Singular Blade of Hope: Difference between revisions

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: '''Essence Shield Projector''' [3m] (4m to give 20B/15L/10A hardness, attack that penetrates overloads shield, attack that overloads shield has damage negated)
: '''Essence Shield Projector''' [3m] (4m to give 20B/15L/10A hardness, attack that penetrates overloads shield, attack that overloads shield has damage negated)
:: Motonic Stabilizer Fields (Indefinite duration, no longer glows unless hit, reduced cost)
:: Motonic Stabilizer Fields (Indefinite duration, no longer glows unless hit, reduced cost)
: '''Axillary Essence Storage Unit [1m] (+10 peripheral essence)
: '''Axillary Essence Storage Unit''' [1m](+10 peripheral essence)


==On Retainder==
==On Retainder==

Revision as of 11:44, 21 August 2010

Name: Singular Blade of Hope
Concept: His Robotness's Secret Service
Caste: Adamant

Anima: A stained-glass mural of the wonders of Autochthon
Anima Effect: Witnesses must pay (Essence) Willpower to remember the Alchemical was there.

Appearance: A beautiful young woman hewn of finest crystal, with translucent skin that reveals glittering crystal plates just under its surface.
Motivation: Return the Great Maker to Creation

Attributes

Caste Attributes: Strength, Appearance, Perception (8)
Favored Attributes: Dexterity, Stamina, Wits (6)
Misc. Attributes: Charisma, Manipulation, Intelligence (4)
+1 Additional dot to caste or favored

Physical Attributes

Strength 4
Dexterity 5+2 (7)
Stamina 4+2 (6)

Mental Attributes

Perception 4+1 (5)
Intelligence 3
Wits 4

Social Attributes

Charisma 3+1 (4)
Manipulation 1
Appearance 5+1 (6/5 natural)

Abilities

25 Ability Dots

Combat

Archery 4
Martial Arts 4

Defensive

Dodge 4
Integrity 2
Resistance 3

Crafts

Craft (Fire) 2

Sneaky

Athletics 2
Awareness 3
Larceny 1
Stealth 3
Survival 1 (+1 from mutations)

Social

Performance 1

Investigative

Lore 2
Linguistics 2 (Old Realm, Autochthonic, some other language)

Charms

Dedicated Slots

15 Dedicated Slots

5th Dexterity Augmentation [1m] (cost 3m to add +1 to Dexterity for 1 scene, limit [Dexterity], first activation costs 1 wp)
4th Dexterity Augmentation [1m] x 2 [+2 Dexterity]
4th Stamina Augmentation [1m] x 2 [+2 Stamina]
Optical Shroud [2m] (cost 3m, Indefinite duration, immune to sight detection, -[Appearance] external penalty to detect via smell/sound)
Dynamic Cloaking Module x 4 (may move up to 5m/tick without detectability)
Sense-Countering Upgrades (can no longer be automatically pierced by superhuman hearing)
Aura-Dampening Component (essence spent on stealth and disguise do not count for anima flare, can do the same for any charm with 1m surcharge)
4th Perception Augmentation [1m] [+1 Perception]
Aim-Calibrating Sensors [1m] (3m to negate all external penalties [i.e. called shots, brutal attack, etc] to an attack)
Transmodal Rapid Targeting Systems [1m] (3m/attack, may make up to [Essence + 1] attacks with one projectile, ignoring rate, must all be made against multiple targets, successful wounding gives back 2m)
Alloyed Reinforcement of Flesh (is only taken down to last -4 level by first killing/incapacitating attack)
Accelerated Response System (Dodge) [1m] (2m to cancel all Dodge DV penalties)
Precalculated Evasion System [1m] (4m perfect defense against non-undodgeable attacks)
Flaw of Invulnerability: Alchemical Temperance (after invocation, can only use flurries generated by extra-action charms)
Integrated Artifact Transmogrifier [1m] (5m to disguise charms as Internal or self as human)
Perfected Lotus Matrix [2m] (learn martial arts charms)

General Slots

5 General Slots

Manifold Transhuman Implants [1m] (8 mutation points)
4 pts: Armored Hide (+4B/4L Soak) [stained-glass and crystal plates barely visible under the skin]
2 pts: Inexhaustible (never suffers fatigue)
1 pt: Enhanced Sense (Sight) [+2 to Awareness for sight]
1 pt: Gazelle's Pace [+4 to Dexterity for movement, +4 to Strength for jumping, +2d for competitive running]
Essence Irradiation Corona (2m cost to turn 1 post-soak damage die into successes, 10s count twice)
Field Stabilization Fins (+3 raw damage)
Optical Enhancement [2m]
Light-Intensification Filters (no penalties from darkness)
Flash Shutters (Cannot be blinded)
Motion-Tracking Targeting Glance (Aim dice become successes, no penalty for called shots when firing from surprise/aiming)
Thermal Vision (can see body heat, -2d penalty to attack or notice objects close to surrounding temperature when active, gives situational perception bonuses)
Essence Shield Projector [3m] (4m to give 20B/15L/10A hardness, attack that penetrates overloads shield, attack that overloads shield has damage negated)
Motonic Stabilizer Fields (Indefinite duration, no longer glows unless hit, reduced cost)
Axillary Essence Storage Unit [1m](+10 peripheral essence)

On Retainder

4th Appearance Augmentation [1m] (+1 Appearance)
Industrial Survival Frame [1m] (6m cost, 2m for subsequent activations)
Crystal-protects against environmental damage from "natural"/mineral sources (i.e. rocks, landslides, bonestorms, thorny-plants) as well as acting as Integrity-Protecting Prana.
Hidden Assembly Conclave [1m] (1m, 1wp to enhance up to [Appearance] others with effects of Optical Shroud)

Virtues

Compassion 3
Intimacy: Protecting Autochthonian Society (Duty)
Intimacy: Assist Mortals (Sympathy)
Intimacy: The Divine Ministers (Devotion)
Intimacy: Spiralling Lao (Love)
Conviction 4
Temperance 2
Valor 2
Willpower 8
Clarity 0

Essence

Essence 3 (3 extra -2 HLs)

Personal Essence 17 (4)

Installation Costs 17 (12.75 after array bonus)

Peripheral Essence 57 (33)

Attunement Costs: 20
Essence Shield Projector: 4

Attacks

Onslaught Crossbow: Speed 5, Accuracy 15, Damage 12L (Piercing) + Arrow Type, Rate 4, Range 300
Perfect War Fans: Speed 5, Accuracy 15, Damage 7L, Parry DV 7, Rate 5 ea.
Punch: Speed 5, Accuracy 13, Damage 9B (Piercing), Parry DV 7, Rate 5
Kick: Speed 5, Accuracy 12, Damage 10B (Piercing), Parry DV 4, Rate 4
Clinch: Speed 6, Accuracy 12, Damage 4B, Rate 1

Defenses

Health Levels & Soak

Soak: 11B/8L/0A
Hardness: 20B/15L/10A (Essence Shield)
Health Levels: -0 x 1/-1 x 2/-2 x 5/-4 x 1/Incapacitated

Permanent Willpower: 8

Temporary Willpower: 8

Dodge DV

9

Dodge MDV

8

Parry MDV

2

Equipment

Perfect Knife
Perfect War Fan
Other sneaky stuff
Synthetic Leather Buff Jacket (+5B/4L/4A soak)

Backgrounds and Merits

10 Background + Mentor 3

Mentor 4
Artifact 5 (15 artifact dots)
Adamant Onslaught Crossbow (-3) [Attune 6]
Adamant MM effect: Deals Piercing (or -4 soak if already piercing)
Scrying Apparatus (Level 2 Elemental Core) (-2)
Currently powering Onslaught Crossbow, can detach and pay 3m to see any unwarded location (Essence x 10 meters) away
Adamant Hearthstone Bracers (-2) [Attune 4]
+1 Accuracy, +2 Rate to weapons.
Adamant Trinket of Dignified Conduct (-2) [Attune 2]
+2 Appearance for a scene for 2m, +1 Dodge MDV
Adamant Celestial Battle Armor (-5) [Attune 10]
Enhanced Healing, Spirit Bane, Enchanted Stride
+12B/15L soak, 8B/8L hardness
Powered by 3 3-dot Essence Capacitors (25 hours duration, 50 hours recharge each)
+2 Awareness, Essence Sight for 3m/scene
+2 Stealth when stationary, +3 when moving
+2 Strength for lifting/damage, heal 1 bashing/tick, 1 lethal/hour
Double movement speed, pay 5m/dash action to multiply move by 10
Pay 3m to affect dematerialized spirits with weapons for a scene.
Eidolon 2
Use to simulate human interaction twice/story
3 Background points exchanged for 3 Retainder charms

Merits

Perfected Form (+1 Charisma, +1 Appearance)
Scales (body covered entirely in multicolored crystal shards) (+1B/1L soak, +1 survival,)
Wolf's Pace (+2 Dexterity for movement, +2 Strength for jumping, +1d to competitive running)

BP Expenditure

15 Bonus Points

-1 for 1 submodule
-2 for Archery 4
-2 for Willpower 8
-3 for Strength 4
-7 for extra Charms

XP Expenditure

152/153 XP spent/total

-18 XP for Essence 3
-44 XP for 11x Dedicated Charm Slots
-18 XP for 3x Charms
-3 XP for Submodule: Field Stabilization Fins
-4 XP for 4x Submodule: Dynamic Cloaking Module
-3 XP for Valor 2
-3 XP for Temperance 2
-6 XP for Wits 3
-3 XP for Larceny 1
-3 XP for Mentor 4
-2 XP for Integrity 2
-2 XP for Craft (Fire) 2
-3 XP for Performance 1
-2 XP for Athletics 2
-6 XP for Martial Arts 4
-8 XP for 4 mutation points
-2 XP for Submodule: Flash Shutters
-2 XP for Submodule: Light-Intensification Filters
-9 XP for Wits 4
-9 XP for Stamina 4 (6)

Things To Get

Total so far: 206 XP on the wishlist

Dodge 5: 6 + 8 (14) XP
Martial Arts 5: 8 XP
Archery 5: 8 XP
Stamina 5 (7): 9 + 12 (21) XP
Perception 5: 12 XP
4th Perception Augmentation: 6 XP
4th Appearance Augmentation: 6 XP
4th Strength Augmentation (x2): 12 XP
Alloyed Reinforcement of Flesh: 0 XP
Death-Defeating Processors Submodule: 6 XP
Body-Reweaving Matrix: 6 XP
Beneficience Programming Submodule: 6 XP
Personal Gravity Manipulation Apparatus: 6 XP
Gyroscopic Stability System: 6 XP
Stabilizer Beacon Submodule: 6 XP
Parabolic Leap Overcharger Device: 6 XP
Momentum Redirection Pulse Injector: 6 XP
Integrated Artifact Transmogrifier: 6 XP
Essence-Muting Baffles Submodule: 4 XP
Loom-Server Migration Submodule: 2 XP
Trans-Chosen Emulator: 6 XP
Husk-Sculpting Apparatus: 6 XP
Self-Sculpt Submodule: 3 XP
Identity Distortion Mirage Submodule: 3 XP
Vocal Modulator Field Submodule: 3 XP
Optical Shroud: 0 XP
Sense-Countering Upgrades Submodule (x2): 8 XP
Precalculated Evasion System: 0 XP
Transphase Engine: 6 XP
Aim-Calibrating Sensors: 6 XP
Transmodal Rapid Targeting System: 6 XP
Dedicated Harmonic Targeting: 6 XP
Perfected Lotus Matrix: 6 XP