Singular Blade of Hope: Difference between revisions
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:: Precursor Technology Absorption (can internalize and extrude mundane equipment (costs 1m to extrude) but 0m to internalize) | :: Precursor Technology Absorption (can internalize and extrude mundane equipment (costs 1m to extrude) but 0m to internalize) | ||
:: Instant Aegis Upgrade (armor extruded is instantly donned) | :: Instant Aegis Upgrade (armor extruded is instantly donned) | ||
:: Resonance Harmonizer x 2 (-2m to all extrusion costs, min 1m) | |||
: '''Toroidal Shockwave Catalyst''' [1m] (4m to knock all surrounding targets back [Str + Essence] yards, -3 internal penalty for all people knocked back until the Alchemical's next action) | : '''Toroidal Shockwave Catalyst''' [1m] (4m to knock all surrounding targets back [Str + Essence] yards, -3 internal penalty for all people knocked back until the Alchemical's next action) | ||
:: | :: Gravitational Resonator: The Alchemical may exchange knockback for dropping everyone within the radius prone instead. | ||
:: Order-Asserting Pulse: Creatures of the Void (Gremlins, Fae, Wyld Mutants not viable in Creation, creatures of the Underworld, Abyssals) are crippled for 2 actions instead of 1 and cannot flurry rising from prone | |||
:: Mind-Battering Force Emitter: Foes hit by this lose 1 WP or pay 4 motes. | |||
==General Slots== | ==General Slots== |
Revision as of 17:33, 23 October 2010
Name: Singular Blade of Hope
Concept: His Robotness's Secret Service
Caste: Adamant
- Anima: A stained-glass mural of the wonders of Autochthon
- Anima Effect: Witnesses must pay (Essence) Willpower to remember the Alchemical was there.
Appearance: A beautiful young woman hewn of finest crystal, with translucent skin that reveals glittering crystal plates just under its surface.
Motivation: Return the Great Maker to Creation
Attributes
Caste Attributes: Strength, Appearance, Perception (9)
Favored Attributes: Dexterity, Stamina, Wits (7)
Misc. Attributes: Charisma, Manipulation, Intelligence (5)
+1 Additional dot to caste or favored
Physical Attributes
- Strength 5
- Dexterity 5+2 (7)
- Stamina 4+2 (6)
Mental Attributes
- Perception 5+2 (7)
- Intelligence 3
- Wits 4
Social Attributes
- Charisma 4+1 (5)
- Manipulation 1
- Appearance 5+1 (6)
Abilities
28 Ability Dots
Combat
- Archery 4
- Crossbows + 3
- Martial Arts 4
- Melee 1
- War 1
Defensive
- Dodge 4
- Integrity 2
- Resistance 3
Crafts
- Craft (Fire) 2
Sneaky
- Athletics 2
- Awareness 3
- Larceny 1
- Stealth 3
- Survival 1 (+1 from mutations)
Social
- Performance 1
Investigative
- Investigation 1
- Lore 2
- Autochthon +1
- Linguistics 2 (Old Realm, Autochthonic, some other language)
Charms
Dedicated Slots
19 Dedicated Slots
- 5th Dexterity Augmentation [1m] (cost 3m to add +1 to Dexterity for 1 scene, limit [Dexterity], first activation costs 1 wp)
- 4th Dexterity Augmentation [1m] x 2 [+2 Dexterity]
- 4th Stamina Augmentation [1m] x 2 [+2 Stamina]
- Optical Shroud [2m] (cost 3m, Indefinite duration, immune to sight detection, -[Appearance] external penalty to detect via smell/sound)
- Dynamic Cloaking Module x 8 (may move up to 9m/tick without detectability)
- Sense-Countering Upgrades x 3 (can no longer be automatically pierced by superhuman senses of any sort except Essence Sight)
- Aura-Dampening Component (essence spent on stealth and disguise do not count for anima flare, can do the same for any charm with 1m surcharge)
- 4th Perception Augmentation x 2 [1m] [+2 Perception]
- Aim-Calibrating Sensors [1m] (3m to negate all external penalties [i.e. called shots, brutal attack, etc] to an attack)
- Alloyed Reinforcement of Flesh (is only taken down to last -4 level by first killing/incapacitating attack)
- Accelerated Response System (Dodge) [1m] (2m to cancel all Dodge DV penalties)
- Precalculated Evasion System [1m] (4m perfect defense against non-undodgeable attacks)
- Flaw of Invulnerability: Alchemical Temperance (after invocation, can only use flurries generated by extra-action charms)
- Industrial Survival Frame [1m] (6m cost, 2m for subsequent activations)
- Crystal-protects against environmental damage from "natural"/mineral sources (i.e. rocks, landslides, bonestorms, thorny-plants) as well as acting as Integrity-Protecting Prana.
- Transmodal Rapid Targeting Systems [1m] (3m/attack, may make up to [Essence + 1] attacks with one projectile, ignoring rate, must all be made against multiple targets, successful wounding gives back 2m)
- Personal Gravity Manipulation Apparatus [1m] (4m to either alter direction of gravity or reduce weight [double speed and jump distance], for one scene)
- Gyroscopic Stability System (2m, perfect balance, automatically succeeds on all Dexterity + Athletics actions)
- Stabilizer Beacon (pay +3m to give -2 internal penalty on all balance-related actions, -1 penalty to all non-reflexive other actions to foes and give benefits of gyroscopic stability system to friends)
- Technomorphic Integration Engine [1m] (1m to internalize any artifact, [attunement cost] to extrude artifact in ready to use state)
- Precursor Technology Absorption (can internalize and extrude mundane equipment (costs 1m to extrude) but 0m to internalize)
- Instant Aegis Upgrade (armor extruded is instantly donned)
- Resonance Harmonizer x 2 (-2m to all extrusion costs, min 1m)
- Toroidal Shockwave Catalyst [1m] (4m to knock all surrounding targets back [Str + Essence] yards, -3 internal penalty for all people knocked back until the Alchemical's next action)
- Gravitational Resonator: The Alchemical may exchange knockback for dropping everyone within the radius prone instead.
- Order-Asserting Pulse: Creatures of the Void (Gremlins, Fae, Wyld Mutants not viable in Creation, creatures of the Underworld, Abyssals) are crippled for 2 actions instead of 1 and cannot flurry rising from prone
- Mind-Battering Force Emitter: Foes hit by this lose 1 WP or pay 4 motes.
General Slots
5 General Slots
- Auxillary Essence Storage Unit [1m] (+10 motes)
- Essence Irradiation Corona (2m cost to turn 1 post-soak damage die into successes, 10s count twice)
- Field Stabilization Fins (+3 raw damage)
- Optimized Trauma Upgrade (+1 post-soak damage)
- Optical Enhancement [2m]
- Light-Intensification Filters (no penalties from darkness)
- Flash Shutters (Cannot be blinded)
- Motion-Tracking Targeting Glance (Aim dice become successes, no penalty for called shots when firing from surprise/aiming)
- Thermal Vision (can see body heat, -2d penalty to attack or notice objects close to surrounding temperature when active, gives situational perception bonuses)
- Essence Shield Projector [3m] (4m to give 20B/15L/10A hardness, attack that penetrates overloads shield, attack that overloads shield has damage negated)
- Motonic Stabilizer Fields (Indefinite duration, no longer glows unless hit, reduced cost)
- Shock And Awe Cannonade Delivery (6m to use Toroidal Shockwave Catalyst at range)
On Retainder
- Parabolic Leap Overcharger Device (3m to double jumping distance)
- Integrated Artifact Transmogrifier [1m] (5m to disguise charms as Internal or self as human)
- 4th Appearance Augmentation [1m] (+1 Appearance)
- Hidden Assembly Conclave [1m] (1m, 1wp to enhance up to [Appearance] others with effects of Optical Shroud)
Virtues
- Compassion 3
- Intimacy: Protecting Autochthonian Society (Duty)
- Intimacy: Assist Mortals (Sympathy)
- Intimacy: The Divine Ministers (Devotion)
- Intimacy: Spiralling Lao (Love)
- Conviction 5
- Temperance 2
- Valor 2
- Willpower 10
- Clarity 0
Essence
Essence 3 (3 extra -2 HLs)
Personal Essence 19 (4)
- Installation Costs 19 (15 after array bonus)
Peripheral Essence 55 (45)
- Essence Shield Projector: 4
- Industrial Survival Frame: 6
Attacks
- Onslaught Crossbow: Speed 5, Accuracy 15, Damage 12L (Piercing) + Arrow Type, Rate 4, Range 300
- Perfect War Fans: Speed 5, Accuracy 15, Damage 7L, Parry DV 7, Rate 5 ea.
- Punch: Speed 5, Accuracy 13, Damage 9B (Piercing), Parry DV 7, Rate 5
- Kick: Speed 5, Accuracy 12, Damage 10B (Piercing), Parry DV 4, Rate 4
- Clinch: Speed 6, Accuracy 12, Damage 4B, Rate 1
Defenses
Health Levels & Soak
- Soak: 11B/8L/0A
- Hardness: 20B/15L/10A (Essence Shield)
- Health Levels: -0 x 1/-1 x 2/-2 x 5/-4 x 1/Incapacitated
Permanent Willpower: 10
- Temporary Willpower: 10
Dodge DV
- 9
Dodge MDV
- 9
Parry MDV
- 2
Equipment
- Perfect Knife
- Perfect War Fan
- Other sneaky stuff
- Synthetic Leather Buff Jacket (+5B/4L/4A soak)
Backgrounds and Merits
10 Background + Mentor 3
- Mentor 4
- Artifact 5 (15 artifact dots)
- Adamant Onslaught Crossbow (-3) [Attune 6]
- Adamant MM effect: Deals Piercing (or -4 soak if already piercing)
- Scrying Apparatus (Level 2 Elemental Core) (-2)
- Currently powering Onslaught Crossbow, can detach and pay 3m to see any unwarded location (Essence x 10 meters) away
- Adamant Hearthstone Bracers (-2) [Attune 4]
- +1 Accuracy, +2 Rate to weapons.
- Adamant Trinket of Dignified Conduct (-2) [Attune 2]
- +2 Appearance for a scene for 2m, +1 Dodge MDV
- Adamant Celestial Battle Armor (-5) [Attune 10]
- Enhanced Healing, Spirit Bane, Enchanted Stride
- +12B/15L soak, 8B/8L hardness
- Powered by 3 3-dot Essence Capacitors (25 hours duration, 50 hours recharge each)
- +2 Awareness, Essence Sight for 3m/scene
- +2 Stealth when stationary, +3 when moving
- +2 Strength for lifting/damage, heal 1 bashing/tick, 1 lethal/hour
- Double movement speed, pay 5m/dash action to multiply move by 10
- Pay 3m to affect dematerialized spirits with weapons for a scene.
- Adamant Onslaught Crossbow (-3) [Attune 6]
- Eidolon 2
- Use to simulate human interaction twice/story
- 3 Background points exchanged for 3 Retainder charms
Merits
- Perfected Form (+1 Charisma, +1 Appearance)
- Scales (body covered entirely in multicolored crystal shards) (+1B/1L soak, +1 survival,)
- Wolf's Pace (+2 Dexterity for movement, +2 Strength for jumping, +1d to competitive running)
- Armored Hide (+4B/4L Soak) [stained-glass and crystal plates barely visible under the skin]
- Inexhaustible (never suffers fatigue)
- Enhanced Sense (Sight) [+2 to Awareness for sight]
- Gazelle's Pace [+4 to Dexterity for movement, +4 to Strength for jumping, +2d for competitive running]
BP Expenditure
18 Bonus Points
- -5 for Willpower 10
- -6 for Strength 5
- -1 for Conviction 5
- -6 for extra Charms
XP Expenditure
187/189 XP spent/total
- -16 XP for Essence 3
- -56 XP for 14x Dedicated Charm Slots
- -36 XP for 9x Charms
- -2 XP for Submodule: Field Stabilization Fins
- -2 XP for Submodule: Optimized Trauma Upgrade
- -4 XP for 8x Submodule: Dynamic Cloaking Module
- -4 XP for Submodule: Stabilizer Beacon
- -4 XP for Submodule: Instant Aegis Upgrade
- -1 XP for Submodule: Gravitational Resonator
- -3 XP for Submodule: Order-Asserting Pulse
- -4 XP for Submodule: Mind-Battering Force Emitter
- -8 XP for Submodule: Resonance Harmonizer x 2
- -3 XP for Valor 2
- -3 XP for Temperance 2
- -18 XP for Wits 4
- -3 XP for Larceny 1
- -3 XP for Mentor 4
- -2 XP for Integrity 2
- -2 XP for Craft (Fire) 2
- -3 XP for Performance 1
- -2 XP for Athletics 2
- -6 XP for Archery 4
- -6 XP for Martial Arts 4