Alexandra Solaimani: Difference between revisions
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===Description=== | ===Description=== | ||
Alexandra is a feisty British-Lebanese mage, who appears as a petite young woman in her mid 20's. Unremarkable in looks ('cute' rather than 'pretty') most comment on her bubbly personality first, and the sense of pure confidence she exudes. When she was growing up the youngest daughter of a poor refugee family in London, she listened to her grandfather's tales of forgotten mysteries, which eventually lead her to one of the the gateway mystical cults of the Order of Hermes. An indifferent mage, she fancies herself quite the adventurer, and uses her mystickal powers to go on grand adventures for House Shaea, bringing back artifacts and scrolls for study by the more fuddy-duddy, stay at home librarian types. | Alexandra is a feisty British-Lebanese mage, who appears as a petite young woman in her mid 20's. Unremarkable in looks ('cute' rather than 'pretty') most comment on her bubbly personality first, and the sense of pure confidence she exudes. When she was growing up the youngest daughter of a poor refugee family in London, she listened to her grandfather's tales of forgotten mysteries, which eventually lead her to one of the the gateway mystical cults of the Order of Hermes. An indifferent mage, she fancies herself quite the adventurer, and uses her mystickal powers to go on grand adventures for House Shaea, bringing back artifacts and scrolls for study by the more fuddy-duddy, stay at home librarian types. | ||
''[[Mage: The Ascension|Back]]'' | |||
[[Category:Mage_NPCS]] |
Revision as of 08:08, 2 May 2010
Vital Statistics
Craft Name: Alexandra Solaimani
Shadow Name:
Tradition: Order of Hermes
Avatar: Dynamic
Demeanor: Bon Vivant (Joie de vivre/Hedonism)
Nature: Avant-Garde (Foresight/Pride)
Arete: 3
Willpower: 10/10
Quint: 5
Paradox: 0
Chantry: Pharos of Abkazia
Attributes
- Physical
- Strength: 3
- Dexterity: 4 (Quick Hands)
- Stamina: 3
- Social
- Charisma: 4 (Enchanting)
- Manipulation: 1
- Appearance: 2
- Mental
- Perception: 3
- Intelligence: 2
- Wits: 4 (Escape routes!)
Abilities
- Talents
- Alertness: 4 (Traps)
- Athletics: 3
- Awareness: 2
- Brawl: 2
- Dodge: 2
- Intuition: 2
- Streetwise: 2
- Subterfuge: 1
- Alertness: 4 (Traps)
- Skills
- Pilot: 1
- Drive: 2
- Firearms: 3
- Meditation: 1
- Melee: 4 (Whip)
- Stealth: 2
- Survival: 1
- Pilot: 1
- Knowledges
- Cosmology: 1
- Enochian: 2
- Enigmas: 1
- Lore (Lost Treasures): 1
- Linguistics: 4 (Ancient Languages: English, Arabic, Latin, Ancient Greek, Ancient Eqyptian. . .)
- Occult: 1
- Cosmology: 1
Backgrounds
- Avatar: 2
- Talisman(s): 12
- Legend (Tomb Raider): 3
Ars Hermetici
Ars Animae (The Refining Fire): 0
Ars Conjunctionis (Similitude): 0
Ars Essentiae (The Gateway): 2
Ars Fati (Venom): 1
Ars Manium (The Pharaoh's Army): 1
Ars Materiae (Clay): 0
Ars Mentis (The Watcher): 0
Ars Temporia (All Men Know): 0
Ars Vis (the South): 2
Foci
Enochian, first order goetic spells, enchanted weapons
Merits and Flaws
- Daredevil (-3pts): Roll three extra dice and ignore one '1' on dangerous rolls of difficulty 8 or more
- Lucky (-4pts): Three non-magical rerolls per story.
- Phobia (+2pts): Snakes
- Vengeful (+2pts): "I'm going to find that slimy no-good treacherous double-dealing Void Engineer bastard who stole the Shield of Honorious from me and make him pay if it's the last thing I do!"
Magickal and Mundane Equipment
- Whip Diff 6 Str+1 (Can Grapple, +1 diff) (Destinys Price 119)
- Gun Device, Diff 7, 8 Damage die.
Description
Alexandra is a feisty British-Lebanese mage, who appears as a petite young woman in her mid 20's. Unremarkable in looks ('cute' rather than 'pretty') most comment on her bubbly personality first, and the sense of pure confidence she exudes. When she was growing up the youngest daughter of a poor refugee family in London, she listened to her grandfather's tales of forgotten mysteries, which eventually lead her to one of the the gateway mystical cults of the Order of Hermes. An indifferent mage, she fancies herself quite the adventurer, and uses her mystickal powers to go on grand adventures for House Shaea, bringing back artifacts and scrolls for study by the more fuddy-duddy, stay at home librarian types.