LOE Rebuild of Shipping: Difference between revisions

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Cargo Slots: 30<br>
Cargo Slots: 30<br>
Weapon/Option limit:  4<br>
Weapon/Option limit:  4<br>
Base Evasion:  9+<br>
Base Evasion:  9+ (5)<br>


Increasing Weapon/Option limit requires the expenditure of Option slots.  Specifics TBA.
Increasing Weapon/Option limit requires the expenditure of Option slots.  Specifics TBA.

Revision as of 01:33, 30 January 2009

Shields will generally add to Evasion or Armor. Barrier Shields are ablative MDP that automatically blocks all attacks that penetrate Evasion.


Any ship with more than 50% of its non-Engine slots filled is relatively large for its type and suffers -1 to all Evasion rolls.

New Ships

Patrol Boat

Milieu: TL3
MDP: 1
Move: 4
Weapon Slots: 4
Engine Slots: 16
Option Slots: 3
Weapon/Option limit: 1
Base Evasion: 5+ (1)

Small Warship

Milieu: TL3
MDP: 3
Move: 4
Weapon Slots: 10
Engine Slots: 16
Armour Slots: 6
Option Slots: 6
Weapon/Option limit: 2
Base Evasion: 6+ (1)

Medium Warship

Milieu: TL3
MDP: 5
Move: 4
Weapon Slots: 24
Engine Slots: 16
Armour Slots: 16
Option Slots: 16
Weapon/Option limit: 4
Base Evasion: 8+ (3)

Large Warship

Milieu: TL3
MDP: 10
Move: 4
Weapon Slots: 50
Armour Slots: 40
Engine Slots: 16
Option Slots: 16
Base Evasion: 9+ (5)

Large Carrier

Milieu: TL3
MDP: 7
Move: 4
Weapon Slots: 20
Engine Slots: 16
Armour Slots: 16
Option Slots: 30
Cargo Slots: 30
Weapon/Option limit: 4
Base Evasion: 9+ (5)

Increasing Weapon/Option limit requires the expenditure of Option slots. Specifics TBA.

Weapons

Standardized modifiers

Typical 'anti-ship' weapon base size is 3 at TL3.

Light Weapon

Evasion -2
Armor +1
Range -25%
Size -1

Medium Weapon

No stat modifiers

Heavy Weapon

Evasion -2
Armor -3
Range +25%
Size +3

Superheavy Weapon

Evasion -4
Armor -5
Range +50%
Size +7


TL3

+3 Naval Artillery
Attack: 7+
Range: 12
Tags: Physical, Independent

Armor

TL3

+8 Rolled Steel Armor
8+ Armor Save
Stack Bonus: +1 Armor Save

Naval Steel Armor

+1 Double-Hulling

MDP +1 (stack bonus +1)

+1 Asbestos Armor

Armor +1 against Incendiary weapons
HA +1 vs. Incendiary Energy weapons

Shields

Shields with a cost of X multiply it by the Evasion Coefficient.

+2X Scattering Field
Stack Bonus: Evasion +1

+6 Deflectors
Stack Bonus: Armor +1

Options and other stuff

+1 TL3 Hangars
4 DP for TL3 planes

+1 TL4 Hangars
3 DP for TL4 planes

+1 TL5 Hangars
2 DP for TL5 planes

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