Ars Hermetici Durus: Difference between revisions
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===Paradigm=== | ===Paradigm=== | ||
====Ars Mentis==== | |||
The Watcher. The Mens is the '''Word''' which of the Idea, or Eidos which is the ''Form'', that encompasses the Mind as we know it; it is the reflection of the First Thousand as broken down into Ourselves and represent a mirror of the Mystery of the Avatar. Because of the universality of The Good and the First Thought by knowing the Mens one knows others. She who has the mastery of the Mens has mastery over others and oneself. | The Watcher. The Mens is the '''Word''' which of the Idea, or Eidos which is the ''Form'', that encompasses the Mind as we know it; it is the reflection of the First Thousand as broken down into Ourselves and represent a mirror of the Mystery of the Avatar. Because of the universality of The Good and the First Thought by knowing the Mens one knows others. She who has the mastery of the Mens has mastery over others and oneself. | ||
'''Instruments of The Magician''' | '''Instruments of The Magician''' <br> | ||
My Will Be Done! Commandment of the Order; the Magus enforces her Will upon the Mens in order exact a result of her making. Inside the Fabled Sword lays the True Name of the Magus carved in Enochian Rune of Silver and Brass interlaced between the Fourteen Keys. Through ''Goetia'' the Magus wields the Fabled Sword in order to achieve the charms of magick. Often a Pentagram shall act as the Key to the Work. | |||
:'''The Digital Web/Astral Projection''' | :'''The Digital Web/Astral Projection''' | ||
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:'''The Parapet of the Mind''' | :'''The Parapet of the Mind''' | ||
::By Mastering and controlling the Dreamscape of the Mind the Magus that wishes to influence the Mind of a hostile or unwilling target must ensure that the defences and resistance of the target are bypassed, weakened, or simply overcome lead the attempt results in failure. Using their Dreamscapes the Magus can condition them to obey for certain reasons or upon certain actions or command. Memory manipulation is often employed in this subtle attack - while one can simply overpower the target's resistance if they are aware of the assault the difficulty of such a effort is increased while if one is "programed" through the medium of a Dreamscape the difficulty is much less and the methods available much greater. The Magus simply creates a Dreamscape to use as the basis of her control; either by bringing the target into a new one or modifying the existing one. | ::By Mastering and controlling the Dreamscape of the Mind the Magus that wishes to influence the Mind of a hostile or unwilling target must ensure that the defences and resistance of the target are bypassed, weakened, or simply overcome lead the attempt results in failure. Using their Dreamscapes the Magus can condition them to obey for certain reasons or upon certain actions or command. Memory manipulation is often employed in this subtle attack - while one can simply overpower the target's resistance if they are aware of the assault the difficulty of such a effort is increased while if one is "programed" through the medium of a Dreamscape the difficulty is much less and the methods available much greater. The Magus simply creates a Dreamscape to use as the basis of her control; either by bringing the target into a new one or modifying the existing one. | ||
====Ars Animae==== | |||
:This third I will bring into the fire; I will refine them like silver and test them like gold. | |||
::'''Zechariah 13:9 (New International Version)''' | |||
The Magician strives to reach Noesis. The place of Pure Thought above Reason. As one brings the impure and stains within the spirit to light one siezes them and in the flames of The Refining Fire burns away the straw and hay to leave only the gold and silver. The flesh is no more a barrier to the Magus then Mastery over the Mens. | |||
'''Instruments of The Magician''' <br> | |||
Through ''Theurgia'' the Magus brings a Godform, or rather the Eidos or Archtype, or a Spirit, god, or Angel into Union and Sympathy with herself by either, or together, the Invocation of the Archon directly or by algining herself in aspects to it to complete her Work. There is no trade and no pacts; the Magus shall Command and her victory will by the victory over the Archon as is the test of the Magus. One that cannot overcome the Archon, a Ruler, shall not complete the Work. After the Work is done and the Magus is Complete she realizes that the Archons are within as they reflect the Avatar just as the Avatar reflects the Art. The Magus shall use the Pentagram of Enoch to Channel the Refining Fire to purfiy the flesh within herself. She shall command Azrael, the Angel of Death, and with its ''Word'' command the one before her to death. She shall draw upon the numbers of Three and Eleven and the Boundless Sea (the Water of Life). | |||
====Ars Essentiae==== | |||
'''Instruments of The Magician''' <br> | |||
===Rotes=== | ===Rotes=== |
Revision as of 01:39, 12 April 2010
Paradigm
Ars Mentis
The Watcher. The Mens is the Word which of the Idea, or Eidos which is the Form, that encompasses the Mind as we know it; it is the reflection of the First Thousand as broken down into Ourselves and represent a mirror of the Mystery of the Avatar. Because of the universality of The Good and the First Thought by knowing the Mens one knows others. She who has the mastery of the Mens has mastery over others and oneself.
Instruments of The Magician
My Will Be Done! Commandment of the Order; the Magus enforces her Will upon the Mens in order exact a result of her making. Inside the Fabled Sword lays the True Name of the Magus carved in Enochian Rune of Silver and Brass interlaced between the Fourteen Keys. Through Goetia the Magus wields the Fabled Sword in order to achieve the charms of magick. Often a Pentagram shall act as the Key to the Work.
- The Digital Web/Astral Projection
- All minds come from the first thought. The Digital Web is just a place where they come closer together, unbound by the material world. To enter this place the Magus just passes through the right doors. She's going to unlatch her mind from her body and no longer bound by the flesh and so simply enter the door that's in plain sight... if you know how to look for it.
- Dreamscapes of the Mind
- Every living thing Dreams. Some dreams are greater or less then others; it has been asked if we are merely part of the Dreams of the Umbrood. Through the Dream one has access to the mind while weak and open to influence by those with the correct magickal understanding or the charms of the Umbrood.
- The Parapet of the Mind
- By Mastering and controlling the Dreamscape of the Mind the Magus that wishes to influence the Mind of a hostile or unwilling target must ensure that the defences and resistance of the target are bypassed, weakened, or simply overcome lead the attempt results in failure. Using their Dreamscapes the Magus can condition them to obey for certain reasons or upon certain actions or command. Memory manipulation is often employed in this subtle attack - while one can simply overpower the target's resistance if they are aware of the assault the difficulty of such a effort is increased while if one is "programed" through the medium of a Dreamscape the difficulty is much less and the methods available much greater. The Magus simply creates a Dreamscape to use as the basis of her control; either by bringing the target into a new one or modifying the existing one.
Ars Animae
- This third I will bring into the fire; I will refine them like silver and test them like gold.
- Zechariah 13:9 (New International Version)
The Magician strives to reach Noesis. The place of Pure Thought above Reason. As one brings the impure and stains within the spirit to light one siezes them and in the flames of The Refining Fire burns away the straw and hay to leave only the gold and silver. The flesh is no more a barrier to the Magus then Mastery over the Mens.
Instruments of The Magician
Through Theurgia the Magus brings a Godform, or rather the Eidos or Archtype, or a Spirit, god, or Angel into Union and Sympathy with herself by either, or together, the Invocation of the Archon directly or by algining herself in aspects to it to complete her Work. There is no trade and no pacts; the Magus shall Command and her victory will by the victory over the Archon as is the test of the Magus. One that cannot overcome the Archon, a Ruler, shall not complete the Work. After the Work is done and the Magus is Complete she realizes that the Archons are within as they reflect the Avatar just as the Avatar reflects the Art. The Magus shall use the Pentagram of Enoch to Channel the Refining Fire to purfiy the flesh within herself. She shall command Azrael, the Angel of Death, and with its Word command the one before her to death. She shall draw upon the numbers of Three and Eleven and the Boundless Sea (the Water of Life).
Ars Essentiae
Instruments of The Magician
Rotes
When someone stands in the light but does not give it out, then a shadow is created.
Break Upon My Will(Ars Mentis 3)
- Taking the Sword Form of Truth and bringing the blade past the flesh and bone of the target directly to its mind, and soul, Cara forces it to accept her will.
Cutting to the Truth
- Drawing a pentagram on a flat surface with chalk, one also must inscribe carefully planned arrangement of Enochian runes to focus the Refining Fire in conjunction with Ars Mentis, through the focus of Nothung, to search for the Mentis imprints of the feral hunger of the massassa and any unnatural life patterns; or rather the lack of a normal pattern associated with a mind. One then uses Nothung, by inserting it in the center of the pentagram with a vigorous thrust, to "cut" through false receptions and ego to the truth.
Can't Hit Me
- Cara uses Ars Mentis and Ars Essentiae to make it harder for enemies to target her. Mentis to make them not mentally register her correctly, and Essentiae to support that by fiddling with light.
Azrael's Dictation
- The Magi commands the obedience of Azrael, the Angel of Death, and stretches out a finger towards her opponents and with the Word upon her lips causes them to die.