LOE Test Stuff: Difference between revisions

From Sphere
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 55: Line 55:
Integrated Musculature: +1 Melee damage, can carry more<br>
Integrated Musculature: +1 Melee damage, can carry more<br>
Integrated Actuators: +1 Move, may Leap like the martial arts skill<br>
Integrated Actuators: +1 Move, may Leap like the martial arts skill<br>
Medicare Delux: Resistance to toxic effects. Increased healing factor (2 slots).<br>
Medicare Delux: Resistance to toxic and infectious effects. Increased healing factor (2 slots).<br>


'''2 Slots'''<br>
'''2 Slots'''<br>

Revision as of 21:57, 18 December 2008

Unconfirmed Martial Arts

Armed Melee

Mortal Draw: If you win initiative, your first attack (for the entire battle) counts as Death and Ambush.
The Things It Cannot Cut Are Next To None: Halve the number of attack dice (rounding down). Your melee attacks gain V this round or may slice through things that would not normally be cuttable at GM discretion.

Unconfirmed Modifications

Tech Milieu 3+

Underbarrel G.L.
Init: +0/+4R
Attack: 6+ Area 1
Range: 10

Melee Weapon Modifications

1 Slot
Chainblade: +1P (can be stacked with Weighted)

2 Slots
Powerblade: +2P (can be stacked with Weighted)

Ranged Weapon Modifications

Ammunition may be slotted in and out and is not integral to a weapon's design.

1 Slot
Silencers: +1 Combat Stealth
Innocuous: Weapon needs a perception check to be detected
Armor-Piercing Ammunition: +1P
Shield-Breaker Ammunition: +1P vs Forcefields
Anti-Etheric Ammunition: +1 Attack Power vs Magic Beings
Hollowpoint Ammunition: +2 to opponent's death save
Non-Lethal: -4 to opponents death save
Bayonet: Can be used as a Spear

2 Slots
Long-Barrel: +50% Range, -2 Initiative
Superior Design: +1 Attack Power
High-Caliber: +1 Attack Power, +1 Penetration, -2 iniative
Auto-tracking: +2R Initiative
Underbarrel Grenade Launcher: See weapon stats
Hypervelocity Ammunition: +2P, roll 1D after each round, gun is jams and is unusable on a 1
Explosive Ammunition: does two HP damage on any attack that penetrates armour (requires two soaks/death saves)

High-Tech Armor modifications

Note: Low-milieu armor mods may also be applied.

1 Slot
Integrated Sensors: -1 reduced difficulty on detection rolls.
Integrated Environmental: Immune to NBC effects
Integrated Stealth: +2 Combat Stealth, +1 to AP effects
Integrated Jammers: +1 Spell Save
Integrated Musculature: +1 Melee damage, can carry more
Integrated Actuators: +1 Move, may Leap like the martial arts skill
Medicare Delux: Resistance to toxic and infectious effects. Increased healing factor (2 slots).

2 Slots
Jump-Pack: Zoom?
Advanced Stealth: +2 Combat Stealth
Integrated Forcefield: +1 Dodge
Superconductive: Immune to Vaporization effect

Back