Christopher Westin: Difference between revisions
Line 172: | Line 172: | ||
: SF0 Initiation: 5 XP (109 + 1I + 5L) | : SF0 Initiation: 5 XP (109 + 1I + 5L) | ||
: SF0: Life on the Streets 1: 6 XP (115 + 1I + 5L) | : SF0: Life on the Streets 1: 6 XP (115 + 1I + 5L) | ||
: Robots, Aliens, Strike Force Zero: 4 XP (119 + 1I + 5L) | |||
==Background== | ==Background== |
Revision as of 01:07, 6 June 2010
Weapon of Fate
Identity
"Advance, and never halt, for advancing is perfection. Advance and do not fear the thorns in the path, for they draw only corrupt blood." -Kahlil Gibran
Christopher Westin
Nature: Fanatic
Demeanor: Machine
Tradition: Euthanatos (Chakravanti assassin, being groomed to be a member of the Chalice)
Avatar Essence: Dynamic
HITMark Kills: 1
Headshot Count: 4
- 1 v. Tom Oneeagle
- 1 v. Donald Ingram
- 1 v. That Nameless Security Guard
- 1 v. Boss Sasaki
Instant Death Headshot Count: 2
Jumping on Metaphorical Grenades Count: 1
Sleeper Lives Saved: 2
Attributes
Attributes (7/5/3)-Physical/Mental/Social
Physical
Strength 3
Dexterity 5
- Quality: Steady Hands
Stamina 4
- Quality: Tireless
Mental
Perception 3
Intelligence 3
Wits 4
- Quality: Calm under Fire
Social
Charisma 2
Manipulation 4
- Quality: Likable
Appearance 3
Abilities
Abilities (13/9/5)
Skills
Skills (9 + 1) (2 freebies)
Firearms 4
- Specialty: Pistols
Stealth 4
- Specialty: Assassination
Meditation 1
Melee 2
Acrobatics 1
Drive 1
Talents
Talents (13)
Alertness 3
Athletics 2
Awareness 2
Brawl 2
Dodge 4
- Specialty: Gunfire
Instruction 2
Intuition 1
Expression 1
Knowledges
Knowledges (5)
Computers 4
- Specialty: Security
Law Enforcement 1
Linguistics 3 (English, Chinese, Greek, Japanese, Arabic)
Investigation 2
Enigmas 1
Medicine 2
Backgrounds
Backgrounds (7)
Atman (Avatar) 4
Resources 1-Well he technically lives on disability pay. Yay for disability fraud.
Mentor 2-His mentor, Dimitri Sotiris, is trying to groom him to take a place in the Golden Chalice-perhaps he wishes to retire, or perhaps just believes that his student has the "right stuff". As a senior member of the Omega branch of the Chalice, Soltiris is a well-respected Euthanatoi.
Magick
Spheres (5 + 1 entropy)
Tamas (Entropy) 3 (favored)
Prana (Life) 3
Teias (Forces) 2
Arete: 4
Things to Track
Willpower: 10 (4 freebies)
Temporary Willpower: 9
Health Levels: -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated
- Current Damage: 1 aggravated HL (at -0)
Quintessence: 2/4
Paradox: 1
Miscellaneous
Paradigm: Fated by his destiny and the gods to be a weapon, the gods also give him some small measure of their power. By channeling it through mantras, whether spoken or etched or sometimes just thought, he can harness this to give the Good Death to those who need it.
Freebie Points Spent/Available 16/16
Equipment
- Armor: Concealed Vest (2d soak, -0 penalty)
- Armor Vest (4d soak, -1 penalty)
- Weapons:
- X-6 SMG (Difficulty 6, 30 round magazine, 6L damage, Rate 5, Range 75, 1 point of recoil compensation, Conceal T?)
- Mjolnir (10 round magazine, 10L damage, Rate 1, Range 50, minimum strength 4/3 with stock, Conceal T?)
- Red Dot Sight (+3d for first turn of aiming instead of +1d), Folding Stock (-1 str requirement)
- X-5 Revolver Variant (8 round magazine, 6L damage, rate 3, range 40)
- Ammunition: 3 additional 30 round magazines (2 normal, 1 flechette) for the X-6, 7 rounds for the Mjolnir.
Merits
Merits: (1 pt)
Prestigious Mentor (1 pt)-A member of the Golden Chalice? That's pretty hardcore.
Flaws
Flaws: (+1 pt)
Nightmares (+1 pt)-If you've seen some of the things I've seen, done some of the things I've had to do-there's a reason I fight. Nobody should have to deal with what I've dealt with.
XP and Background
XP: 119 + 1 for instruction + 5 for Life (108 spent)
- Perception 2: -4 XP
- Strength 2: -4 XP
- Strength 3: -8 XP
- Charisma 2: -4 XP
- Melee 2: -2 XP
- Instruction 2: -2 XP
- Awareness 2: -2 XP
- Investigation 2: -1 XP
- Medicine 1: -2 XP
- (1 XP discount due to Mentor)
- Medicine 2: -1 XP
- Appearance 2: -2 XP
- (2 XP discount due to Life 3)
- Perception 3: -8 XP
- Forces 1: -9 XP
- (1 XP discount due to Mentor)
- Forces 2: -7 XP
- (1 XP discount due to Mentor)
- Computers 2: -1 XP
- Computers 3: -2 XP
- Computers 4: -2 XP
- (1 XP discount due to Mentor)
- Stealth 4: -6 XP
- Law Enforcement 1: -3 XP
- Arete 4: -24 XP
- Intuition 1: -3 XP
- Linguistics 3: -1 XP
- (1 XP discount due to Mentor)
- Dodge 4: -3 XP
- (3 XP discount due to Grimoire)
- Appearance 3: -4 XP
- (4 XP discount due to Life 3)
- Drive 1: -3 XP
XP History
74 + 1 for instruction +5 for Life
- Suicide Mission on BIOCC: 10 XP (84 + 1I + 5L)
- Vacation in Cuba: 6 XP (90 + 1I + 5L)
- Paging John Kerrin (guest starring the Nephandi): 5 XP (95 + 1I + 5L)
- Man proposes, IxBot disposes: 3 XP (98 + 1I + 5L)
- The debut of Captain Cavitation: 6 XP (104 + 1I + 5L)
- SF0 Initiation: 5 XP (109 + 1I + 5L)
- SF0: Life on the Streets 1: 6 XP (115 + 1I + 5L)
- Robots, Aliens, Strike Force Zero: 4 XP (119 + 1I + 5L)
Background
Background: Chris joined the military to see the world and be all he could be, trying to find his purpose in life. However, that ended up... not quite working out for him when he ended up being grievously wounded from a training accident. He drifted in a coma for months before he was awakened, with a strange, strange person standing near him, offering him a new life, a second chance, and a goal that he could believe in, rather than drifting aimlessly trying to find something to live for. They healed his body, slowly, for it was not his time to die yet. His Mentor believed that if he could make it in sleeper society, attempt to join the elite of the elite-even if his career prospects were cut short by hitting a tree at terminal velocity-he could take his mentor's place in the Golden Chalice.
Lessons Learned
- There are times when one's cover must be risked, and times when risking it is for naught. Differentiate between those times.
- Learn how to be a person again.
- Learn more about the enemy. You cannot always rely on others for intelligence.
- Proper planning can avert impossible situations.
- Don't attack just because you can.
- Don't let the Fallen catch you at a disadvantage.
- Killing is never to be done lightly, as necessary as it is sometimes.
- In a Construct, it is far better to rely on mundane skill than magickal power.
- You are expendable and it doesn't matter, the problems have to be fixed.
- The common man needs help and some people really need to die.
- Sacrifice is self-sacrifice, not the sacrifice of others.
- One cannot let one's own driving goal consume them, lest they become a monster.
- Don't fixate on one idea to solve a problem.
- Brook no personal weakness.