Talk:Avicenna Fresnel: Difference between revisions

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: Charisma 5 (Kind)
: Charisma 5 (Kind)
: Mega-Charisma 3 (Dreadful Mien, Soothe)
: Mega-Charisma 3 (Dreadful Mien, Soothe)
:: Etiquette 3
:: Etiquette 4
: Manipulation 3
: Manipulation 3
: Mega-Manipulation 1 (Persuader)
: Mega-Manipulation 1 (Persuader)
: Appearance 5 (Elegant)
: Appearance 5 (Elegant)
: Mega-Appearance 3 (Natural Style, Appearance Alteration)
: Mega-Appearance 3 (Natural Style, Appearance Alteration)
:: Style 3 (+6 from M-App bonus)
:: Style 4 (+6 from M-App bonus)
::: Eufiber Attire + 3


=Backgrounds=
=Backgrounds=

Revision as of 01:02, 23 March 2010

FUTURE Avi!

Characteristics

Name: Avicenna Fresnel
Concept: Avatar of Correspondence
Power Paradigm: Grand Unified Theory
Nature: Caretaker

Movement: Running at 22m/round, Sprinting at 50m/round, Flight at 60 m/round

270 m/round flight movement
Quadruple all movement using EM

Attributes

Physical

Strength 4 (Precise)
Mega-Strength 1 (Lifter, Precision)
Might 3
Dexterity 6 (Swift)
Mega-Dexterity 4 (Enhanced Movement, Rapid Strike, Avian, Fast Tasks)
Athletics 4
Drive 1
Martial Arts 3
Stamina 6 (Untiring)
Mega-Stamina 4 (Adaptability, Hardbody, Regeneration, Resiliency x 2)
Endurance 4
Resistance 4

Mental

Perception 6 (Observant)
Mega-Perception 4 (EM Vision, Hyperenhanced Hearing, High end EM Scan, Quantum Attunement)
Awareness 5
Investigation 3
Intelligence 7 (Brilliant)
Mega-Intelligence 7 (Discerning Mind, Scientific Prodigy, Taint Resistance)
Academics 3
Science 5
Bioscience +3
Computers 3
Engineering 5 (Must I do everything myself?)
Quantum Engineering +3
Linguistics 5 (English, French, Chinese, Japanese, 2 Others)
Wits 6 (Poised)
Mega-Wits 3 (Enhanced Initiative, Multitasking, Quickness, Natural Empath)
Arts 3
Biz 2
Rapport 5

Social

Charisma 5 (Kind)
Mega-Charisma 3 (Dreadful Mien, Soothe)
Etiquette 4
Manipulation 3
Mega-Manipulation 1 (Persuader)
Appearance 5 (Elegant)
Mega-Appearance 3 (Natural Style, Appearance Alteration)
Style 4 (+6 from M-App bonus)
Eufiber Attire + 3

Backgrounds

Attunement 3
Node 4 (15 Q/turn)
Resources 5
Wealth Beyond Avarice
Gadgets 5
Eufiber 5
Sanctum 5
Sanctum Sanctorium


Nova Powers

Bodymorph (Energy) 3 [Permanent]

+1 difficulty to be hit, inflicts lethal damage w/melee attacks
Armor 2 (+6B/6L soak)
Absorption 1 [Energy Damage]

Co-Location (Clone) 2

Spatial Manipulation 7 (Extras: Reduced Quantum Cost, Extended Range, Armor Piercing)

Spatial Shockwave (Aeon Pulse!)
Ripple Shield (+16B/16L soak against all ranged attacks)
Quantum Tunnel (Warp)
Weakness: Incapable of being used in combat time
Spatial Compression (Hypermovement)
Askew

Relativity Mastery 5 (Extras: Reduced Quantum Cost, Extended Range, Homing)

Gravitokinesis
Gravitic Shield
Gravitational Field
Accelerate Time
Stop Time

Disrupt 3 (Extras: Burning, Extended Range)

Flight 5 [Permanent] (Extras: Interplanetary Flight)

Immolate [Destructive Spatial Interference] 2 (Extras: Aggravated)

Invulnerability 4 (Extras: Broad Category)

Physical Attacks 1
Energy Attacks 1
Mental Powers 1
Quantum Disruption 1

Psychic Link 3 (Extras: Multiple Links, Extended Range)

Quantum Authority 3

Quantum Intensification
Quantum Diffusion
Quantum Duplication

Spatial Shear [Disintegrate] 5 (Extras: Extended Range, Homing, Armor Piercing)

Time Travel 2

Time Warp (gateway to another time!)

Body Modifications

Dispersed Organs (L2)
Spines (lightning field!)
2 Extra HLs of each type

Depletables

Quantum 8

Taint 6
Temporary Taint 0/10
Quantum Pool 40/40

Willpower 7

Temporary Willpower 7

Merits

Flaws

Aberrations

6 total

Energy Emissions (small objects around her are repulsed or occasionally attracted)
Glow (spacetime ripples)
Anima Banner (accretion-disk!)
Altered Appearance (seems to blur into the background, semi-translucently)
Altered Voice (resonant, almost godlike)
Unearthly Beauty (you should feel bad for finding a sentient spatial anomaly attractive. Very bad.)

Quantum Powers

Bodymorph (Permanent)

+1 difficulty to be hit, inflicts lethal damage w/melee attacks
Armor 2 (+6B/6L soak)
Absorption 1 [Energy Damage] (6d + 4 pool, each success allows the Nova to subtract 1 HL of post-soak damage, every 2 HL absorbed this way become +1 strength)

Colocation (3Q)

Up to 10 Clones

Disrupt (costs 2 Q)

10d + 7 vs. Quantum + Node, successes reduce power rating by 1.

Flight (Permanent)

Maneuvering pool is 10d + 6 (10d + 3 for combat maneuvering)
Speed 270 m/turn, much faster in space

Immolate (costs 2 Q per 10 turns)

Damage: 12A, can add to melee strikes

Invulnerability

+6B/6L/6A soak, +6 success v. mental attack

Psychic Link (Permanent)

Infinite Range, up to 3 simultaneous links, +1 success v. mental attack per linked person (successful mental attack affects entire group)

Quantum Authority (6d + 1 pool)

Quantum Intensification (Lasts for 11 hours, gives 3 points/success, each point can become 1 Quantum, 1 power/enhancement/extra, 2 attributes, 5 abilities)
Quantum Reduction (each success dampens 3 levels of M-Atts, powers, or extras)
Quantum Duplication (first success copies Nova's signature, others allow copying of powers)

Relativity Mastery (costs 1 Q)

Gravitokinesis (d11 + 4 pool, lift 10,000 kg)
Gravitic Shield (+5/3 difficulty to be hit by physical ranged/melee attacks, +5B/L soak against physical ranged attacks)
Gravitational Field (d9 + 3 pool, each success warps gravity by up to +/- .5 G)
Accelerate Time (d9 + 3, range inf., each success is 1 extra action)
Stop Time (d12 + 5, range inf., resisted by willpower)

Spatial Manipulation (costs 1 Q)

Askew (10d + 1 vs. enemy willpower, net successes reduce enemy Dexterity or Perception by 1)
Ripple Shield (11d + 3 pool to deflect ranged attacks. Every success on roll is 4B/4L soak, 2 successes on roll becomes 1 success on redirection)
Spatial Shockwave-Accuracy 12d + 4 (cannot be dodged without the ability to get out of radius), Radius 150m, Damage 21B + [16]
Spatial Lance (Point Spatial Shockwave)-Accuracy 12d + 4, Range 450m/inf., Damage 14L + [16], -2 soak/success
Warp (Roll 12d + 12 for distance, 12d + 4 for accuracy)
Max. teleport distance of at least 2*10^11 km, x10 for every additional success on the 10d rolled.
Spatial Compression (4,500 km/h strategic movement, x42 to tactical movement)
Teleport (12d + 12 for distance, 12d + 4 for accuracy)
Max. teleport distance of at least 2*10^11 km, x10 for every additional success on the 10d rolled.
Invisibility [Bending light around herself] (11d + 11 v. enemy Per + Awareness to be detected, can be pierced by blindfighting/Quantum Attunement/etc.)

Spatial Shear (costs 4 Q)

Accuracy 11d + 4, ignores range penalties and first dodge success, Range inf., Damage 11A + [12], -2 soak/success

Time Travel (costs 5 Q)

Time Warp (9d + 7 pool, can send something back up to 200 years x 10 per success)
Time Bubble (9d + 7 pool, can send everything in a bubble back up to 200 years x 10 per success, range 100m, area 10m)

Enhancements

Adaptability: Survive any environment with no problems (always on, no cost)
Appearance Alteration: Spend 1Q to change appearance for 1 scene
Avian: +3 successes to flight rolls (not combat ones)
Discerning Mind: +9d to willpower rolls to resist mental influence (always on, no cost)
Dreadful Mien: Roll Charisma, each success subtracts 1 success from an incoming attack, negated if hostile action is taken, +1 difficulty per turn attacked, attacking target's friends allows WP roll to resist. 1Q/scene.
EM Vision: +3 to Perception for sight, see various spectra
Enhanced Initiative: +5 Initiative
Enhanced Movement: x5 to all movement rates, +2 to attack damage, 1Q/action, 3Q/scene.
Hardbody: Soak Aggravated w/natural Lethal
Fast Tasks: Spend 1Q to greatly increase speed of accomplishing tasks.
Lifter: Spend 1Q to double lifting capacity for a scene.
Multitasking: Roll Wits to activate, halve multiple action penalties. Costs 1Q/scene.
Natural Style: Doubled style bonus dice, cannot botch style rolls.
Persuader: +3/2/1 successes to persuade someone to do something harmless/embarrassing/deadly.
Precision: Can adjust post-soak damage downwards after damage is rolled.
Quantum Attunement: Spend 1Q to activate for an action, compensates for lack of other senses, can be used to detect Nova abilities/taint
Quickness: Spend 1Q for an extra (non-splittable) action, physical only.
Rapid Strike: +4 to melee damage
Regeneration: Heal up to 4 HL/turn for 1Q/HL.
Resiliency x 2: Double stamina/M-Stamina soak.
Scientific Prodigy: Roll Intelligence, add successes as dice to any science rolls
Soothe: Roll Charisma, each success negates 1 pt. of Taint for social interaction, spend WP to take hostile action or attempt to outroll Soothe
Taint Resistance: -5 Taint from Node background

Body Mods

Dispersed Organs: +2 difficulty to medicine rolls, immune to all called shots.
Extra HLs: Lots of them.
Spines: Clinches/Holds/Tackles deal lethal, deals attacker's damage back to him (up to 10L) when hit by brawl/MA attack.

Combat

Attacks

Askew-10d + 1 v. Willpower, net success reduce Dexterity or Perception by 1 each.
Disrupt-10d + 7 v. Quantum+Node, net successes reduce 1 power's dice pool by 1 per.
Spatial Shockwave-Accuracy 12d + 4 (cannot be dodged without the ability to get out of radius), Radius 150m, Damage 21B + [16], AP [cost 1Q]
Spatial Lance (Point Spatial Shockwave)-Accuracy 12d + 4, Range 450m/inf., Damage 14L + [16], AP [cost 1Q]
Spatial Shear-Accuracy 11d + 4, ignores range penalties and first dodge success, Range inf., Damage 11A + [12], AP [cost 4Q]
Strike-Accuracy 9d + 4, Damage 6L + [5] + Immolation Damage
Kick-Accuracy 9d + 3, Damage 8L + [5] + Immolation Damage

Defenses

Soak: 12B/6L/6A + 8B/4L/4A + 6B/6L + 6B/6L/6A + 5B/5L = 37B/27L/14A (42B/32L vs. physical projectile/melee attacks)

+1 Difficulty to be hit (bodymorph)
+5/+3 Difficulty to be hit by physical projectile/melee attacks (gravitic shield)
+4B/4L soak/success on ripple shield roll (ripple shield)

Miscellaneous Defenses: Willpower 7 (17 vs. social influence)

+6 successes versus psychic attacks

Quantum + Node 11

+6 successes versus quantum disruption

Health Levels

-0 (Bruised) x 5
-0 (Hurt) x 3
-0 (Injured) x 3
-0 (Wounded) x 3
-0 (Maimed) x 3
-0 (Crippled) x 3
Incapacitated x 3
Dead

XP

Lots

  • Even a fairly non-combat Nova can do some serious damage with the right powers.