Difference between revisions of "LOE Rebuild of Shipping"

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===General blahblah===
 
 
 
Shields will generally add to Evasion or Armor.  Barrier Shields are ablative MDP that automatically blocks all attacks that penetrate Evasion.
 
Shields will generally add to Evasion or Armor.  Barrier Shields are ablative MDP that automatically blocks all attacks that penetrate Evasion.
  
  
 
Any ship with more than 50% of its ''non-Engine'' slots filled is relatively large for its type and suffers -1 to all Evasion rolls.
 
Any ship with more than 50% of its ''non-Engine'' slots filled is relatively large for its type and suffers -1 to all Evasion rolls.
 +
 +
==New Ships==
  
 
====Patrol Boat====
 
====Patrol Boat====
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Option Slots: 3<br>
 
Option Slots: 3<br>
 
Weapon/Option limit:  1<br>
 
Weapon/Option limit:  1<br>
Base Evasion:  5+<br>
+
Base Evasion:  5+ (1)<br>
  
 
====Small Warship====
 
====Small Warship====
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Option Slots: 6<br>
 
Option Slots: 6<br>
 
Weapon/Option limit:  2<br>
 
Weapon/Option limit:  2<br>
Base Evasion:  6+<br>
+
Base Evasion:  6+ (1)<br>
  
 
====Medium Warship====
 
====Medium Warship====
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Option Slots: 16<br>
 
Option Slots: 16<br>
 
Weapon/Option limit:  4<br>
 
Weapon/Option limit:  4<br>
Base Evasion:  8+<br>
+
Base Evasion:  8+ (3)<br>
  
 
====Large Warship====
 
====Large Warship====
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Engine Slots: 16<br>
 
Engine Slots: 16<br>
 
Option Slots: 16<br>
 
Option Slots: 16<br>
 +
Base Evasion:  9+ (5)<br>
 +
 +
====Large Carrier====
 +
Milieu: TL3<br>
 +
MDP: 7<br>
 +
Move: 4<br>
 +
Weapon Slots: 20<br>
 +
Engine Slots: 16<br>
 +
Armour Slots: 16<br>
 +
Option Slots: 30<br>
 +
Cargo Slots: 30<br>
 +
Weapon/Option limit:  4<br>
 
Base Evasion:  9+<br>
 
Base Evasion:  9+<br>
  
 +
Increasing Weapon/Option limit requires the expenditure of Option slots.  Specifics TBA.
  
Increasing Weapon/Option limit requires the expenditure of Option slots.  Specifics TBA.
+
==Weapons==
  
 
===Standardized modifiers===
 
===Standardized modifiers===
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:Range +50%
 
:Range +50%
 
:Size +7<br>
 
:Size +7<br>
 +
 +
 +
===TL3===
 +
+3 '''Naval Artillery'''<br>
 +
Attack: 7+<br>
 +
Range: 12<br>
 +
Tags: Physical, Independent<br>
 +
 +
==Armor==
 +
 +
===TL3===
 +
+8 '''Rolled Steel Armor'''<br>
 +
8+ Armor Save<br>
 +
Stack Bonus: +1 Armor Save<br>
 +
 +
====Naval Steel Armor====
 +
+1 '''Double-Hulling'''<br>
 +
:MDP +1 (stack bonus +1)<br>
 +
+1 '''Asbestos Armor'''<br>
 +
:Armor +1 against Incendiary weapons<br>
 +
:HA +1 vs. Incendiary Energy weapons<br>
 +
 +
==Shields==
 +
 +
Shields with a cost of X multiply it by the Evasion Coefficient.
 +
 +
+2X '''Scattering Field'''<br>
 +
Stack Bonus:  Evasion +1<br>
 +
 +
+6'''Deflectors'''<br>
 +
Stack Bonus: Armor +1<br>
 +
 +
==Options and other stuff==
 +
 +
+1 '''TL3 Hangars'''<br>
 +
4 DP for TL3 planes<br>
 +
 +
+1 '''TL4 Hangars'''<br>
 +
3 DP for TL4 planes<br>
 +
 +
+1 '''TL5 Hangars'''<br>
 +
2 DP for TL5 planes<br>
  
 
[[LOE Ship Test Rules|Back]]
 
[[LOE Ship Test Rules|Back]]

Revision as of 02:32, 30 January 2009

Shields will generally add to Evasion or Armor. Barrier Shields are ablative MDP that automatically blocks all attacks that penetrate Evasion.


Any ship with more than 50% of its non-Engine slots filled is relatively large for its type and suffers -1 to all Evasion rolls.

New Ships

Patrol Boat

Milieu: TL3
MDP: 1
Move: 4
Weapon Slots: 4
Engine Slots: 16
Option Slots: 3
Weapon/Option limit: 1
Base Evasion: 5+ (1)

Small Warship

Milieu: TL3
MDP: 3
Move: 4
Weapon Slots: 10
Engine Slots: 16
Armour Slots: 6
Option Slots: 6
Weapon/Option limit: 2
Base Evasion: 6+ (1)

Medium Warship

Milieu: TL3
MDP: 5
Move: 4
Weapon Slots: 24
Engine Slots: 16
Armour Slots: 16
Option Slots: 16
Weapon/Option limit: 4
Base Evasion: 8+ (3)

Large Warship

Milieu: TL3
MDP: 10
Move: 4
Weapon Slots: 50
Armour Slots: 40
Engine Slots: 16
Option Slots: 16
Base Evasion: 9+ (5)

Large Carrier

Milieu: TL3
MDP: 7
Move: 4
Weapon Slots: 20
Engine Slots: 16
Armour Slots: 16
Option Slots: 30
Cargo Slots: 30
Weapon/Option limit: 4
Base Evasion: 9+

Increasing Weapon/Option limit requires the expenditure of Option slots. Specifics TBA.

Weapons

Standardized modifiers

Typical 'anti-ship' weapon base size is 3 at TL3.

Light Weapon

Evasion -2
Armor +1
Range -25%
Size -1

Medium Weapon

No stat modifiers

Heavy Weapon

Evasion -2
Armor -3
Range +25%
Size +3

Superheavy Weapon

Evasion -4
Armor -5
Range +50%
Size +7


TL3

+3 Naval Artillery
Attack: 7+
Range: 12
Tags: Physical, Independent

Armor

TL3

+8 Rolled Steel Armor
8+ Armor Save
Stack Bonus: +1 Armor Save

Naval Steel Armor

+1 Double-Hulling

MDP +1 (stack bonus +1)

+1 Asbestos Armor

Armor +1 against Incendiary weapons
HA +1 vs. Incendiary Energy weapons

Shields

Shields with a cost of X multiply it by the Evasion Coefficient.

+2X Scattering Field
Stack Bonus: Evasion +1

+6Deflectors
Stack Bonus: Armor +1

Options and other stuff

+1 TL3 Hangars
4 DP for TL3 planes

+1 TL4 Hangars
3 DP for TL4 planes

+1 TL5 Hangars
2 DP for TL5 planes

Back