Talk:The League: Refuge in Distance: Difference between revisions

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*League culture is saturated by violence even among the young.
*League culture is saturated by violence even among the young.
*The League glorifies suffering and sacrifice, in opposition to the Magnates who make working all day at the production line enjoyable or even addictive.
*The League glorifies suffering and sacrifice, in opposition to the Magnates who make working all day at the production line enjoyable or even addictive.
*League economies are all heavily controlled in one form or another.
*The stresses of disengagement from total war has given rise to new social movements (the anti-democratic movement on Azadistan, etc.)
==Localnotes==
==Localnotes==
*Ares had an EU peacekeeping force on-planet when the breakdown hit. These informed the new professional militaries the League had to create.
*Ares had an EU peacekeeping force on-planet when the breakdown hit. These informed the new professional militaries the League had to create.

Revision as of 16:21, 1 August 2010

Peelnotes

Globalnotes

  • Out of five defined worlds, the League has two single-party governments, one theocracy, one military junta, and one corrupt, unstable democracy. It also has two basketcase economies, one giant pile of fabricators, one black-market hub and a regional port. Their modern systems were built over two decades of total war (or preparation for). Complacent liberal-democratic idealism is dead. Their value systems and heroic assumptions are very different to the modern day.
  • The League didn't build civilian economies and then repurpose them for war. They built war machines and then repurposed them for peaceceasefire.
  • League values are defined in opposition to the Magnates. They uphold Great Men, who are needed to oppose faceless Magnate collectivity. Statues abound.
  • League culture is saturated by violence even among the young.
  • The League glorifies suffering and sacrifice, in opposition to the Magnates who make working all day at the production line enjoyable or even addictive.
  • League economies are all heavily controlled in one form or another.
  • The stresses of disengagement from total war has given rise to new social movements (the anti-democratic movement on Azadistan, etc.)

Localnotes

  • Ares had an EU peacekeeping force on-planet when the breakdown hit. These informed the new professional militaries the League had to create.
  • Ares had a lot of railguns and fabbers to play with. They have the most advanced rail technology of the League and are proponents of exploring 'alternate weapon concepts'.
  • When the Breakdown ended the EU peacekeepers on Ares could return home. How many did?
  • Azadistan can't hope to match Magnate supersoldier numbers or augmentation. How do they compensate?
  • Azadistan probably has a sizeable antidemocratic movement.
  • Finnegan's Folley has people still hiding out in the boonies with families, convinced the Magnates have taken over.

Foreignnotes

  • The Magnates are wholly evil and a threat that must be contained if not destroyed. You can't trust a magnate. Not even the smilers.
  • ZOCU are soft because their war was short and against velvet-gloved Core armies and they lost anyway. Also their tech isn't that great and nephilim armour would totally own megaparticles and mecha are a silly fad and we didn't get the massive pile of theta and years of peace they cheated with and and and :<.
  • The EU are soft but we have some historical friendship.
  • PACT are the softest and their 'economy' is imaginary monopoly money that'd all come crashing down if they had a real war. Also please give us some of your monopoly money.
  • Russia are making worrying noises towards the Magnates.
  • China aren't our business but if Russia keeps it up we might have to make friends.
  • The Rim should align with us before the Magnates conquer them.