Singular Blade of Hope: Difference between revisions

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=Charms=
=Charms=
==Dedicated Slots==
==Dedicated Slots==
14 Dedicated Slots
15 Dedicated Slots
: '''5th Dexterity Augmentation''' [1m] (cost 3m to add +1 to Dexterity for 1 scene, limit [Dexterity], first activation costs 1 wp)
: '''5th Dexterity Augmentation''' [1m] (cost 3m to add +1 to Dexterity for 1 scene, limit [Dexterity], first activation costs 1 wp)
: '''4th Dexterity Augmentation''' [1m] x 2 [+2 Dexterity]
: '''4th Dexterity Augmentation''' [1m] x 2 [+2 Dexterity]
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::'''Flaw of Invulnerability''': Alchemical Temperance (after invocation, can only use flurries generated by extra-action charms)
::'''Flaw of Invulnerability''': Alchemical Temperance (after invocation, can only use flurries generated by extra-action charms)
: '''Integrated Artifact Transmogrifier''' [1m] (5m to disguise charms as Internal or self as human)
: '''Integrated Artifact Transmogrifier''' [1m] (5m to disguise charms as Internal or self as human)
: '''Personal Gravity Manipulation Apparatus''' [1m] (4m to either alter gravity's direction (running on any surface) or reduce weight (double move speed))


==General Slots==
==General Slots==

Revision as of 17:42, 7 August 2010

Name: Singular Blade of Hope
Concept: His Robotness's Secret Service
Caste: Adamant

Anima: A stained-glass mural of the wonders of Autochthon
Anima Effect: Witnesses must pay (Essence) Willpower to remember the Alchemical was there.

Appearance: A beautiful young woman hewn of finest crystal, with translucent skin that reveals glittering crystal plates just under its surface.
Motivation: Return the Great Maker to Creation

Attributes

Caste Attributes: Strength, Appearance, Perception (8)
Favored Attributes: Dexterity, Stamina, Wits (6)
Misc. Attributes: Charisma, Manipulation, Intelligence (4)
+1 Additional dot to caste or favored

Physical Attributes

Strength 4
Dexterity 5+2 (7)
Stamina 4+2 (6)

Mental Attributes

Perception 4+1 (5)
Intelligence 3
Wits 4

Social Attributes

Charisma 3+1 (4)
Manipulation 1
Appearance 5+1 (6/5 natural)

Abilities

25 Ability Dots

Combat

Archery 4
Martial Arts 4

Defensive

Dodge 4
Integrity 2
Resistance 3

Crafts

Craft (Fire) 2

Sneaky

Athletics 2
Awareness 3
Larceny 1
Stealth 3
Survival 1 (+1 from mutations)

Social

Performance 1

Investigative

Lore 2
Linguistics 2 (Old Realm, Autochthonic, some other language)

Charms

Dedicated Slots

15 Dedicated Slots

5th Dexterity Augmentation [1m] (cost 3m to add +1 to Dexterity for 1 scene, limit [Dexterity], first activation costs 1 wp)
4th Dexterity Augmentation [1m] x 2 [+2 Dexterity]
4th Stamina Augmentation [1m] x 2 [+2 Stamina]
Optical Shroud [2m] (cost 3m, Indefinite duration, immune to sight detection, -[Appearance] external penalty to detect via smell/sound)
Dynamic Cloaking Module x 4 (may move up to 5m/tick without detectability)
Sense-Countering Upgrades (can no longer be automatically pierced by superhuman hearing)
Aura-Dampening Component (essence spent on stealth and disguise do not count for anima flare, can do the same for any charm with 1m surcharge)
4th Perception Augmentation [1m] [+1 Perception]
Aim-Calibrating Sensors [1m] (3m to negate all external penalties [i.e. called shots, brutal attack, etc] to an attack)
Transmodal Rapid Targeting Systems [1m] (3m/attack, may make up to [Essence + 1] attacks with one projectile, ignoring rate, must all be made against multiple targets, successful wounding gives back 2m)
Alloyed Reinforcement of Flesh (is only taken down to last -4 level by first killing/incapacitating attack)
Accelerated Response System (Dodge) [1m] (2m to cancel all Dodge DV penalties)
Precalculated Evasion System [1m] (4m perfect defense against non-undodgeable attacks)
Flaw of Invulnerability: Alchemical Temperance (after invocation, can only use flurries generated by extra-action charms)
Integrated Artifact Transmogrifier [1m] (5m to disguise charms as Internal or self as human)
Personal Gravity Manipulation Apparatus [1m] (4m to either alter gravity's direction (running on any surface) or reduce weight (double move speed))

General Slots

4 General Slots

Manifold Transhuman Implants [1m] (8 mutation points)
4 pts: Armored Hide (+4B/4L Soak) [stained-glass and crystal plates barely visible under the skin]
2 pts: Inexhaustible (never suffers fatigue)
1 pt: Enhanced Sense (Sight) [+2 to Awareness for sight]
1 pt: Gazelle's Pace [+4 to Dexterity for movement, +4 to Strength for jumping, +2d for competitive running]
Essence Irradiation Corona (2m cost to turn 1 post-soak damage die into successes, 10s count twice)
Field Stabilization Fins (+3 raw damage)
Optical Enhancement [2m]
Light-Intensification Filters (no penalties from darkness)
Flash Shutters (Cannot be blinded)
Motion-Tracking Targeting Glance (Aim dice become successes, no penalty for called shots when firing from surprise/aiming)
Thermal Vision (can see body heat, -2d penalty to attack or notice objects close to surrounding temperature when active, gives situational perception bonuses)
Essence Shield Projector [3m] (4m to give 20B/15L/10A hardness, attack that penetrates overloads shield, attack that overloads shield has damage negated)
Motonic Stabilizer Fields (Indefinite duration, no longer glows unless hit, reduced cost)

On Retainder

4th Appearance Augmentation [1m] (+1 Appearance)
Industrial Survival Frame [1m] (6m cost, 2m for subsequent activations)
Crystal-protects against environmental damage from "natural"/mineral sources (i.e. rocks, landslides, bonestorms, thorny-plants) as well as acting as Integrity-Protecting Prana.
Hidden Assembly Conclave [1m] (1m, 1wp to enhance up to [Appearance] others with effects of Optical Shroud)

Virtues

Compassion 3
Intimacy: Protecting Autochthonian Society (Duty)
Intimacy: Assist Mortals (Sympathy)
Intimacy: The Divine Ministers (Devotion)
Intimacy: Spiralling Lao (Love)
Conviction 4
Temperance 2
Valor 2
Willpower 8
Clarity 0

Essence

Essence 3 (3 extra -2 HLs)

Personal Essence 17 (5)

Installation Costs 15 (11.25 after array bonus)

Peripheral Essence 47 (33)

Attunement Costs: 10
Essence Shield Projector: 4

Attacks

Onslaught Crossbow: Speed 5, Accuracy 15, Damage 12L (Piercing) + Arrow Type, Rate 4, Range 300
Perfect War Fans: Speed 5, Accuracy 15, Damage 7L, Parry DV 7, Rate 5 ea.
Punch: Speed 5, Accuracy 13, Damage 4B, Parry DV 7, Rate 5
Kick: Speed 5, Accuracy 12, Damage 7B, Parry DV 4, Rate 4
Clinch: Speed 6, Accuracy 12, Damage 4B, Rate 1

Defenses

Health Levels & Soak

Soak: 10B/7L/0A
Hardness: 20B/15L/10A (Essence Shield)
Health Levels: -0 x 1/-1 x 2/-2 x 5/-4 x 1/Incapacitated

Permanent Willpower: 8

Temporary Willpower: 8

Dodge DV

9

Dodge MDV

8

Parry MDV

2

Equipment

Perfect Knife
Perfect War Fan
Other sneaky stuff
Synthetic Leather Buff Jacket (+5B/4L/4A soak)

Backgrounds and Merits

10 Background + Mentor 3

Mentor 4
Artifact 5 (15 artifact dots)
Adamant Onslaught Crossbow (-3) [Attune 6]
Adamant MM effect: Deals Piercing (or -4 soak if already piercing)
Scrying Apparatus (Level 2 Elemental Core) (-2)
Currently powering Onslaught Crossbow, can detach and pay 3m to see any unwarded location (Essence x 10 meters) away
Adamant Hearthstone Bracers (-2) [Attune 4]
+1 Accuracy, +2 Rate to weapons.
Adamant Trinket of Dignified Conduct (-2) [Attune 2]
+2 Appearance for a scene for 2m, +1 Dodge MDV
Adamant Celestial Battle Armor
Eidolon 2
Use to simulate human interaction twice/story
3 Background points exchanged for 3 Retainder charms

Merits

Perfected Form (+1 Charisma, +1 Appearance)
Scales (body covered entirely in multicolored crystal shards) (+1B/1L soak, +1 survival,)
Wolf's Pace (+2 Dexterity for movement, +2 Strength for jumping, +1d to competitive running)

BP Expenditure

15 Bonus Points

-1 for 1 submodule
-2 for Archery 4
-2 for Willpower 8
-3 for Strength 4
-7 for extra Charms

XP Expenditure

152/153 XP spent/total

-18 XP for Essence 3
-44 XP for 11x Dedicated Charm Slots
-18 XP for 3x Charms
-3 XP for Submodule: Field Stabilization Fins
-4 XP for 4x Submodule: Dynamic Cloaking Module
-3 XP for Valor 2
-3 XP for Temperance 2
-6 XP for Wits 3
-3 XP for Larceny 1
-3 XP for Mentor 4
-2 XP for Integrity 2
-2 XP for Craft (Fire) 2
-3 XP for Performance 1
-2 XP for Athletics 2
-6 XP for Martial Arts 4
-8 XP for 4 mutation points
-2 XP for Submodule: Flash Shutters
-2 XP for Submodule: Light-Intensification Filters
-9 XP for Wits 4
-9 XP for Stamina 4 (6)

Things To Get

Total so far: 206 XP on the wishlist

Dodge 5: 6 + 8 (14) XP
Martial Arts 5: 8 XP
Archery 5: 8 XP
Stamina 5 (7): 9 + 12 (21) XP
Perception 5: 12 XP
4th Perception Augmentation: 6 XP
4th Appearance Augmentation: 6 XP
4th Strength Augmentation (x2): 12 XP
Alloyed Reinforcement of Flesh: 0 XP
Death-Defeating Processors Submodule: 6 XP
Body-Reweaving Matrix: 6 XP
Beneficience Programming Submodule: 6 XP
Personal Gravity Manipulation Apparatus: 6 XP
Gyroscopic Stability System: 6 XP
Stabilizer Beacon Submodule: 6 XP
Parabolic Leap Overcharger Device: 6 XP
Momentum Redirection Pulse Injector: 6 XP
Integrated Artifact Transmogrifier: 6 XP
Essence-Muting Baffles Submodule: 4 XP
Loom-Server Migration Submodule: 2 XP
Trans-Chosen Emulator: 6 XP
Husk-Sculpting Apparatus: 6 XP
Self-Sculpt Submodule: 3 XP
Identity Distortion Mirage Submodule: 3 XP
Vocal Modulator Field Submodule: 3 XP
Optical Shroud: 0 XP
Sense-Countering Upgrades Submodule (x2): 8 XP
Precalculated Evasion System: 0 XP
Transphase Engine: 6 XP
Aim-Calibrating Sensors: 6 XP
Transmodal Rapid Targeting System: 6 XP
Dedicated Harmonic Targeting: 6 XP
Perfected Lotus Matrix: 6 XP