Talk:The Big SD: Difference between revisions
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Created page with '''What do you consider makes a good SD? A game where 20 players don't join and write 50,000 words a day (making it impenetrable to new players) and overwhelm the GM, making him …' |
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''What do you consider makes a good SD? | '''What do you consider makes a good SD? | ||
A game where 20 players don't join and write 50,000 words a day (making it impenetrable to new players) and overwhelm the GM, making him get sick of addressing all our minutia and then quit in two months. | A game where 20 players don't join and write 50,000 words a day (making it impenetrable to new players) and overwhelm the GM, making him get sick of addressing all our minutia and then quit in two months. | ||
''What do you consider some of the best SDs you've played? (please provide likes if able) | '''What do you consider some of the best SDs you've played? (please provide likes if able) | ||
LoE, duh. | LoE, duh. | ||
''Why were they so good? | '''Why were they so good? | ||
20 players didn't join right off the bat and the GM didn't quit in two months. | 20 players didn't join right off the bat and the GM didn't quit in two months. | ||
''What is the best style of GMing for an SD? | '''What is the best style of GMing for an SD? | ||
The kind where you don't quit in two months. | The kind where you don't quit in two months. | ||
''What keeps you playing an SD? | '''What keeps you playing an SD? | ||
The GM not quitting in two months. | The GM not quitting in two months. | ||
''Why do you drop an SD? | '''Why do you drop an SD? | ||
The GM quits after two months. | The GM quits after two months. | ||
-Ral | -Ral |
Revision as of 14:12, 25 June 2010
What do you consider makes a good SD?
A game where 20 players don't join and write 50,000 words a day (making it impenetrable to new players) and overwhelm the GM, making him get sick of addressing all our minutia and then quit in two months.
What do you consider some of the best SDs you've played? (please provide likes if able)
LoE, duh.
Why were they so good?
20 players didn't join right off the bat and the GM didn't quit in two months.
What is the best style of GMing for an SD?
The kind where you don't quit in two months.
What keeps you playing an SD?
The GM not quitting in two months.
Why do you drop an SD?
The GM quits after two months.
-Ral