Talk:Avicenna Fresnel: Difference between revisions
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=Quantum Powers= | =Quantum Powers= | ||
Spatial Manipulation (costs 1 Q | Bodymorph (Permanent) | ||
: Askew (10d vs. enemy willpower, net successes reduce enemy Dexterity or Perception by 1) | : +1 difficulty to be hit, inflicts lethal damage w/melee attacks | ||
: Ripple Shield (+ | : Armor 2 (+6B/6L soak) | ||
: Spatial Shockwave-Accuracy 12d (cannot be dodged without the ability to get out of radius), Radius 150m, Damage 21B + [16] | : Absorption 1 [Energy Damage] (6d + 4 pool, each success allows the Nova to subtract 1 HL of post-soak damage, every 2 HL absorbed this way become +1 strength) | ||
: Spatial Lance (Point Spatial Shockwave)-Accuracy 12d + | |||
Flight (Permanent) | |||
: Maneuvering pool is 10d + 6 (10d + 3 for combat maneuvering) | |||
: Speed 270 m/turn, much faster in space | |||
Immolate | |||
: Damage: 12A | |||
Invulnerability | |||
: +6B/6L/6A soak, +6 success v. mental attack | |||
Quantum Authority (6d + 1 pool) | |||
: Quantum Intensification (Lasts for 11 hours, gives 3 points/success, each point can become 1 Quantum, 1 power/enhancement/extra, 2 attributes, 5 abilities) | |||
: Quantum Reduction (each success dampens 3 levels of M-Atts, powers, or extras) | |||
: Quantum Duplication (first success copies Nova's signature, others allow copying of powers) | |||
Spatial Manipulation (costs 1 Q) | |||
: Askew (10d + 1 vs. enemy willpower, net successes reduce enemy Dexterity or Perception by 1) | |||
: Ripple Shield (11d + 3 pool to deflect ranged attacks. Every success on roll is 4B/4L soak, 2 successes on roll becomes 1 success on redirection) | |||
: Spatial Shockwave-Accuracy 12d + 4 (cannot be dodged without the ability to get out of radius), Radius 150m, Damage 21B + [16] | |||
: Spatial Lance (Point Spatial Shockwave)-Accuracy 12d + 4, Range 450m/inf., Damage 14L + [16], 3Q Cost | |||
: Warp (Roll 12d + 12 for distance, 12d + 4 for accuracy) | : Warp (Roll 12d + 12 for distance, 12d + 4 for accuracy) | ||
:: Max. teleport distance of ''at least'' 2*10^11 km, x10 for every additional success on the 10d rolled. | :: Max. teleport distance of ''at least'' 2*10^11 km, x10 for every additional success on the 10d rolled. | ||
: Spatial Compression (4,500 km/h strategic movement, x42 to tactical movement) | : Spatial Compression (4,500 km/h strategic movement, x42 to tactical movement) | ||
: Teleport (12d + 12 for distance | : Teleport (12d + 12 for distance, 12d + 4 for accuracy) | ||
:: Max. teleport distance of ''at least'' 2*10^11 km, x10 for every additional success on the 10d rolled. | |||
: Invisibility [Bending light around herself] (11d + 11 v. enemy Per + Awareness to be detected, can be pierced by blindfighting/Quantum Attunement/etc.) | |||
Time Travel (costs 5 Q) | |||
: | : Time Warp (9d + 7 pool, can send something back up to 200 years x 10 per success) | ||
: | : Time Bubble (9d + 7 pool, can send everything in a bubble back up to 200 years x 10 per success, range 100m, area 10m) | ||
==Enhancements== | |||
: Adaptability: Survive any environment with no problems (always on, no cost). | : Adaptability: Survive any environment with no problems (always on, no cost). | ||
: Avian: +3 successes to flight rolls (not combat ones) | |||
: Discerning Mind: +9d to willpower rolls to resist mental influence (always on, no cost).\ | |||
: Enhanced Movement: x5 to all movement rates, +2 to attack damage | |||
: Hardbody: Soak Aggravated w/natural Lethal | : Hardbody: Soak Aggravated w/natural Lethal | ||
: | : Rapid Strike: +4 to melee damage | ||
: Scientific Prodigy: Roll Intelligence, add successes as dice to any science rolls | |||
: Taint Resistance: -5 Taint from Node background | : Taint Resistance: -5 Taint from Node background | ||
=Health and Defense= | =Health and Defense= |
Revision as of 23:18, 22 March 2010
FUTURE Avi!
Characteristics
Name: Avicenna Fresnel
Concept: Avatar of Forces
Power Paradigm: Grand Unified Theory
Nature: Caretaker
Movement: Running at 22m/round, Sprinting at 50m/round, Flight at 60 m/round
- 270 m/round flight movement
- Quadruple all movement using EM
Attributes
Physical
- Strength 3
- Mega-Strength 1 (Lifter)
- Might 1
- Dexterity 6 (Swift)
- Mega-Dexterity 4 (Enhanced Movement, Rapid Strike, Avian, Fast Tasks)
- Drive 1
- Martial Arts 3
- Athletics 4
- Stamina 5 (Untiring)
- Mega-Stamina 4 (Adaptability, Hardbody, Regeneration)
- Endurance 4
- Resistance 4
Mental
- Perception 6 (Observant)
- Mega-Perception 4 (EM Vision, Hyperenhanced Hearing, High end EM Scan, Quantum Attunement)
- Awareness 4
- Intelligence 7 (Brilliant)
- Mega-Intelligence 7 (Discerning Mind, Scientific Prodigy, Taint Resistance)
- Academics 3
- Science 5
- Bioscience +3
- Computers 3
- Engineering 4 (Must I do everything myself?)
- Quantum Engineering +3
- Linguistics 1 (English, French)
- Wits 4
- Mega-Wits 3 (Enhanced Initiative, Multitasking, Quickness, Natural Empath)
- Arts 2
- Biz 2
- Rapport 3
Social
- Charisma 4 (Kind)
- Mega-Charisma 3 (Dreadful Mien, Soothe)
- Etiquette 3
- Manipulation 3
- Mega-Manipulation 1 (Persuader)
- Appearance 4 (Elegant)
- Mega-Appearance 3 (Natural Style, Awe-Inspiring)
- Style 3 (+6 from M-App bonus)
Backgrounds
- Attunement 2
- Node 4 (15 Q/turn)
- Resources 5
- Singlehandedly revolutionizing the space launch industry tends to do that.
- Gadgets 5
- Eufiber 5
Nova Powers
Bodymorph (Energy) 3 [Permanent]
- +1 difficulty to be hit, inflicts lethal damage w/melee attacks
- Armor 2 (+6B/6L soak)
- Absorption 1 [Energy Damage]
Spatial Manipulation 7 (Extras: Reduced Quantum Cost, Extended Range, Armor Piercing)
- Spatial Shockwave (Aeon Pulse!)
- Ripple Shield (+16B/16L soak against all ranged attacks)
- Quantum Tunnel (Warp)
- Weakness: Incapable of being used in combat time
- Spatial Compression (Hypermovement)
- Askew
Relativity Mastery 5 (Extras: Extended Range)
- Gravitokinesis
- Gravitational Shield
- Gravitational Field
- Accelerate Time
- Dilate Time
Disrupt 3 (Extras: Burning, Extended Range)
Flight 5 [Permanent] (Extras: Interplanetary Flight)
Immolate [Destructive Spatial Interference] 2 (Extras: Aggravated)
Invulnerability 3 (Extras: Broad Category)
- Physical Attacks 1
- Energy Attacks 1
- Mental Powers 1
Quantum Authority 3
- Quantum Intensification
- Quantum Diffusion
- Quantum Duplication
Time Travel 2
- Time Warp (gateway to another time!)
Body Modifications
- Dispersed Organs (L2)
- 10 Extra Maimed HLs
Depletables
Quantum 8
- Taint 6
- Temporary Taint 0/10
- Quantum Pool 40/40
Willpower 7
- Temporary Willpower 7
Merits
Flaws
Aberrations
6 total
- Energy Emissions (small objects around her are repulsed or occasionally attracted)
- Glow (spacetime ripples)
- Anima Banner (accretion-disk!)
Quantum Powers
Bodymorph (Permanent)
- +1 difficulty to be hit, inflicts lethal damage w/melee attacks
- Armor 2 (+6B/6L soak)
- Absorption 1 [Energy Damage] (6d + 4 pool, each success allows the Nova to subtract 1 HL of post-soak damage, every 2 HL absorbed this way become +1 strength)
Flight (Permanent)
- Maneuvering pool is 10d + 6 (10d + 3 for combat maneuvering)
- Speed 270 m/turn, much faster in space
Immolate
- Damage: 12A
Invulnerability
- +6B/6L/6A soak, +6 success v. mental attack
Quantum Authority (6d + 1 pool)
- Quantum Intensification (Lasts for 11 hours, gives 3 points/success, each point can become 1 Quantum, 1 power/enhancement/extra, 2 attributes, 5 abilities)
- Quantum Reduction (each success dampens 3 levels of M-Atts, powers, or extras)
- Quantum Duplication (first success copies Nova's signature, others allow copying of powers)
Spatial Manipulation (costs 1 Q)
- Askew (10d + 1 vs. enemy willpower, net successes reduce enemy Dexterity or Perception by 1)
- Ripple Shield (11d + 3 pool to deflect ranged attacks. Every success on roll is 4B/4L soak, 2 successes on roll becomes 1 success on redirection)
- Spatial Shockwave-Accuracy 12d + 4 (cannot be dodged without the ability to get out of radius), Radius 150m, Damage 21B + [16]
- Spatial Lance (Point Spatial Shockwave)-Accuracy 12d + 4, Range 450m/inf., Damage 14L + [16], 3Q Cost
- Warp (Roll 12d + 12 for distance, 12d + 4 for accuracy)
- Max. teleport distance of at least 2*10^11 km, x10 for every additional success on the 10d rolled.
- Spatial Compression (4,500 km/h strategic movement, x42 to tactical movement)
- Teleport (12d + 12 for distance, 12d + 4 for accuracy)
- Max. teleport distance of at least 2*10^11 km, x10 for every additional success on the 10d rolled.
- Invisibility [Bending light around herself] (11d + 11 v. enemy Per + Awareness to be detected, can be pierced by blindfighting/Quantum Attunement/etc.)
Time Travel (costs 5 Q)
- Time Warp (9d + 7 pool, can send something back up to 200 years x 10 per success)
- Time Bubble (9d + 7 pool, can send everything in a bubble back up to 200 years x 10 per success, range 100m, area 10m)
Enhancements
- Adaptability: Survive any environment with no problems (always on, no cost).
- Avian: +3 successes to flight rolls (not combat ones)
- Discerning Mind: +9d to willpower rolls to resist mental influence (always on, no cost).\
- Enhanced Movement: x5 to all movement rates, +2 to attack damage
- Hardbody: Soak Aggravated w/natural Lethal
- Rapid Strike: +4 to melee damage
- Scientific Prodigy: Roll Intelligence, add successes as dice to any science rolls
- Taint Resistance: -5 Taint from Node background
Health and Defense
Soak: 4B/2L + 2B/1L + 3B/3L = 9B/6L (25B/22L against ranged)
- Ripple Shield adds +16B/16L soak v. ranged when active, deflects ranged attacks with pool of 8d, every 2 successes becomes 1 success
Health Levels
- -0 (Bruised) x 2
- -0 (Hurt) x 1
- -0 (Injured) x 1
- -0 (Wounded) x 1
- -1 (Maimed) x 11
- -2 (Crippled) x 1
- Incapacitated x 1
- Dead
XP
Lots
- Even a fairly non-combat Nova can do some serious damage with the right powers.