Ars Hermetici Durus: Difference between revisions
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::All minds come from the first thought. The internet is just a place where they come closer together, unbound by the material world. To enter this place you just pass through the right doors. She's going to unlatch her mind from her body and no longer bound by the flesh she'll simply enter the door that's in plain sight... if you know how to look for it. | ::All minds come from the first thought. The internet is just a place where they come closer together, unbound by the material world. To enter this place you just pass through the right doors. She's going to unlatch her mind from her body and no longer bound by the flesh she'll simply enter the door that's in plain sight... if you know how to look for it. | ||
:'''Dreamscapes of the Mind''' | :'''Dreamscapes of the Mind''' | ||
::Every living thing Dreams. Some dreams are greater or less then others; it has been asked if we are merely part of the Dreams of the Umbrood. Through the Dream one has access to the mind while weak and open to influence by those with the correct magickal understanding or the charms of the Umbrood. | |||
:'''The Parapet of the Mind''' | :'''The Parapet of the Mind''' | ||
::By Mastering and controlling the Dreamscape of the Mind the Magus that wishes to influence the Mind of a hostile or unwilling target | ::By Mastering and controlling the Dreamscape of the Mind the Magus that wishes to influence the Mind of a hostile or unwilling target must ensure that the defences and resistance of the target are bypassed, weakened, or simply overcome lead the attempt results in failure. Using their Dreamscapes the Magus can condition them to obey for certain reasons or upon certain actions or command. Memory manipulation is often employed in this subtle attack - while one can simply overpower the target's resistance if they are aware of the assault the difficulty of such a effort is increased while if one is "programed" through the medium of a Dreamscape the difficulty is much less and the methods available much greater. The Magus simply creates a Dreamscape to use as the basis of her control; either be bringing the target into a new one or modifying the existing one. | ||
===Rotes=== | ===Rotes=== |
Revision as of 16:49, 11 April 2010
Paradigm
Ars Mentis
- The Digital Web/Astral Projection
- All minds come from the first thought. The internet is just a place where they come closer together, unbound by the material world. To enter this place you just pass through the right doors. She's going to unlatch her mind from her body and no longer bound by the flesh she'll simply enter the door that's in plain sight... if you know how to look for it.
- Dreamscapes of the Mind
- Every living thing Dreams. Some dreams are greater or less then others; it has been asked if we are merely part of the Dreams of the Umbrood. Through the Dream one has access to the mind while weak and open to influence by those with the correct magickal understanding or the charms of the Umbrood.
- The Parapet of the Mind
- By Mastering and controlling the Dreamscape of the Mind the Magus that wishes to influence the Mind of a hostile or unwilling target must ensure that the defences and resistance of the target are bypassed, weakened, or simply overcome lead the attempt results in failure. Using their Dreamscapes the Magus can condition them to obey for certain reasons or upon certain actions or command. Memory manipulation is often employed in this subtle attack - while one can simply overpower the target's resistance if they are aware of the assault the difficulty of such a effort is increased while if one is "programed" through the medium of a Dreamscape the difficulty is much less and the methods available much greater. The Magus simply creates a Dreamscape to use as the basis of her control; either be bringing the target into a new one or modifying the existing one.
Rotes
When someone stands in the light but does not give it out, then a shadow is created.
Break Upon My Will(Ars Mentis 3)
- Taking the Sword Form of Truth and bringing the blade past the flesh and bone of the target directly to its mind, and soul, Cara forces it to accept her will.
Cutting to the Truth
- Drawing a pentagram on a flat surface with chalk, one also must inscribe carefully planned arrangement of Enochian runes to focus the Refining Fire in conjunction with Ars Mentis, through the focus of Nothung, to search for the Mentis imprints of the feral hunger of the massassa and any unnatural life patterns; or rather the lack of a normal pattern associated with a mind. One then uses Nothung, by inserting it in the center of the pentagram with a vigorous thrust, to "cut" through false receptions and ego to the truth.
Can't Hit Me
- Cara uses Ars Mentis and Ars Essentiae to make it harder for enemies to target her. Mentis to make them not mentally register her correctly, and Essentiae to support that by fiddling with light.
Azrael's Dictation
- The Magi commands the obedience of Azrael, the Angel of Death, and stretches out a finger towards her opponents and with the Word upon her lips causes them to die.