Talk:Second Sphere History Paths: Difference between revisions
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Line 48: | Line 48: | ||
*A New Old World [+2 civilian] | *A New Old World [+2 civilian] | ||
*Limited Drones [+5 xenotech] | *Limited Drones [+5 xenotech] | ||
*Extensive Drones [ | *Extensive Drones [+5 xenotech] x2 | ||
*Data Core [+5 basic theotech] | *Data Core [+5 basic theotech] | ||
*Industrial Spacetime and Magic [+100 advanced theotech] | *Industrial Spacetime and Magic [+100 advanced theotech] | ||
Line 67: | Line 67: | ||
*Primarily Primary Industry [+2 mass production] | *Primarily Primary Industry [+2 mass production] | ||
*Warring Economy [+2 any weapon] | *Warring Economy [+2 any weapon] | ||
*Regulated Market [+2 | *Regulated Market [+2 electronics] | ||
*Lingering Posthuman Help [+5 basic theotech] | *Lingering Posthuman Help [+5 basic theotech] | ||
*Heart of Darkness [+5 basic theotech] | *Heart of Darkness [+5 basic theotech] | ||
Line 76: | Line 76: | ||
*Liberal Market Capitalism [+2 civilian] | *Liberal Market Capitalism [+2 civilian] | ||
*Primarily Primary Industry [+2 mass production] | *Primarily Primary Industry [+2 mass production] | ||
*People Power [+2 | *People Power [+4 mass production, -2 transgene] | ||
*Warring Economy [+2 | *Warring Economy [+2 any weapon] | ||
*Regulated Market [+2 | *Regulated Market [+2 shipbuilding] | ||
*Emerging Exhuman Help [+2 transgenics] | *Emerging Exhuman Help [+2 transgenics] | ||
*Cut a Deal [+2 transgenics] | *Cut a Deal [+2 transgenics] | ||
====UN/Longshot Colonisation==== | ====UN/Longshot Colonisation==== | ||
*Control Them [+2 transgenics] | *Control Them [+2 transgenics] | ||
*New Freedoms [+2 transgenics] | *New Freedoms [+2 transgenics] | ||
*Liberal Market Capitalism [+2 civilian] | *Liberal Market Capitalism [+2 civilian] | ||
*Regulated Market [+2 | *Regulated Market [+2 shipbuilding or +2 vehicles] | ||
*People Power [+2 | *People Power [+4 mass production, -2 transgene] | ||
*Primarily Primary Industry [+2 mass production] | *Primarily Primary Industry [+2 mass production] | ||
*Warring Economy [+2 | *Warring Economy [+2 any weapon] | ||
*Never Gelled [+2 ground] | *Never Gelled [+2 ground] | ||
*ARROWs Formation [+5 basic theotech] | *ARROWs Formation [+5 basic theotech] | ||
Line 99: | Line 100: | ||
====Local Affairs==== | ====Local Affairs==== | ||
*Currency Crash [+2 mass production] | *Currency Crash [+2 mass production] | ||
*Full Scale War [+2 any weapon] | *Full Scale War [+2 any weapon, +2 ground, -2 civilian] | ||
*Feral Drone Attack [+5 xenotech] | *Feral Drone Attack [+5 xenotech] | ||
*Posthuman Involvement [+5 basic theotech] | *Posthuman Involvement [+5 basic theotech] | ||
*A Plague On Both Your Houses [+2 transgenics] | *A Plague On Both Your Houses [+2 transgenics] | ||
====The Breakdown==== | ====The Breakdown==== | ||
*My Toaster Hit Singularity | *My Toaster Hit Singularity [+5 basic theotech] | ||
*Saved By The Catapult! [+2 civilian] | *Saved By The Catapult! [+2 civilian] | ||
*Capital Flight [+2 mass production] | *Capital Flight [+2 mass production] | ||
Line 119: | Line 121: | ||
*Just Have More Kids [+ ?] | *Just Have More Kids [+ ?] | ||
*Refugees! So Many Refugees! [+2 mass production] | *Refugees! So Many Refugees! [+2 mass production] | ||
*Go Weird [ | *Go Weird [+2 transgene] x2 | ||
====War!==== | ====War!==== | ||
These bonuses are much larger and defining and should probably be considered seperately. | These bonuses are much larger and defining and should probably be considered seperately. | ||
====Current==== | ====Current==== | ||
*Future Government [+2 transgene] ''or'' [+2 AI] | *Future Government [+2 transgene] ''or'' [+2 AI] | ||
====Suggestions==== | ====Suggestions==== |
Revision as of 15:40, 23 July 2010
Tech Index Bonuses
Design Concepts
- History should inform present focuses
- Slapping bonus SP on non-TI paths is grossly inelegant
- Slapping a TI on every path is too many bonuses
- Solution: Let people choose X of their Y TI bonuses
Path Structure
Exploration:
- World choice
- Precursor presence
- Velan presence
- Posthuman presence
Colonisation:
- Region
- Transhuman stance
- Economic development
- Special event (or colonial makeup)
- Local affairs
Breakdown:
- Economic upsets
- Circumstance
- Effect
- [for longshots] Isolated event
War:
- Unchanged
Current:
- Future Government
Chaos:
Proposed Bonuses
Outstanding Issue: Excess of +2 civilian and +2 mass production. Need to mix it up a bit for the non-special indexes.
You can only choose THREE of these bonuses, of the ones your paths qualify you for.
Exploration Era
- No Suitable World [+5 shipbuilding, -5 ground] does not count for bonus limit
- Adapt [+2 transgenics]
- Build Our Own [+2 shipbuilding]
- On The Castles Of Gods [+5 basic theotech]
- Tough It Out [+2 materials]
- Make Do [+2 ground or aerospace]
- Thousand Year Plan [+2 power]
- Get To Work [+2 power]
- Artifact Rush [+5 basic theotech]
- Fascinating Pharmaceuticals [+2 transgene]
- Terraforming Failure [+2 materials]
- Population Boom [+2 mass production]
- Cash Crop [+2 transgene]
- Xenomorphs [+2 transgene]
- A New Old World [+2 civilian]
- Limited Drones [+5 xenotech]
- Extensive Drones [+5 xenotech] x2
- Data Core [+5 basic theotech]
- Industrial Spacetime and Magic [+100 advanced theotech]
PACT Colonisation
- New Freedoms [+2 transgenics]
- Liberal Market Capitalism [+2 civilian]
- Primarily Primary Industry [+2 mass production]
- Warring Economy [+2 any weapon]
- Research Lab [+2 to Aerospace, Electronics, Particles or Shields]
- SIA's Good Graces [+100 advanced theotech]
- Drone Deconstructors [+5 xenotech]
- Any Excuse For An Upgrade [+2 transgenics]
EU Colonisation
- New Freedoms [+2 transgenics]
- Liberal Market Capitalism [+2 civilian]
- Primarily Primary Industry [+2 mass production]
- Warring Economy [+2 any weapon]
- Regulated Market [+2 electronics]
- Lingering Posthuman Help [+5 basic theotech]
- Heart of Darkness [+5 basic theotech]
China Colonisation
- Control Them [+2 transgenics]
- New Freedoms [+2 transgenics]
- Liberal Market Capitalism [+2 civilian]
- Primarily Primary Industry [+2 mass production]
- People Power [+4 mass production, -2 transgene]
- Warring Economy [+2 any weapon]
- Regulated Market [+2 shipbuilding]
- Emerging Exhuman Help [+2 transgenics]
- Cut a Deal [+2 transgenics]
UN/Longshot Colonisation
- Control Them [+2 transgenics]
- New Freedoms [+2 transgenics]
- Liberal Market Capitalism [+2 civilian]
- Regulated Market [+2 shipbuilding or +2 vehicles]
- People Power [+4 mass production, -2 transgene]
- Primarily Primary Industry [+2 mass production]
- Warring Economy [+2 any weapon]
- Never Gelled [+2 ground]
- ARROWs Formation [+5 basic theotech]
- Pod People [+2 mass production]
- Posthuman Guidance [+5 basic theotech]
- Civilian Government Backed [+2 civilian]
- Military Government Backed [+2 any weapon]
- Fleeing Transgenes [+2 transgenics]
Local Affairs
- Currency Crash [+2 mass production]
- Full Scale War [+2 any weapon, +2 ground, -2 civilian]
- Feral Drone Attack [+5 xenotech]
- Posthuman Involvement [+5 basic theotech]
- A Plague On Both Your Houses [+2 transgenics]
The Breakdown
- My Toaster Hit Singularity [+5 basic theotech]
- Saved By The Catapult! [+2 civilian]
- Capital Flight [+2 mass production]
- The Chinese Are Coming [+2 electronics]
- Reconstruction [+10 catapults]
- Conflict Investment [+2 any weapon]
- Fire Upon The Deep [+2 any weapon]
- Stand Alone Complex [+2 mass production]
- Posthuman Bootstraps [+5 basic theotech]
- Strange Discovery [+5 basic theotech]
- Shoot Your Way In [+100 advanced theotech or +5 basic theotech]
- Confucian Collapse [+ ?]
- I'M BEING EATEN BY DRONES! [+5 xenotech]
- Just Have More Kids [+ ?]
- Refugees! So Many Refugees! [+2 mass production]
- Go Weird [+2 transgene] x2
War!
These bonuses are much larger and defining and should probably be considered seperately.
Current
- Future Government [+2 transgene] or [+2 AI]