Singular Blade of Hope: Difference between revisions
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:: Light-Intensification Filters (no penalties from darkness) | :: Light-Intensification Filters (no penalties from darkness) | ||
:: Motion-Tracking Targeting Glance (Aim dice become successes, no penalty for called shots when firing from surprise/aiming) | :: Motion-Tracking Targeting Glance (Aim dice become successes, no penalty for called shots when firing from surprise/aiming) | ||
:: Thermal Vision (can see body heat, -2d penalty to attack or notice objects close to surrounding temperature, | :: Thermal Vision (can see body heat, -2d penalty to attack or notice objects close to surrounding temperature when active, gives situational perception bonuses) | ||
:4th Appearance Augmentation [1m] (+1 Appearance) | :4th Appearance Augmentation [1m] (+1 Appearance) | ||
Revision as of 14:10, 15 April 2010
Name: Singular Blade of Hope
Concept: His Robotness's Secret Service
Caste: Adamant
- Anima: A stained-glass mural of the wonders of Autochthon
- Anima Effect: Witnesses must pay (Essence) Willpower to remember the Alchemical was there.
Appearance: A beautiful young woman hewn of finest crystal, with translucent skin that reveals glittering crystal plates just under its surface.
Motivation: Return the Great Maker to Creation
Attributes
Caste Attributes: Strength, Appearance, Perception (8)
Favored Attributes: Dexterity, Stamina, Wits (6)
Misc. Attributes: Charisma, Manipulation, Intelligence (4)
+1 Additional dot to caste or favored
Physical Attributes
- Strength 4
- Dexterity 5+2 (7)
- Stamina 3+2 (5)
Mental Attributes
- Perception 4+1 (5)
- Intelligence 3
- Wits 3
Social Attributes
- Charisma 2
- Manipulation 2
- Appearance 5+1 (6)
Abilities
25 Ability Dots
Combat
- Archery 4
- Martial Arts 4
Defensive
- Dodge 3
- Integrity 2
- Resistance 3
Crafts
- Craft (Fire) 2
Sneaky
- Athletics 2
- Awareness 3
- Larceny 1
- Stealth 3
- Survival 1
Social
- Performance 1
Investigative
- Lore 2
- Linguistics 2 (Old Realm, Autochthonic, some other language)
Charms
Dedicated Slots
10 Dedicated Slots
- 5th Dexterity Augmentation [1m] (cost 3m to add +1 to Dexterity for 1 scene, limit [Dexterity], first activation costs 1 wp)
- 4th Dexterity Augmentation [1m] x 2 [+2 Dexterity]
- 4th Stamina Augmentation [1m] x 2 [+2 Stamina]
- Optical Shroud [2m] (cost 3m, Indefinite duration, immune to sight detection, -[Appearance] external penalty to detect via smell/sound)
- Dynamic Cloaking Module x 4 (may move up to 5m/tick without detectability)
- Sense-Countering Upgrades (can no longer be automatically pierced by superhuman hearing)
- Aura-Dampening Component (essence spent on stealth and disguise do not count for anima flare, can do the same for any charm with 1m surcharge)
- Fourth Perception Augmentation [1m] [+1 Perception]
- Hidden Assembly Conclave [1m] (1m, 1wp to enhance others with effects of Optical Shroud)
- Alloyed Reinforcement of Flesh (is only taken down to last -4 level by first killing/incapacitating attack)
General Slots
4 General Slots
- Manifold Transhuman Implants [1m] (8 mutation points)
- 2 pts: Thick Skin (+2L/2B Soak) [stained-glass and crystal plates barely visible under the skin]
- 2 pts: Inexhaustible (never suffers fatigue)
- 1 pt: Enhanced Sense (Sight) [+2 to Awareness for sight]
- 1 pt: Enhanced Sense (Hearing) [+2 to Awareness for hearing]
- 1 pt: Gazelle's Pace (+4 to dexterity for combat movement, +4 to strength for jumping distances)
- 1 pt: Changing Coloration (can change skin color and markings at will)
- Essence Irradiation Corona (2m cost to turn 1 post-soak damage die into successes, 10s count twice)
- Field Stabilization Fins (+3 raw damage)
- Optical Enhancement [2m]
- Flash Shutters (Cannot be blinded)
- Light-Intensification Filters (no penalties from darkness)
- Motion-Tracking Targeting Glance (Aim dice become successes, no penalty for called shots when firing from surprise/aiming)
- Thermal Vision (can see body heat, -2d penalty to attack or notice objects close to surrounding temperature when active, gives situational perception bonuses)
- 4th Appearance Augmentation [1m] (+1 Appearance)
On Retainder
- Accelerated Response System (Dodge) [1m] (2m to cancel all Dodge DV penalties)
- Precalculated Evasion System [1m] (4m perfect defense against non-undodgeable attacks)
- Flaw of Invulnerability: Alchemical Compassion (can only be invoked while leading or protecting mortals)
- Industrial Survival Frame [1m] (6m cost, 2m for subsequent activations)
- Crystal-protects against environmental damage from "natural"/mineral sources (i.e. rocks, landslides, bonestorms, thorny-plants) as well as acting as Integrity-Protecting Prana.
On Order (XP Not Spent)
- Essence Shield Projector [3m] (4m Indefinite, 20B/15L/10A Hardness, first attack that breaches Hardness does no damage)
- Motonic Stabilizer Fields (reduced cost, is Indefinite)
Virtues
- Compassion 3
- Intimacy: Protecting Autochthonian Society (Duty)
- Intimacy: Assist Mortals (Sympathy)
- Intimacy: The Divine Ministers (Devotion)
- Intimacy: Spiralling Lao (Love)
- Conviction 4
- Temperance 2
- Valor 2
- Willpower 8
- Clarity 0
Essence
Essence 3 (3 extra -2 HLs)
Personal Essence 17 (6)
- Installation Costs 11
Peripheral Essence 47 (37)
- Attunement Costs: 10
Attacks
- Onslaught Crossbow: Speed 5, Accuracy 15, Damage 12L (Piercing) + Arrow Type, Rate 4, Range 300
- Exceptional War Fans: Speed 5, Accuracy 15, Damage 6L (7L with armor), Parry DV 7, Rate 5 ea.
- Punch: Speed 5, Accuracy 13, Damage 4B (5B with armor), Parry DV 7, Rate 5
- Kick: Speed 5, Accuracy 12, Damage 7B (8B with armor), Parry DV 4, Rate 4
- Clinch: Speed 6, Accuracy 12, Damage 4B (5B with armor)
Defenses
Health Levels & Soak
- Soak: 8B/5L/0A
- Health Levels: -0 x 1/-1 x 2/-2 x 5/-4 x 1/Incapacitated
Permanent Willpower: 8
- Temporary Willpower: 8
Dodge DV
- 8
Dodge MDV
- 8
Parry MDV
- 2
Equipment
- Perfect Knife
- Exceptional War Fan
- Other sneaky stuff
- Synthetic Leather Buff Jacket (+5B/4L/4A soak)
Backgrounds and Merits
10 Background + Mentor 3
- Mentor 4
- Artifact 5 (15 artifact dots)
- Adamant Onslaught Crossbow (-3) [Attune 6]
- Adamant MM effect: Deals Piercing (or -4 soak if already piercing)
- Scrying Apparatus (Level 2 Elemental Core) (-2)
- Currently powering Onslaught Crossbow, can detach and pay 3m to see any unwarded location (Essence x 10 meters) away
- Adamant Hearthstone Bracers (-2) [Attune 4]
- +1 Accuracy, +2 Rate to weapons.
- Adamant Trinket of Dignified Conduct (-2) [Attune 2]
- +2 Appearance for a scene for 2m, +1 Dodge MDV
- Adamant Onslaught Crossbow (-3) [Attune 6]
- Eidolon 2
- Use to simulate human interaction twice/story
- 3 Background points exchanged for 3 Retainder charms
Currently Unused Artifacts
- Flaw Scanner (-1) [not in use]
- +1d to all craft rolls made to repair flaws as long as 5 actions are taken, costs 1 wp/2m to use.
- Precision Goggles (-2) [Attune 1, not in use]
- +3d to all Craft rolls, spend 3m to gain another 1d to Craft (Magitech) rolls and reduce Repair rating by 1.
- Yoroi Rapid-Response Armor (-3) [Attune 6, not in use]
- Soak 8B/7L/7A, Hardness 3B/3L/3A
- +2 to Awareness
- +3m/tick to Move actions, +6m/tick to Dash actions
- +1 strength to feats of strength & damage
- +2 to stealth (+3 when stationary)
- Flaw Scanner (-1) [not in use]
Merits
- Wolf's Pace (+2 Dexterity for movement, +2 Strength for jumping)
- Scales (body covered entirely in multicolored crystal shards) (+1B/1L soak, +1 survival,)
BP Expenditure
15 Bonus Points
- -1 for 1 submodule
- -3 for Wits 3
- -2 for Willpower 8
- -3 for Strength 4
- -6 for extra Charms
XP Expenditure
88/88 XP spent/total
- -18 XP for Essence 3
- -24 XP for 6x Dedicated Charm Slots
- -3 XP for Submodule: Field Stabilization Fins
- -4 XP for 4x Submodule: Dynamic Cloaking Module
- -3 XP for Valor 2
- -3 XP for Temperance 2
- -6 XP for Archery 4
- -3 XP for Larceny 1
- -3 XP for Mentor 4
- -2 XP for Integrity 2
- -2 XP for Craft (Fire) 2
- -3 XP for Performance 1
- -2 XP for Athletics 2
- -6 XP for Martial Arts 4
- -4 XP for 2 mutation points
- -2 XP for Submodule: Flash Shutters
- -4 XP for Submodule: Light-Intensification Filters