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New page: ==Ritual Magic== ===Low Ritual=== Low Ritual calls upon the primal forces that underly the universe, extraplanar entities and other fickle, poorly-understood sources of power. It is an ...
 
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TBD
TBD
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Revision as of 12:52, 29 December 2008

Ritual Magic

Low Ritual

Low Ritual calls upon the primal forces that underly the universe, extraplanar entities and other fickle, poorly-understood sources of power. It is an idiosyncratic discipline that is unique to each practitioner. Because so much of Low Ritual uses spells and practices that are not empirically understood, it is not as flexible as High Ritual. Conversely it is not tied to any specific magical network, giving its practitioners free roam.

High Ritual

Where Low Ritual draws its power from preexisting sources, High Ritual magic sets up its own source of power. These magical networks can be tapped by any trained mage and are regulated like other infrastructure. As they are constructed from the ground up they and the magic associated with them is empirically understood from an engineering perspective; it is easy to 'tweak' High Rituals in controlled, understandable fashions. However the price is clear; it is intimately tied to its artificial source of power which is inherently limited in expanse.

Primal Magic

Passive Primal

Passive Primal magic draws energy from living things, but does not draw enough to (noticeably) harm them. While this avoids the more unpleasant side-effects of Primal magic, it also limits the mage in how much power they may command. Not surprisingly, even the most well-meaning oracle often finds themselves either amassing a huge cult of worshipful devotees, sliding into Active Primal and becoming a thaumaturge . . . or both.

Active Primal

Blood! Blood for power! Mwahaha!

Warper Magic

Minor Warper

TBD

Major Warper

TBD

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