==Merits== | ==Merits== |
Revision as of 19:34, 3 November 2010
Type: Infernal
Caste: Malefactor
Motivation (Driving Passion): To devise a universal code of laws for the entire Creation, and spread it to every corner.
Urge (Cecelynian):
Shalnadar of the High Seat
Concept: Former life of Law's Exaltation: Ancient Zenith King
Origin: Past Lives Background
Motivation: To restore his mighty kingdom and dominate Creation with the power of the First Age
Fingers
Concept: Former life of Law's Exaltation: Master thief/crime boss
Origin: Throwback Flaw
Motivation: To create a world-wide black market under his control, with all the world's government either in his pocket or cowed into submission.
Attributes
Social Primary (9), Mental Secondary (7), Physical Tertiary (6)
Physical
- Strength:**
- Dexterity:***
- Stamina:****+* (Artifact Angyalkae)
Social
- Charisma:*****+*** (Artifact Angyalkae(*)/Gilmyne(**)) LOVE MEEEEE! :D
- Manipulation:****+* (Artifact Chrysogona)
- Appearance:****+* (Artifact Angyalkae)
Mental
- Perception:****+* (Artifact Chrysogona)
- Intelligence:***+* (Artifact Chrysogona)
- Wits:***
Abilities
50 points + 10 specialties
Slayer
- Archery:
- Martial Arts
- Melee: **
- Thrown:
- War: ***
Malefactor
- Integrity: *****
- Persuasion +1, Solar Exalted +1
- Performance: ***+** (Artifact Angyalkae(*)/Gilmyne(*))
- (Artifact Angyalkae: Harp +1),(Artifact Gilmyne: Dancing +2)
- Presence: *****+* (Artifact Angyalkae)
- Commanding: +2 (Artifact Chrysogona: Persuasion +1)
- Resistance: ****
- Survival: ***
Defiler
- Craft:
- Investigation: *****
- Compiling Evidence: +1
- Lore: ***
- Law +2
- Medicine:
- Occult: *****+* (Artifact Angyalkae)
- (Artifact Angyalkae: Divination +1)
Scourge
- Athletics: +* (Artifact Gilmyne)
- Awareness: ***
- (Artifact Angyalkae: Hearing +1)
- Dodge: **+* (Artifact Gilmyne)
- Larceny: **
- Stealth:+* (Artifact Chrysogona)
Fiend
- Bureaucracy: *****+* (Artifact Chrysogona)
- Legal Systems +2, Black Market +1 (Artifact Chrysogona: Corruption +1)
- Linguistics: ****
- Ride:
- Sail:
- Socialize: *****+* (Artifact Chrysogona)
- (Artifact Chrysogona: Courtly Intrigue +1)
Languages
- Native Language: Forest Tongue
- High Realm
- Low Realm
- Old Realm
- Guild Cant
Backgrounds
Free * in Cult, Backing and Influence (Cecelyne)
- Artifact: *** (Demon Tattoo: Chrysogona)
- Artifact: *** (Demon Tattoo: Angyalkae)
- Artifact: *** (Demon Tattoo: Gilmyne)
- Backing (Cecelyne): *
- Cult: *****
- Familiar: *** (Peronelle - +2 Stamina)
- Influence (Cecelyne): ***
- Past Lives: ****
- Savant: **
- Spies: **
Virtues and other things
- Compassion: **
- Conviction: *****
- Temperance: ****
- Valour: **
- Essence: ****
- Willpower: ***** *****
- Personal: 22
- Peripheral: 42/51
- Committed: 9
- Overdrive 10
Charms
- Caste Yozi – Cecelyne
- Favoured Yozi – SWLiHN
Excellencies
All (List later)
Cecelyne
- Hellscry Chakra
- Demonic Primacy of Essence
- Penitents Like Scattered Grains
- Hear any prayers to you from anyone in a place of desolation
- Temple-Self Apotheosis
- Double Willpower and Essence gain from Cult, or forgo it it heal damage. Anyone who prays to you must roll or gain a reverence intimacy to you.
- Transcendent Desert Creature
- Sand through Fingers Defense
- Untouchable Infinitude Reflection
- Counter-Pronouncement of Enythememic Law
- Sandstrike Blast
- Dune-burst Onslaught
- Holy Land Infliction
- Withered Soul Wastes
SWL-HN
- Factual Determination Analysis
- Determine if a statement is true or false.
- Analytical Modelling Intuition
- Read a target's mind. They are aware someone is doing this as they relive the memory being read.
- Essence-Dissecting Stare
- All-encompassing Sorceror's Sight.
- Cosmic Transcendence of Conviction
- Gain one extra channel of Conviction every day. all conviction rolls have their dice converted to automatic successes. In addition, you may use Conviction to resist emotional or memory manipulation and Illusion effects.
- Mind-Hand Manipulation
- Telekinesis
- Principle-Invoking Onslaught
- Mind-Hand Manipulation attacks turn killed targets into Resources materials one less than your essence (Resources ***), and can create a continuous clinch.
- Will-Crushing Force
- If you do two or more damage with a telekinetic attack, you can forgo damage to do one willpower point of damage. Those reduced to zero have their minds reshaped.
- Chirality Prohibition Index
- Creates a zone of wierd geography that draws people in and manipulates their minds.
- Follow the Leader
- Gives you an Overdrive Pool of 10 motes. When used, this Charms allows you to forbid an action in combat for one target; that target gives you one mote of Overdrive if he commits that action. You lose one mote if you committ a forbidden action.
Merits
- Driving Passion
- Adds +2 dice to any action that directly furthers Law's motivation
Flaws
- Throwback: Fingers
- Enemy: The Lunar Mate of the Exalted she refused to save
- Code of Honour: Law cannot betray those she has allied with; her sense of justice forbids her from working against those whom recognizes as direct comrades.
BP Expenditure
Total: 30
- Conviction to 5 (2)
- Temperance to 4 (2)
- Willpower to 10 (3)
- Integrity to 5 (3)
- Presence to 5 (3)
- Resistance to 4 (2)
- Charisma to 5 (4)
- Cult to 5 (2)
- Spies to 2 (2)
- Past Lives to 4 (2)
- Savant to 2 (2)
- Artifact to 3 (3)
- Artifact to 3 (3)
- Charm: Cosmic Transcendence of Conviction (3)
- Driving Passion (3)
- Throwback (+4)
- Enemy (+3)
- Code of Honour (+2)