Everpresent Diamond Law: Difference between revisions

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:Factual Determination Analysis
:Factual Determination Analysis
::Determine if a statement is true or false.


:Analytical Modelling Intuition
:Analytical Modelling Intuition
::Read a target's mind. They are aware someone is doing this as they relive the memory being read.


:Essence-Dissecting Stare
:Essence-Dissecting Stare
::All-encompassing Sorceror's Sight.


:Cosmic Transcendence of Conviction
:Cosmic Transcendence of Conviction
::Gain one extra channel of Conviction every day. all conviction rolls have their dice converted to automatic successes. In addition, you may use Conviction to resist emotional or memory manipulation and Illusion effects.


:Mind-Hand Manipulation
:Mind-Hand Manipulation
::Telekinesis


:Principle-Invoking Onslaught
:Principle-Invoking Onslaught
::Mind-Hand Manipulation attacks turn killed targets into Resources materials one less than your essence (Resources ***), and can create a continuous clinch.


:Will-Crushing Force
:Will-Crushing Force
::If you do two or more damage with a telekinetic attack, you can forgo damage to do one willpower point of damage. Those reduced to zero have their minds reshaped.


:Chirality Prohibition Index  
:Chirality Prohibition Index  
::Creates a zone of wierd geography that draws people in and manipulates their minds.


:Follow the Leader
:Follow the Leader
::Gives you an Overdrive Pool of 10 motes. When used, this Charms allows you to forbid an action in combat for one target; that target gives you one mote of Overdrive if he commits that action. You lose one mote if you committ a forbidden action.


==Merits==
==Merits==

Revision as of 19:34, 3 November 2010

Type: Infernal
Caste: Malefactor

Motivation (Driving Passion): To devise a universal code of laws for the entire Creation, and spread it to every corner.
Urge (Cecelynian):

Shalnadar of the High Seat

Concept: Former life of Law's Exaltation: Ancient Zenith King
Origin: Past Lives Background

Motivation: To restore his mighty kingdom and dominate Creation with the power of the First Age

Fingers

Concept: Former life of Law's Exaltation: Master thief/crime boss
Origin: Throwback Flaw

Motivation: To create a world-wide black market under his control, with all the world's government either in his pocket or cowed into submission.

Attributes

Social Primary (9), Mental Secondary (7), Physical Tertiary (6)

Physical

Strength:**
Dexterity:***
Stamina:****+* (Artifact Angyalkae)

Social

Charisma:*****+*** (Artifact Angyalkae(*)/Gilmyne(**)) LOVE MEEEEE! :D
Manipulation:****+* (Artifact Chrysogona)
Appearance:****+* (Artifact Angyalkae)

Mental

Perception:****+* (Artifact Chrysogona)
Intelligence:***+* (Artifact Chrysogona)
Wits:***


Abilities

50 points + 10 specialties

Slayer

Archery:
Martial Arts
Melee: **
Thrown:
War: ***

Malefactor

Integrity: *****
Persuasion +1, Solar Exalted +1
Performance: ***+** (Artifact Angyalkae(*)/Gilmyne(*))
(Artifact Angyalkae: Harp +1),(Artifact Gilmyne: Dancing +2)
Presence: *****+* (Artifact Angyalkae)
Commanding: +2 (Artifact Chrysogona: Persuasion +1)
Resistance: ****
Survival: ***

Defiler

Craft:
Investigation: *****
Compiling Evidence: +1
Lore: ***
Law +2
Medicine:
Occult: *****+* (Artifact Angyalkae)
(Artifact Angyalkae: Divination +1)

Scourge

Athletics: +* (Artifact Gilmyne)
Awareness: ***
(Artifact Angyalkae: Hearing +1)
Dodge: **+* (Artifact Gilmyne)
Larceny: **
Stealth:+* (Artifact Chrysogona)

Fiend

Bureaucracy: *****+* (Artifact Chrysogona)
Legal Systems +2, Black Market +1 (Artifact Chrysogona: Corruption +1)
Linguistics: ****
Ride:
Sail:
Socialize: *****+* (Artifact Chrysogona)
(Artifact Chrysogona: Courtly Intrigue +1)

Languages

Native Language: Forest Tongue
High Realm
Low Realm
Old Realm
Guild Cant


Backgrounds

Free * in Cult, Backing and Influence (Cecelyne)

Artifact: *** (Demon Tattoo: Chrysogona)
Artifact: *** (Demon Tattoo: Angyalkae)
Artifact: *** (Demon Tattoo: Gilmyne)
Backing (Cecelyne): *
Cult: *****
Familiar: *** (Peronelle - +2 Stamina)
Influence (Cecelyne): ***
Past Lives: ****
Savant: **
Spies: **

Virtues and other things

Compassion: **
Conviction: *****
Temperance: ****
Valour: **
Essence: ****
Willpower: ***** *****
Personal: 22
Peripheral: 42/51
Committed: 9
Overdrive 10

Charms

Caste Yozi – Cecelyne
Favoured Yozi – SWLiHN

Excellencies

All (List later)

Cecelyne

Hellscry Chakra
Demonic Primacy of Essence
Penitents Like Scattered Grains
Hear any prayers to you from anyone in a place of desolation
Temple-Self Apotheosis
Double Willpower and Essence gain from Cult, or forgo it it heal damage. Anyone who prays to you must roll or gain a reverence intimacy to you.
Transcendent Desert Creature
Sand through Fingers Defense
Untouchable Infinitude Reflection
Counter-Pronouncement of Enythememic Law
Sandstrike Blast
Dune-burst Onslaught
Holy Land Infliction
Withered Soul Wastes

SWL-HN

Factual Determination Analysis
Determine if a statement is true or false.
Analytical Modelling Intuition
Read a target's mind. They are aware someone is doing this as they relive the memory being read.
Essence-Dissecting Stare
All-encompassing Sorceror's Sight.
Cosmic Transcendence of Conviction
Gain one extra channel of Conviction every day. all conviction rolls have their dice converted to automatic successes. In addition, you may use Conviction to resist emotional or memory manipulation and Illusion effects.
Mind-Hand Manipulation
Telekinesis
Principle-Invoking Onslaught
Mind-Hand Manipulation attacks turn killed targets into Resources materials one less than your essence (Resources ***), and can create a continuous clinch.
Will-Crushing Force
If you do two or more damage with a telekinetic attack, you can forgo damage to do one willpower point of damage. Those reduced to zero have their minds reshaped.
Chirality Prohibition Index
Creates a zone of wierd geography that draws people in and manipulates their minds.
Follow the Leader
Gives you an Overdrive Pool of 10 motes. When used, this Charms allows you to forbid an action in combat for one target; that target gives you one mote of Overdrive if he commits that action. You lose one mote if you committ a forbidden action.

Merits

Driving Passion
Adds +2 dice to any action that directly furthers Law's motivation

Flaws

Throwback: Fingers
Enemy: The Lunar Mate of the Exalted she refused to save
Code of Honour: Law cannot betray those she has allied with; her sense of justice forbids her from working against those whom recognizes as direct comrades.

BP Expenditure

Total: 30

Conviction to 5 (2)
Temperance to 4 (2)
Willpower to 10 (3)
Integrity to 5 (3)
Presence to 5 (3)
Resistance to 4 (2)
Charisma to 5 (4)
Cult to 5 (2)
Spies to 2 (2)
Past Lives to 4 (2)
Savant to 2 (2)
Artifact to 3 (3)
Artifact to 3 (3)
Charm: Cosmic Transcendence of Conviction (3)
Driving Passion (3)
Throwback (+4)
Enemy (+3)
Code of Honour (+2)