Talk:Ryan Foucalt: Difference between revisions
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=Spatial Manipulator= | =Spatial Manipulator= | ||
==Characteristics== | ==Characteristics== | ||
Name: Avicenna | Name: Avicenna Fresnel<br> | ||
Concept: Physicist-in-training turned into a physics experiment<br> | Concept: Physicist-in-training turned into a physics experiment<br> | ||
Power Paradigm: Spatial metric-warping bullshit<br> | Power Paradigm: Spatial metric-warping bullshit. It's quantum physics right?<br> | ||
==Attributes== | ==Attributes== | ||
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:: Science 3 | :: Science 3 | ||
:: Computers 3 | :: Computers 3 | ||
:: | :: Engineering 0 (Engineering is for *sniff* engineers.) | ||
:: | :: Linguistics 1 (English, French) | ||
: Wits 3 | : Wits 3 | ||
:: Biz 1 | |||
===Social=== | ===Social=== | ||
: Charisma 3 | : Charisma 3 | ||
:: Etiquette 3 | :: Etiquette 3 | ||
: Manipulation | : Manipulation 1 | ||
: Appearance | : Appearance 4 (Dignified) | ||
:: Style 3 | :: Style 3 | ||
Line 38: | Line 39: | ||
: Node 2 | : Node 2 | ||
: Resources 5 | : Resources 5 | ||
:: | :: Singlehandedly revolutionizing the space launch industry tends to do that. | ||
: Allies 2 | : Allies 2 | ||
:: Always good to have a buddy in this world. | :: Always good to have a buddy in this world. | ||
Line 47: | Line 48: | ||
:+2 BP for Aberration: Energy Emissions (small objects nearby moving quickly in random directions) | :+2 BP for Aberration: Energy Emissions (small objects nearby moving quickly in random directions) | ||
:+1 BP for Aberration: Glow (spacetime ripples) | :+1 BP for Aberration: Glow (spacetime ripples) | ||
:+ | :+1 BP for Aberration: Anima Banner (accretion-disk!) | ||
:+2 BP for Debt (2 pt Flaw) | :+2 BP for Debt (2 pt Flaw) | ||
:: Sometimes when you get in too deep, you need someone to pull you out. | :: Sometimes when you get in too deep, you need someone to pull you out. |
Revision as of 05:21, 2 March 2010
Alternative Ideas
Spatial Manipulator
Characteristics
Name: Avicenna Fresnel
Concept: Physicist-in-training turned into a physics experiment
Power Paradigm: Spatial metric-warping bullshit. It's quantum physics right?
Attributes
Physical
Strength 3
- Might 1
Dexterity 5 (Swift)
- Drive 1
- Martial Arts 1
- Athletics 3
- Stamina 4 (Untiring)
- Mega-Stamina 2 (Robust)
Mental
- Perception 5 (Observant)
- Awareness 3
- Intelligence 5 (Brilliant)
- Science 3
- Computers 3
- Engineering 0 (Engineering is for *sniff* engineers.)
- Linguistics 1 (English, French)
- Wits 3
- Biz 1
Social
- Charisma 3
- Etiquette 3
- Manipulation 1
- Appearance 4 (Dignified)
- Style 3
Backgrounds
- Node 2
- Resources 5
- Singlehandedly revolutionizing the space launch industry tends to do that.
- Allies 2
- Always good to have a buddy in this world.
- Eufiber 3
Bonus Points
- -21 BP for Quantum 4
- +2 BP for Aberration: Energy Emissions (small objects nearby moving quickly in random directions)
- +1 BP for Aberration: Glow (spacetime ripples)
- +1 BP for Aberration: Anima Banner (accretion-disk!)
- +2 BP for Debt (2 pt Flaw)
- Sometimes when you get in too deep, you need someone to pull you out.
Nova Points
30 + 4 NP (2 Taint)
- -5 NP for Quantum 5 (1 Taint)
- -25 NP for Spatial Manipulation 5
- -3 NP for 9 attribute dots
- -1 NP for 5 background dots
Powers
Spatial Manipulation 5
- Spatial Shockwave (Aeon Pulse!)
- Ripple Shield (+16B/16L soak against all ranged attacks)
- Quantum Tunnel (Warp)
- Weakness: Incapable of being used in combat time
- Spatial Compression (Hypermovement)
- Askew
Depletables
Quantum 5
- Taint 3
- Temporary Taint 0/10
- Quantum Pool 30/30
Willpower 4
- Temporary Willpower 4
Powers
Spatial Manipulation
- Spatial Shockwave-Accuracy 12d (cannot be dodged without the ability to get out of radius), Radius 100m, Damage 15B + [10], 3Q Cost
- Spatial Lance (Point Spatial Shockwave)-Accuracy 10d, Range 150m, Damage 10L + [10], 3Q Cost
- Warp (Roll 10d + 5 for distance, 10d for accuracy)
- Max. teleport distance out of combat at least 20,000 km.
- Max. teleport distance in combat at least 500m.
- Spatial Compression (3,000 km/h strategic movement, x30 to tactical movement)
- Askew (7d vs. enemy willpower, net successes reduce enemy Dexterity or Perception by 1)
Health and Defense
Soak: 4B/2L + 2B/1L + 3B/3L = 9B/6L (25B/22L against ranged)
- Ripple Shield adds +16B/16L soak v. ranged when active, deflects ranged attacks with pool of 8d, every 2 successes becomes 1 success
Health Levels
- -0 (Bruised) x 4
- -0 (Hurt) x 3
- -0 (Injured) x 3
- -0 (Wounded) x 3
- -0 (Maimed) x 3
- -1 (Crippled) x 3
- Incapacitated x 3
- Dead
XP
14 XP
- -3 XP for Willpower 4
- -6 XP for Mega-Stamina 1 (Robust)
- -5 XP for Mega-Stamina 2