Homebrew Morph Designs: Difference between revisions
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*Jovian Splicer: Jovian bioconservatism restricts cognition-enhancing technologies. Bioconservatism didn't eliminate vanity, though, and improving muscle tone and strength is still allowable under Jovian Republic genetic engineering restrictions. | *Jovian Splicer: Jovian bioconservatism restricts cognition-enhancing technologies. Bioconservatism didn't eliminate vanity, though, and improving muscle tone and strength is still allowable under Jovian Republic genetic engineering restrictions. | ||
: '''Morph Bonuses''': +5 SOM | : '''Morph Bonuses''': +5 SOM | ||
===Exalt=== | ===Exalt=== |
Revision as of 21:24, 31 August 2010
Actual Designs
- Nosferatu (Biomorph)
- Designed as a competitor to the Ghost by a joint Somatek/Cognite operation, the Nosferatu is a special operations morph that emphasizes savant-like problem solving ability, predatory patience, and deadly calm at the cost of gutting the ego's capacity for empathy and socialization. Several scandals and recalls have ended up with most of the bodies in question being banned in the inner system and falling under recall, but perhaps several hundred have not been accounted for as of yet.
- Implants: Basic Biomods, Basic Mesh Inserts, Enhanced Vision, Eidetic Memory, Math Boost, Adrenal Boost, Endocrine Control, Hibernation, Neurachem (Level 1)
- Aptitude Maximum: 10 SAV/30 everything else
- Advantages: +5 COG, +5 INT, +10 COO, +10 WIL, +10 SOM, +5 REF, -5 SAV
- Disadvantages: Mental Disorder (Sociopathy), Feeble (SAV), Modified Behavior (Sadism, Boosted), Uncanny Valley, -30 to Alienation Tests
- Durability/Wound Threshold: 45/9
- CP Cost/Credit Cost: 60 CP/Expensive (Exceptionally Rare, 50,000+)
Morph Variants
These are common variants of canonical morphs.
Splicer
- Jovian Splicer: Jovian bioconservatism restricts cognition-enhancing technologies. Bioconservatism didn't eliminate vanity, though, and improving muscle tone and strength is still allowable under Jovian Republic genetic engineering restrictions.
- Morph Bonuses: +5 SOM
Exalt
- Nekomimi: Who doesn't like catgirls (or catboys)? A slight touch of feline DNA and postnatal surgical modification give this morph its distinctive features.
- Morph Bonuses: +5 REF, +5 COO, +5 COG, +5 INT
- Additional Implants: Claws, Enhanced Hearing, Tail
- CP Premium: 1 (750 credits)
- Pygmalion: An Exalt variant tweaked for superior interpersonal skills, extroverted behavior, and enhanced beauty, the Pygmalion is advertised to "make even wallflowers into the belles of the ball." An understandably popular sleeve with the public.
- Morph Bonuses" +5 INT, +5 COO, +5 COG, +5 SAV
- Additional Implants: Sanitized Metabolism, Enhanced Pheromones
- CP Premium: 2 (1250 Credits)
Olympian
- Jovian Raider: Jovian Marine Corps VBSS and Raider teams sometimes use this heavily cyberized Olympian variant, optimized for zero-g assault.
- Morph Bonuses: +5 REF, +5 INT, +5 COO, +15 SOM, +10 Freefall
- DUR/WT: 50/10, Armor 3/4
- Additional Implants:: Anti-Glare, Enhanced Vision, Radiation Sense, Toxin Filters, Medichines, Hardened Skeleton, Neurachem (1), Adrenal Boost, Bioweave (Heavy), Respirocytes, Vacuum Sealing, Gas Jet System
- CP Premium: 25 (25,000 credits)
- Sofia: Gorgon Defense Industries builds this Olympian variant for those who want their Olympian sleeve to have comparable to superior cognitive ability to a standard Exalt, such as combat medics and combat engineers.
- Morph Bonuses: +5 REF, +5 COG, +5 COO, +10 SOM
- Additional Implants:: Eidetic Memory, Hyper-Linguist, Math Boost, Medichines
- CP Premium: 1 (1,000 credits)
- Orion: A variant of the Olympian used by several martian police departments, such as the NQPD and Olympus tactical divisions.
- Morph Bonuses: +5 REF, +5 SAV, +5 COO, +15 SOM, +1 Spd
- DUR/WT: 45/9, Armor 2/3
- Additional Implants: Enhanced Vision, Neurachem (1), Hardened Skeleton, Medichines, Bioweave (Light), Enhanced Respiration
- CP Premium: 11 (11,000c)
Fury
- Medea: The Medusan Shield "trademark" Morph, a very high-end aesthetically-improved Fury variant.
- Morph Bonuses: +15 (25) REF, +5 COO, +5 SAV, +20 SOM, +5 WIL
- DUR/WT: 60/10, Armor 2/3
- Additional Implants: Medichines, Reflex Booster, Hardened Skeleton, Endocrine Control, Adrenal Boost, Sanitized Metabolism, Respirocytes, Vacuum Sealing
- Advantages: Striking Looks 1
- CP Premium: 37 CP (36,500)
Ghost
- Spider: A Ghost variant concentrating on flexibility and speed. Extremely rare.
- Morph Bonuses: +10 COO, +5 INT, +15 REF, +5 SOM, +5 WIL, +3 Spd
- Additional Implants: Neurachem (1), Reflex Boosters, Mental Speed
- Advantages: Limber (2)
- CP Premium: 50 CP (50,000)
- Commando: A variant of the Ghost designed for direct action operations.
- Morph Bonuses: +10 COO, +5 INT, +15 REF, +15 SOM, +5 WIL, +2 Spd
- DUR/WT: 50/10, Armor 3/4
- Additional Implants: Medichines, Eidetic Memory, Endocrine control, Heavy Bioweave, Neurachem (1), Reflex Booster, Hardened Skeleton, Muscle Augmentation, Respirocytes
- CP Premium: 43 CP (42,500)
Remade
- Nephilim: The angelic nomenclature of the Nephilim belies its origins from the Ultimate faction. Produced almost exclusively on Aspis, the Nephilim is a weapon honed for the discerning combatant. Many mercenary Ultimates use one and then provide additional aftermarket modification.
- Morph Bonuses: +5 COO, +5 REF, +10 COG, +5 SAV, +15 SOM, +1 Spd
- DUR/WT: 50/10, Armor 3/4
- Additional Implants: Enhanced Vision, Enhanced Hearing, Eidetic Memory, Medichines, Adrenal Boost, Endocrine Control, Heavy Bioweave, Neurachem (1), Hardened Skeleton, Respirocytes
- CP Premium: 23 CP (23,000)
- Djinn: A Somatek design built for the rich and important who still have day jobs, the Djinn is an extremely popular morph and purchasing one often requires a long time on a waitlist. Built for increased self-confidence, beauty, and superior understanding of people, Djinn are an excellent choice for hyperelites.
- Morph Bonuses: +5 INT, +10 COG, +5 SAV, +10 SOM, +5 WIL
- Advantages: Striking Looks (2)
- Additional Implants: Enhanced Vision, Enhanced Pheromones, Endocrine Control, Sanitized Metabolism, Multitasking, Respirocytes, Medichines
- CP Premium: 32 CP (32,000)
Worker Pod
- Combat Pod: A fairly common conversion built by a half-dozen companies for militaries on a budget, a combat pod is an extremely cost-effective combat sleeve. Even with the augmentations inbuilt, a combat pod is often cheaper than a Fury and the latter's equal in direct combat.
- Morph Bonuses: +5 COO, (+10 REF), +15 SOM
- DUR/WT: 50/10, Armor 3/4
- Additional Implants: Adrenal Boost, Hardened Skeleton, Toxin Filters, Enhanced Vision, Respirocytes, Anti-Glare, Heavy Bioweave, Neurachem (1)
- CP Premium: 19 CP (18,500)
Joke Designs
- Harawayians (Biomorph)
- This one's for you FBH.
- Implants: Basic Biomods
- Reds: Muscle Augmentation, Neurachem (1), Circadian Regulation
- Blues: Drug Glands (Mono no Aware)
- Greens: Endocrine Control, Emotion Dampeners, Enhanced Pheromones
- Yellows: Hyper Linguist, Math Boost, Eidetic Memory, Drug Glands (Drive),
- Purples: Toxin Filters, Temperature Tolerance
- Aptitude Maximum: 30
- Advantages:
- Reds: Exceptional Aptitude (SOM), Tough (2), +5 REF, +5 COO, +15 SOM
- Blues: Exceptional Aptitude (INT), +10 INT, +5 REF, +5 COG
- Greens: Exceptional Aptitude (SAV), +10 SAV, +5 INT
- Yellows: Exceptional Aptitude (COG), +10 COG, +5 INT, +5 WIL
- Purples: +5 to any one aptitude
- CP Cost/Credit Cost: Get working on that Resonance Cascade.