Avicenna Fresnel: Difference between revisions

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Line 39: Line 39:
: Manipulation 1
: Manipulation 1
: Appearance 4 (Elegant)
: Appearance 4 (Elegant)
: Mega-Appearance 1 (Perfect Style)
: Mega-Appearance 1 (Almost Live)
:: Style 3+2
:: Style 3+1


=Backgrounds=
=Backgrounds=

Revision as of 01:20, 7 August 2010

Characteristics

Name: Avicenna Fresnel
Concept: Physicist-in-training turned into a physics experiment
Power Paradigm: Spatial metric-warping bullshit. It's all physics right?
Nature: Caretaker

Movement: Running at 17m/round, Sprinting at 35m/round

510m & 1050 m/rd with spatial compression

Attributes

Physical

Strength 3

Might 1

Dexterity 5 (Swift)

Drive 1
Martial Arts 1
Athletics 3

Stamina 4 (Untiring)

Mega-Stamina 2 (Adaptability)
Endurance 3
Resistance 3

Mental

Perception 5 (Observant)
Awareness 3
Intelligence 5 (Brilliant)
Mega-Intelligence 3 (Discerning Mind, Scientific Prodigy)
Science 3
Quantum Devices +3
Computers 3
Engineering 0 (Engineering is for *sniff* engineers.)
Linguistics 1 (English, French)
Wits 3
Biz 1

Social

Charisma 3
Etiquette 3
Manipulation 1
Appearance 4 (Elegant)
Mega-Appearance 1 (Almost Live)
Style 3+1

Backgrounds

Node 2
Resources 5
Singlehandedly revolutionizing the space launch industry tends to do that.
Allies 2 (Daniel Evaristo)
Always good to have a buddy in this world.
Contacts 1 (Sinister Conspiracy)
Silly X-Com. Don't they know that all spells are coincidental in the Deep Umbra?
Gadget 1 (Conspiracy Shades)
How sinister.
Eufiber 3

Bonus Points

-21 BP for Quantum 4
+2 BP for Aberration: Energy Emissions (small objects around her are repulsed or occasionally attracted)
+1 BP for Aberration: Glow (spacetime ripples)
+1 BP for Aberration: Anima Banner (accretion-disk!)
+2 BP for Debt (2 pt Flaw)
Sometimes when you get in too deep, you need someone to pull you out.

Nova Points

30 + 4 NP (2 Taint)

-5 NP for Quantum 5 (1 Taint)
-25 NP for Spatial Manipulation 5
-3 NP for 9 attribute dots
-1 NP for 5 background dots

Nova Powers

Spatial Manipulation 5

Spatial Shockwave (Aeon Pulse!)
Ripple Shield (+16B/16L soak against all ranged attacks)
Quantum Tunnel (Warp)
Weakness: Incapable of being used in combat time
Spatial Compression (Hypermovement)
Askew

Depletables

Quantum 5

Taint 3
Temporary Taint 0/10
Quantum Pool 14/30

Willpower 4

Temporary Willpower 4

Quantum Powers

Spatial Manipulation

Askew (6d vs. enemy willpower, net successes reduce enemy Dexterity or Perception by 1)
Ripple Shield (8d pool to deflect ranged attacks with. Every success on the roll becomes +4B/4L soak vs. ranged, every 2 successes on roll becomes 1 success on redirection.
Spatial Shockwave-Accuracy 12d (cannot be dodged without the ability to get out of radius), Radius 100m, Damage 15B + [10], 3Q Cost
Spatial Lance (Point Spatial Shockwave)-Accuracy 10d, Range 150m, Damage 10L + [10], 3Q Cost
Warp (Roll 10d + 5 for distance, 10d for accuracy)
Max. teleport distance of at least 20,000 km, x10 for every additional success on the 10d rolled.
Spatial Compression (3,000 km/h strategic movement, x30 to tactical movement)

Mega-Attribute Enhancements

Adaptability: Survive any environment with no problems (always on, no cost).
Discerning Mind: +6d to willpower rolls to resist mental influence (always on, no cost).
Scientific Prodigy: 5d + 3 pool for science rolls, successes add dice to any Science roll.

Combat

Attacks

Powers

Askew (6d vs. enemy willpower, net successes reduce enemy Dexterity or Perception by 1)
Spatial Shockwave-Accuracy 12d (cannot be dodged without the ability to get out of radius), Radius 100m, Damage 15B + [10], 3Q Cost
Spatial Lance (Point Spatial Shockwave)-Accuracy 10d, Range 150m, Damage 10L + [10], 3Q Cost

Physical Attacks (not included: +5 damage from hypermovement)

Strike-Accuracy 6d, Damage 5B
Kick-Accuracy 6d-1, Damage 7B

Defenses

Soak: 4B/2L + 2B/1L + 3B/3L = 9B/6L

Ripple Shield adds +4B/4L soak v. ranged per success, deflects ranged attacks with pool of 8d, every 2 successes becomes 1 success for deflection

Health Levels

-0 (Bruised) x 2
-0 (Hurt) x 1
-0 (Injured) x 1
-0 (Wounded) x 1
-1 (Maimed) x 1
-2 (Crippled) x 1
Incapacitated x 1
Dead

Willpower 4

Willpower 10 versus persuasion/psychic attack.

Quantum + Node 7

XP

49 XP

49 XP spent of 49
-3 XP for Willpower 4
-11 XP for Mega-Stamina 2 (Adaptability)
-21 XP for Mega-Intelligence 3 (Discerning Mind)
-5 XP for Scientific Prodigy
-3 XP for Science Specialty (Quantum Devices + 3)
-6 XP for Mega-Appearance 1 (Perfect Style)

Things To Buy

Mega-Strength 1 (6 XP)
Enhancements: Quantum Leap
Mega-Stamina 3 (10 XP)
Enhancements: Regeneration, Hardbody (10 XP)
Mega-Dexterity 3 (6 + 5 + 10 [21] XP)
Enhancements: Enhanced Movement, Avian (5 XP)
Mega-Wits 1 (6 XP)
Enhancements: Quickness, Unfazeable, Mind Over Matter (10 XP)
Mega-Charisma 1 (6 XP)
Enhancements: Soothe
Mega-Perception 2 (6 + 5 [11] XP)
Enhancements: Quantum Attunement
Armor (Impervious) 1 (9 XP)

Total for desired stuff: 94 XP

Lessons Learned

  • Dealing with shadowy organizations can have great benefits and great prices as well.
  • Sometimes you should shoot to kill.
  • Even a fairly non-combat Nova can do some serious damage with the right powers.
  • Being nice to people often has good results later.
  • There are many problems a relative pittance of money can solve.
  • You need to take care of your teammates.