Difference between revisions of "Talk:Crystal Ambition"

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=== Esper Knights ===
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==== Esper Knights ====
 
Masters of material projection, these channelers create magitech servants to fight for them, to support them, or to carry them into battle.Esper Knights’ conjured creatures are build with a series of traits, similar to how Mutants are built. Each Knight creates one summoned being, or eidolon, but they may have several ‘modes’ or Forms it can transform into. More experienced Knights have stronger Eidolons, who in turn have more Forms. Forms are often distinct in capacity, allowing an Eidolon tactical flexibility around a core body of traits.  
 
Masters of material projection, these channelers create magitech servants to fight for them, to support them, or to carry them into battle.Esper Knights’ conjured creatures are build with a series of traits, similar to how Mutants are built. Each Knight creates one summoned being, or eidolon, but they may have several ‘modes’ or Forms it can transform into. More experienced Knights have stronger Eidolons, who in turn have more Forms. Forms are often distinct in capacity, allowing an Eidolon tactical flexibility around a core body of traits.  
  
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::Cost: 6 materia, or 4 blue materia
 
::Cost: 6 materia, or 4 blue materia
  
=== Monster Knights ===  
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==== Monster Knights ====
 
These warriors rely on their protean flesh in combat, manifesting strange and horrifying biotech devices from their materia-saturated flesh. A Monster Knight is built much in the same way as an Esper Knight’s eidolons are built, except that these traits apply to the Knight itself, not some conjured creature.  
 
These warriors rely on their protean flesh in combat, manifesting strange and horrifying biotech devices from their materia-saturated flesh. A Monster Knight is built much in the same way as an Esper Knight’s eidolons are built, except that these traits apply to the Knight itself, not some conjured creature.  
  

Revision as of 17:45, 6 May 2010

Aspect Soldier

An Aspect Soldier are the superweapons of the world. Soldiers imbuned with Crystals directly into their bodies, they are superhuman entities capable of amazing feats. They are used as Special Forces and Elite shock troops.
Training Cost: ??? Wealth, ?? Materia
Upkeep Cost: ??

Discipline

Artillery Knight

Artillery Knights have a basic repetoire of abilities, further focused by materia.

Black Type

This magic ranges from personal fireballs to lightning strikes, it is offensive magic that focuses on attacking the enemy.
Cost: 6 Materia, or 4 Black Materia

White Type

Curative, defensive and support, White Types focus on supporting their accompanying armies and allies.
Cost: 6 Materia, or 4 Black Materia

Mystic Type

These focus on using their magical abilities to support themselves as classical melee warriors, wading into battle with huge swords or axes that can cleave tanks in half.
Cost: 6 Materia, or 4 Black Materia

Avatar Knight

All Aspects have an Avatar, the physical manifestation of their crystal. Avatar Knights take this further, focusing it into intricate technomagical equipment, featuring advanced power armour and an array of weaponry, the higher level Aspects equip themselves virtually in battlesuits, wielding incredible forces of destruction.

Infiltrator Type

Focusing their avatar into a advanced technomagic stealth suit, this type are stealthy, nimble and deadly.
Cost: 6 Materia, or 4 Red Materia

Vanguard Type

Decked out in technomagical gear, including power armour and armed with an array of materialised weaponry, this type rule the battlefield.
Cost: 6 Materia, or 4 Red Materia

Assault Type

A supportive type, these aspects provide sheer firepower, focusing on attacking heavier equipment and vehicles.
Cost: 6 Materia, or 4 Red Materia


Esper Knights

Masters of material projection, these channelers create magitech servants to fight for them, to support them, or to carry them into battle.Esper Knights’ conjured creatures are build with a series of traits, similar to how Mutants are built. Each Knight creates one summoned being, or eidolon, but they may have several ‘modes’ or Forms it can transform into. More experienced Knights have stronger Eidolons, who in turn have more Forms. Forms are often distinct in capacity, allowing an Eidolon tactical flexibility around a core body of traits.

If an Eidolon is killed, the trauma to the Knight is considerable, but the entity can be resummoned after its conjuror’s energies have replenished. With a tremendous effort of will, a Knight can even ‘resurrect’ their Eidolon mid-battle, though this is extremely dangerous, especially for inexperienced Knights.

Uses Mutations from the Beast list, as well as some unique traits (possibly)
Can manifest 1 Form at 1st level, increased at increments (TBD)
Cost: 6 materia, or 4 blue materia

Monster Knights

These warriors rely on their protean flesh in combat, manifesting strange and horrifying biotech devices from their materia-saturated flesh. A Monster Knight is built much in the same way as an Esper Knight’s eidolons are built, except that these traits apply to the Knight itself, not some conjured creature.

Unlike Eidolons, Monster Knights manifest individual Mutations in any combination they want, depending on situation. Many are extremely resilient and have natural healing factors (if only because their flesh folds and rearranges itself to seal the wounds), but have a higher risk of mental problems due to their literally constant-shifting worldview.

Uses Mutations from the Beast list, as well as some unique traits (possibly)
Can manifest individual mutations for energy cost (TBD)
Cost: 6 materia, or 4 green materia