Oceania: Difference between revisions
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! style="text-align: left;" | Population: | ! style="text-align: left;" | Population: | ||
| | | 54 Million | ||
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! style="text-align: left" | Resource Index: | ! style="text-align: left" | Resource Index: | ||
| | | 1100 CIS<br> 550 PIP<br> 2000 Wealth | ||
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! style="text-align: left" | Precursor Activity Index: | ! style="text-align: left" | Precursor Activity Index: | ||
| | | 200 Dust | ||
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! style="text-align: left" | Military Index: | ! style="text-align: left" | Military Index: | ||
| 17500 Military<br> 1 Morale<br> 5 Logistics<br> 5 Infiltration<br> 2 Security<br> | | 17500 Military<br> 1 Morale<br> 5 Logistics<br> 5 Infiltration<br> 2 Security<br> 60 Doctrines | ||
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Revision as of 14:52, 23 July 2010
Oceania
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Overview
Oceania
Archetype: Oceanic Paradise World of Wealth and Espionage
Head of State: Prime Minister Roger Dalton
Government: Parliamentary Democracy
Political Alignment: PACT
Statistics
History Path
Total Values (Starting)
550 PIP, 1100 CIP, 1900 Wealth, 200 Dust, 540 Population, 17500 Military, 20 Doctrines, 5 Logistics, 1 Morale, 5 Infiltration, 2 Security, 10% Secrets, +50% Secret Project Cost, 200 Applications, - Debt, 51 SP
Total Values (SP Spent)
550 PIP, 1100 CIP, 2000 Wealth, 200 Dust, 540 Population, 17500 Military, 60 Doctrines, 5 Logistics, 1 Morale, 5 Infiltration, 2 Security, 10% Secrets, +50% Secret Project Cost, 400 Applications, -Debt
- [20 SP]: 200 Applications
- [20 SP]: 40 Doctrine Points
- [10 SP]: 100 Wealth
- [1 SP]: 2 Tech Indexes
Exploration Era
- Exp-1) World Type, Garden World
- Exp-5) Garden World, Cash Crop (+ 200 Wealth, + 100 PIP)
- Exp-6) Precursor Relics, None (+100 PIP, +10 SP, SP limit for options increased by +5, may not spend SP on Dust)
- Exp-7) Feral Drones, None (+ 60 population, + 100 Wealth)
- Exp-8) Posthuman Footsteps, Untouched (+20 SP, SP limit for options increased by +5)
- Exp-9) Location, Routed (+ 10 SP)
Colonization Era
- Col-1) Axis Of Colonization, PACT Arm (+ 5,000 military, + 100 Wealth, + 100 CIP, + 100 Dust, go to Col-2)
- Col-2) PACT Colonization Authority, Second Stage (+ 120 Population, + 150 PIP, + 100 CIP, + 100 Wealth, + logistics, + 10 Transgene)
- Col-2B) PACT Transgenic Relations, Our Blue And Pure World (+ 60 Pop, + 5 SP, -10 Transgene)
- Col-2C) PACT Colonial Economics, Liberal Market Capitalism (+ 200 CIP, + 100 PIP, + 300 Wealth, + 60 Population)
- Col-2D) PACT actions during the Eridanus Campaign, Not My Problem (+ 60 Population, + 100 CIP, + 100 Wealth)
- Col-7A) Local Affairs, Political Crisis (+ 100 Wealth, go to Col-7D)
- Col-7B) Political Crisis, Resolved To Everyone's Satisfaction (+ 100 Wealth, + 100 CIP, + 100 PIP)
Breakdown Era
- Break-1) Economic Upsets, Reaganomics (+ 100 Wealth, - Debt)
- Break-2) Broken PACT, Connection Never Dropped! (Go to Break-2B)
- Break-2B) Catapulted PACT Policies, Reconstruction (+ 200 CIP, + 200 applications, + 5 logistics, +5,000 military)
War Era and Aftermath
- War-1) Choose Your Side, Sign The PACT (+ 200 CIP, +200 Wealth, +10,000 military, Go to War-2) *Must be PACT arm
- War-2A) PACT World Politics, Corporate State (+ 200 Wealth, + 100 application)
- War-2B) PACT World Economics, Ignore the War (+ 200 wealth, + 120 pop, - logistics)
- War-2C) PACT World Military, Rangers Lead The Way! (+++ Infiltration, + 100 CIP, ++ doctrines)
- X1) Covert Abilities, Licensed to Kill (++ Infiltration, ++ Security, 10% secrets, + 50% secret project cost)
Current Era
- Cur-1) The Business of Government, Multiparty Democracy (+ Morale, + 100 application (common), + 100 Wealth, + 1 SP)
Chaotic Events
- Hippies Under The Bed (+ 60 Pop, - 2,500 military)
Technology
Global Technology Level: 20
- Shipbuilding: +2 [22]
- Aircraft: +7 [27]
- Electronics: +5 [25]
- Beam/Pulse Weapons: +5 [25]
- Shields: +5 [25]
- Stealth: +5 [25]
- Transgenics: -5 [15]
- Ground: +5 [25]
- Civilian Tech: +11 [31]
[Garden World] Civilian Tech +3
[Corporate State] Civilian Tech +3
[Ignore the War] Civilian Tech +5
[Rangers Lead The Way] Ground +5
[2 Index Points] Aerospace +2
Applications
- Shipbuilding VI
- Aerospace Construction III
- Mecha Construction II
- Ground Construction III
- Naval Armor VI
- Aerospace Armor VI
- Ground Armor VI
- Naval Propulsion IV
- Aerospace Propulsion V
- Naval Shields I
- Craft Shields I
- Railgun Fundamentals
- All deployments
- Particle Weapon Fundamentals
- Naval and Aerospace deployment
- Synchronous Fundamentals
- No deployments
- Belted Armor
- Depleted Uranium Armor
- Laminate Armor
- Scattering Fields
- Flash Fields
- Fusion Drives
- Fusion Powerplants
- Delta Jump Drives