Talk:Elizabeth Allegheny: Difference between revisions
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:*Available talent is: Kana's Akashic Master pal (not to be bothered with trivialities), Cara (busy), memory spirits (need payment and to be found). | :*Available talent is: Kana's Akashic Master pal (not to be bothered with trivialities), Cara (busy), memory spirits (need payment and to be found). | ||
:*The family, probably some friends and maybe some school officials need to be freemed. | :*The family, probably some friends and maybe some school officials need to be freemed. | ||
*Proteus could possibly teleport to Vancouver to impersonate Liz and quickly tie loose ends. | |||
====Long-Term Plan==== | ====Long-Term Plan==== |
Revision as of 19:32, 11 June 2010
Groups:
- Euthanatos: Alarming.
- Marauders: Crazy.
- Hermetics: Self-absorbed.
People:
- Beta: Watch out, she's sneaky and spies on people.
- Cathy: Nice lady. Wrong a lot. Has some issues, I'll just assume that place was crazy and not think about it too much.
- Kana: Mahjong rival, cool orphan senpai.
- Mari: Stuck up brat. Is she really 17? I bet she's lying.
- Proteus: That Other Mage. Unlike the others, does overtly magical things like teleport. Also goes catatonic. Is something wrong with him?
- Westin: Scary killing machine who pours water over his head, also cool action hero and looks after his teammates.
Cover Story
Short-Term Plan
- It's Friday. Liz has two days before she needs to be in school.
- Liz phones home, she's staying the night at a friend's house.
- Plant false memory 'Liz is about to go stay with her Japanese penpal for a fortnight' in relevant minds.
- Liz is uncomfortable with mindfreeming her friends and family.
- Available talent is: Kana's Akashic Master pal (not to be bothered with trivialities), Cara (busy), memory spirits (need payment and to be found).
- The family, probably some friends and maybe some school officials need to be freemed.
- Proteus could possibly teleport to Vancouver to impersonate Liz and quickly tie loose ends.
Long-Term Plan
- Liz has been scouted by ????, an academy in Tokyo (or wherever) with a focus on international studies.
- They want her because:
- "She's actually quite intelligent you see, but her teachers aren't challenging or engaging her, so it's understandable she gets bored..."
- She can speak Japanese.
- She'll be there for X time.
- They have a website they're totally legit.
- Proteus can impersonate an official of some kind.
- Here's fellow student Kanako to tell you how great it is.
- No expense necessary, everything is backed by The Artaria Foundation (or whatever).
The Liz Guide to Figments
Figments, also known as spirits, are beings of the 'Umbra' of fiction between mundane worlds.
Figmapedia
Skeina, Author of the Tale
- Jerkface destiny figment that possessed Liz via her Demesne. Under its influence Liz (transformed into a masked villain) took over the Edgewater Casino until exorcised by Cathy. Cathy (angry mode) then bound it and turned its power against the Technocracy response team until the heroes escaped into the Umbra.
- Status: Presumed At Large
- Threat Level: A?
Inhabitants of CROSSDOWN
Numion
- Tall scrawny future-aliens. Never observed to take independent or hostile action, have presumably evolved past such barbarian concerns.
- Status: Present in force on CROSSDOWN.
- Threat Level: E
Zol
- Human-scale combat robots. Have both ranged and melee capabilities. Matched up poorly against (named) Akashic consors.
- Status: Present in force on CROSSDOWN.
- Threat Level: D
Mega-Zol
- Gundam-scale Zols. Matched up poorly against Technocratic space fighters.
- Status: Present in force on CROSSDOWN.
- Threat Level: C?
Bargaining Tips
- Spirits like quintessence.
- Different spirits demand different approaches - some you can defeat in a game, others will require bargaining or beating into submission, or other approaches.
- Be very wary of offering to perform a service.
- Mistreated spirits will spread the word and make you notorious.
- You can gain spirit power from unlikely sources, like spirit-weapon blasts or destroyed spirit-robots.
Mage: The Ascension
Canon Cards
Spell Cards
Spell cards produce a standard, reproducible effect by drawing out the power behind the image printed on them.
- Second Sight
- Spirit 1
- Prime 1
- This card displays an image of the cosmic eye, that sees all. With it, Elizabeth can see the portion of the Umbra that is closest, and the threads of creativity that sustain it.
- Glimpse of Spoilers
- Entropy 1
- This card displays a page of text, seen at an oblique angle that renders it unreadable. With it, Elizabeth can see the threads of plot that run through the world, and their intersection with things and people.
- Wellspring
- Prime 3
- This card displays the ideas bursting from the head of an artist. With it, Elizabeth can release and move the creativity (quintessence) stored in objects, locations and people.
Summon Cards
Summon cards have a figment - a spirit of the imaginary - bound to their image, to provide power. However, once they are used the figment escapes.
Spirit Cards
Spirit cards are like Summon cards, but have a figment permanently woven into their image, which can be called upon repeatedly.
Proposed Mechanics
Create Spirit
- Prime 2 (fuel pattern)
- Spirit 5 (forge ephemera)
- This rote weaves an entirely new spirit out of pure quintessence. Further spheres such as Mind may be needed to give it intellect.