Oceania: Difference between revisions
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! style="text-align: left" | Resource Index: | ! style="text-align: left" | Resource Index: | ||
| | | 1370 CIP<br> 820 PIP<br> 2270 Wealth | ||
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! style="text-align: left" | Precursor Activity Index: | ! style="text-align: left" | Precursor Activity Index: | ||
| | | 260 Dust | ||
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! style="text-align: left" | Military Index: | ! style="text-align: left" | Military Index: | ||
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'''Government:''' Parliamentary Democracy<br> | '''Government:''' Parliamentary Democracy<br> | ||
'''Political Alignment:''' PACT<br> | '''Political Alignment:''' PACT<br> | ||
=== === | |||
== Statistics == | == Statistics == | ||
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=====Total Values (SP Spent)===== | =====Total Values (SP Spent)===== | ||
550 PIP, 1100 CIP, | 550 PIP, 1100 CIP, 1900 Wealth, 260 Dust, 540 Population, 17500 Military, 60 Doctrines, 5 Logistics, 1 Morale, 5 Infiltration, 2 Security, 10% Secrets, +50% Secret Project Cost, 400 Applications, -Debt | ||
:[20 SP]: 200 Applications | :[20 SP]: 200 Applications | ||
:[20 SP]: 40 Doctrine Points | :[20 SP]: 40 Doctrine Points | ||
:[ | :[5 SP]: 60 Dust | ||
:[ | :[6 SP]: 12 Tech Indexes | ||
=====Total Values (Final)===== | |||
820 PIP, 1370 CIP, 2270 Wealth, 260 Dust, 540 Population, 17500 Military, 60 Doctrines, 5 Logistics, 1 Morale, 5 Infiltration, 2 Security, 10% Secrets, +50% Secret Project Cost, 400 Applications, -Debt | |||
:[540 Population]: 270 Wealth | |||
:[540 Population]: 270 CIP | |||
:[540 Population]: 270 PIP | |||
=====Exploration Era===== | =====Exploration Era===== | ||
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'''Global Technology Level:''' 20 | '''Global Technology Level:''' 20 | ||
*Shipbuilding: + | *Shipbuilding: +5 [25] | ||
*Aircraft: + | *Aircraft: +8 [28] | ||
*Electronics: +5 [25] | *Electronics: +5 [25] | ||
*Beam/Pulse Weapons: +5 [25] | *Beam/Pulse Weapons: +5 [25] | ||
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*Transgenics: -5 [15] | *Transgenics: -5 [15] | ||
*Ground: +5 [25] | *Ground: +5 [25] | ||
*Civilian Tech: + | *Civilian Tech: +12 [32] | ||
*Cyberware: + 3 [23] | |||
[Garden World] Civilian Tech +3<br> | [Garden World] Civilian Tech +3<br> | ||
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[Ignore the War] Civilian Tech +5<br> | [Ignore the War] Civilian Tech +5<br> | ||
[Rangers Lead The Way] Ground +5<br> | [Rangers Lead The Way] Ground +5<br> | ||
[ | |||
[3 Index Points] Aerospace +3<br> | |||
[3 Index Points] Shipbuilding +3<br> | |||
[3 Index Points] Cyberware +3<br> | |||
[3 Index Points] Civilian Tech +3<br> | |||
=== Applications === | === Applications === |
Revision as of 17:49, 23 July 2010
Oceania
Oceania | |||||||||||||
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Demographics | |||||||||||||
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Infrastructure | |||||||||||||
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Overview
Oceania
Archetype: Oceanic Paradise World of Wealth and Espionage
Head of State: Prime Minister Roger Dalton
Government: Parliamentary Democracy
Political Alignment: PACT
Statistics
History Path
Total Values (Starting)
550 PIP, 1100 CIP, 1900 Wealth, 200 Dust, 540 Population, 17500 Military, 20 Doctrines, 5 Logistics, 1 Morale, 5 Infiltration, 2 Security, 10% Secrets, +50% Secret Project Cost, 200 Applications, - Debt, 51 SP
Total Values (SP Spent)
550 PIP, 1100 CIP, 1900 Wealth, 260 Dust, 540 Population, 17500 Military, 60 Doctrines, 5 Logistics, 1 Morale, 5 Infiltration, 2 Security, 10% Secrets, +50% Secret Project Cost, 400 Applications, -Debt
- [20 SP]: 200 Applications
- [20 SP]: 40 Doctrine Points
- [5 SP]: 60 Dust
- [6 SP]: 12 Tech Indexes
Total Values (Final)
820 PIP, 1370 CIP, 2270 Wealth, 260 Dust, 540 Population, 17500 Military, 60 Doctrines, 5 Logistics, 1 Morale, 5 Infiltration, 2 Security, 10% Secrets, +50% Secret Project Cost, 400 Applications, -Debt
- [540 Population]: 270 Wealth
- [540 Population]: 270 CIP
- [540 Population]: 270 PIP
Exploration Era
- Exp-1) World Type, Garden World
- Exp-5) Garden World, Cash Crop (+ 200 Wealth, + 100 PIP)
- Exp-6) Precursor Relics, None (+100 PIP, +10 SP, SP limit for options increased by +5, may not spend SP on Dust)
- Exp-7) Feral Drones, None (+ 60 population, + 100 Wealth)
- Exp-8) Posthuman Footsteps, Untouched (+20 SP, SP limit for options increased by +5)
- Exp-9) Location, Routed (+ 10 SP)
Colonization Era
- Col-1) Axis Of Colonization, PACT Arm (+ 5,000 military, + 100 Wealth, + 100 CIP, + 100 Dust, go to Col-2)
- Col-2) PACT Colonization Authority, Second Stage (+ 120 Population, + 150 PIP, + 100 CIP, + 100 Wealth, + logistics, + 10 Transgene)
- Col-2B) PACT Transgenic Relations, Our Blue And Pure World (+ 60 Pop, + 5 SP, -10 Transgene)
- Col-2C) PACT Colonial Economics, Liberal Market Capitalism (+ 200 CIP, + 100 PIP, + 300 Wealth, + 60 Population)
- Col-2D) PACT actions during the Eridanus Campaign, Not My Problem (+ 60 Population, + 100 CIP, + 100 Wealth)
- Col-7A) Local Affairs, Political Crisis (+ 100 Wealth, go to Col-7D)
- Col-7B) Political Crisis, Resolved To Everyone's Satisfaction (+ 100 Wealth, + 100 CIP, + 100 PIP)
Breakdown Era
- Break-1) Economic Upsets, Reaganomics (+ 100 Wealth, - Debt)
- Break-2) Broken PACT, Connection Never Dropped! (Go to Break-2B)
- Break-2B) Catapulted PACT Policies, Reconstruction (+ 200 CIP, + 200 applications, + 5 logistics, +5,000 military)
War Era and Aftermath
- War-1) Choose Your Side, Sign The PACT (+ 200 CIP, +200 Wealth, +10,000 military, Go to War-2) *Must be PACT arm
- War-2A) PACT World Politics, Corporate State (+ 200 Wealth, + 100 application)
- War-2B) PACT World Economics, Ignore the War (+ 200 wealth, + 120 pop, - logistics)
- War-2C) PACT World Military, Rangers Lead The Way! (+++ Infiltration, + 100 CIP, ++ doctrines)
- X1) Covert Abilities, Licensed to Kill (++ Infiltration, ++ Security, 10% secrets, + 50% secret project cost)
Current Era
- Cur-1) The Business of Government, Multiparty Democracy (+ Morale, + 100 application (common), + 100 Wealth, + 1 SP)
Chaotic Events
- Hippies Under The Bed (+ 60 Pop, - 2,500 military)
Technology
Global Technology Level: 20
- Shipbuilding: +5 [25]
- Aircraft: +8 [28]
- Electronics: +5 [25]
- Beam/Pulse Weapons: +5 [25]
- Shields: +5 [25]
- Stealth: +5 [25]
- Transgenics: -5 [15]
- Ground: +5 [25]
- Civilian Tech: +12 [32]
- Cyberware: + 3 [23]
[Garden World] Civilian Tech +3
[Corporate State] Civilian Tech +3
[Ignore the War] Civilian Tech +5
[Rangers Lead The Way] Ground +5
[3 Index Points] Aerospace +3
[3 Index Points] Shipbuilding +3
[3 Index Points] Cyberware +3
[3 Index Points] Civilian Tech +3
Applications
- Shipbuilding VI
- Aerospace Construction III
- Mecha Construction II
- Ground Construction III
- Naval Armor VI
- Aerospace Armor VI
- Ground Armor VI
- Naval Propulsion IV
- Aerospace Propulsion V
- Naval Shields I
- Craft Shields I
- Railgun Fundamentals
- All deployments
- Particle Weapon Fundamentals
- Naval and Aerospace deployment
- Synchronous Fundamentals
- No deployments
- Belted Armor
- Depleted Uranium Armor
- Laminate Armor
- Scattering Fields
- Flash Fields
- Fusion Drives
- Fusion Powerplants
- Delta Jump Drives