Homebrew Morph Designs: Difference between revisions
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==Morph Variants== | ==Morph Variants== | ||
These are common variants of canonical morphs. | These are common variants of canonical morphs. | ||
===Splicer=== | |||
*Jovian Splicer: Jovian bioconservatism restricts cognition-enhancing technologies. Bioconservatism didn't eliminate vanity, though, and improving muscle tone and strength is still allowable under Jovian Republic genetic engineering restrictions. | |||
: '''Morph Bonuses''': +5 SOM | |||
===Exalt=== | ===Exalt=== |
Revision as of 01:15, 27 August 2010
Actual Designs
- Nosferatu (Biomorph)
- Designed as a competitor to the Ghost by a joint Somatek/Cognite operation, the Nosferatu is a special operations morph that emphasizes savant-like problem solving ability, predatory patience, and deadly calm at the cost of gutting the ego's capacity for empathy and socialization. Several scandals and recalls have ended up with most of the bodies in question being banned in the inner system and falling under recall, but perhaps several hundred have not been accounted for as of yet.
- Implants: Basic Biomods, Basic Mesh Inserts, Enhanced Vision, Eidetic Memory, Math Boost, Adrenal Boost, Endocrine Control, Hibernation, Neurachem (Level 1)
- Aptitude Maximum: 10 SAV/30 everything else
- Advantages: +5 COG, +5 INT, +10 COO, +10 WIL, +10 SOM, +5 REF, -5 SAV
- Disadvantages: Mental Disorder (Sociopathy), Feeble (SAV), Modified Behavior (Sadism, Boosted), Uncanny Valley, -30 to Alienation Tests
- Durability/Wound Threshold: 45/9
- CP Cost/Credit Cost: 60 CP/Expensive (Exceptionally Rare, 50,000+)
Morph Variants
These are common variants of canonical morphs.
Splicer
- Jovian Splicer: Jovian bioconservatism restricts cognition-enhancing technologies. Bioconservatism didn't eliminate vanity, though, and improving muscle tone and strength is still allowable under Jovian Republic genetic engineering restrictions.
- Morph Bonuses: +5 SOM
Exalt
- Nekomimi: Who doesn't like catgirls (or catboys)? A slight touch of feline DNA and postnatal surgical modification give this morph its distinctive features.
- Morph Bonuses: +5 REF, +5 COO, +5 COG, +5 INT
- Additional Implants: Claws, Enhanced Hearing, Tail
- CP Premium: 1 (750 credits)
Olympian
- Jovian Raider: Jovian Marine Corps VBSS and Raider teams sometimes use this heavily cyberized Olympian variant, optimized for zero-g assault.
- Morph Bonuses: +5 REF, +5 INT, +5 COO, +10 SOM, +10 Freefall
- DUR/WT: 50/10, Armor 3/4
- Additional Implants:: Anti-Glare, Enhanced Vision, Radiation Sense, Toxin Filters, Medichines, Hardened Skeleton, Neurachem (1), Adrenal Boost, Bioweave (Heavy), Respirocytes, Vacuum Sealing, Gas Jet System
- CP Premium: 25 (25,000 credits)
- Sofia: Gorgon Defense Industries builds this Olympian variant for those who want their Olympian sleeve to have comparable to superior cognitive ability to a standard Exalt, such as combat medics and combat engineers.
- Morph Bonuses: +5 REF, +5 COG, +5 COO, +10 SOM
- Additional Implants:: Eidetic Memory, Hyper-Linguist, Math Boost
- CP Premium: 1 (750 credits)
Fury
- Medea: The Medusan Shield "trademark" Morph, a very high-end aesthetically-improved Fury variant.
- Morph Bonuses: +15 REF, +5 COO, +5 SAV, +15 SOM, +5 WIL
- DUR/WT: 60/10, Armor 2/3
- Additional Implants: Medichines, Reflex Booster, Hardened Skeleton, Neurachem (1), Adrenal Boost, Sanitized Metabolism, Respirocytes, Vacuum Sealing
- Advantages: Striking Looks 1
Ghost
Remade
Joke Designs
- Harawayians (Biomorph)
- This one's for you FBH.
- Implants: Basic Biomods
- Reds: Muscle Augmentation, Neurachem (1), Circadian Regulation
- Blues: Drug Glands (Mono no Aware)
- Greens: Endocrine Control, Emotion Dampeners, Enhanced Pheromones
- Yellows: Hyper Linguist, Math Boost, Eidetic Memory, Drug Glands (Drive),
- Purples: Toxin Filters, Temperature Tolerance
- Aptitude Maximum: 30
- Advantages:
- Reds: Exceptional Aptitude (SOM), Tough (2), +5 REF, +5 COO, +15 SOM
- Blues: Exceptional Aptitude (INT), +10 INT, +5 REF, +5 COG
- Greens: Exceptional Aptitude (SAV), +10 SAV, +5 INT
- Yellows: Exceptional Aptitude (COG), +10 COG, +5 INT, +5 WIL
- Purples: +5 to any one aptitude
- CP Cost/Credit Cost: Get working on that Resonance Cascade.