Delten Technocracy: Difference between revisions

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:N1 Future Government (++ Morale, +20 Transgene)
:N1 Future Government (++ Morale, +20 Transgene)
:Ran outta people (+ Computer Application, -60 Pop)
:Ran outta people (+ Computer Application, -60 Pop)
 
:X1 Skunkworks (++ Secrecy, +75 Application, 20% Secrets, +0% Secret Project Cost)
==Starting Applications==
 
:+ Ground Application
:+ Aerospace Application
:+5 Shipbuilding Application
:Cruiser Construction
:+ Railgun Application
:[Time-Motion Engineers] Capital Construction


==Summary of Bonuses==
==Summary of Bonuses==
Line 36: Line 28:
:+++ Morale
:+++ Morale
:+4,000 Mothball Fleet
:+4,000 Mothball Fleet
:+300 Application
:+375 Application
:+ Computer Application
:+ Computer Application
:-60 Pop
:-60 Pop
:++ Secrecy
:20% Secrets
:+0% Secret Project Cost


==SP Purchases==
==SP Purchases==
Line 49: Line 44:


==Tech Spread==
==Tech Spread==
:Global Tech Level: 16
:Global Tech Level: 16


Line 81: Line 77:
:Civilian Tech 16
:Civilian Tech 16
:Aerospace 22
:Aerospace 22
==Applications==
===Starting===
:+ Ground Application
:+ Aerospace Application
:+5 Shipbuilding Application
:Cruiser Construction
:+ Railgun Application
:[Time-Motion Engineers] Capital Construction
===Purchased===
Available Application: 475
:Shipbuilding VI: -100
:Aerospace Construction II & III: -165
Spent: 265
Remaining: 210


==Genetic Modification in the Principality==
==Genetic Modification in the Principality==
Line 91: Line 108:
:Transgenics Level: 36
:Transgenics Level: 36
::Cost: 15
::Cost: 15


:Population Coverage: >90%
:Population Coverage: >90%

Revision as of 18:48, 28 February 2010

History Paths

A1 Resource Base (+100 PIP)
A2 Dominately Transgene (+40 Transgene)
A3 Resource Rich World
A6 Relic Dust (+100 Dust)
B1 Military Action (+2,500 Military)
B3 Miner Beatdown (+100 PIP)
C1 Artifact Find (+100 Dust)
C2 Reverse-Engineerable (+ 100 Application)
D1 "I'm a Magnate!" (+20 SP, + Morale)
D5 Planning for the Long Term (+2,500 Stockpiles, +100 PIP, +100 CIP, +4,000 Mothball Fleet)
M1 Time-Motion Engineers (+250 PIP, +200 CIP, + Logistics)
M2 Holy Shit it's the Clans (+4 Global Techlevel, + 200 Application, +100 CIP)
N1 Future Government (++ Morale, +20 Transgene)
Ran outta people (+ Computer Application, -60 Pop)
X1 Skunkworks (++ Secrecy, +75 Application, 20% Secrets, +0% Secret Project Cost)

Summary of Bonuses

+20 SP
+550 PIP
+400 CIP
+200 Dust
+60 Transgene
+ Logistics
+2,500 Military
+++ Morale
+4,000 Mothball Fleet
+375 Application
+ Computer Application
-60 Pop
++ Secrecy
20% Secrets
+0% Secret Project Cost

SP Purchases

Available: 20
100 Application Points (-10 SP)
+2 Railguns Tech Level, +2 Xenotech Tech Level, +1 Shipbuilding Tech Level, +1 Transgenic Tech Level, +2 Aerospace Tech Level (-4 SP)
1,500 Military (-6 SP)

Tech Spread

Global Tech Level: 16

Tech Bonuses

[Dominantly Transgene] +4 Transgenics
[Artifacts!] +5 Basic Theotech
[Artifacts!|Reverse-Engineerable] +5 Basic Theotech
[Future Government] +2 transgenics
Railguns +4
Materials +4
Transgenics +9
Ground +4
Xenotech +14
Collarize +14
[Time-Motion Engineers]: +4 Shipbuilding, Collarize +10
[Holy Shit It's the Clans]: +4 Global Tech Level, +2 Weapons Tech, -4 Civilian Tech
[SP Purchase] +2 Railguns, +2 Xenotech, +1 Shipbuilding, +1 Transgenic, +2 Aerospace

Final Breakdown

Global Tech Level 20
Railguns 26
Materials 24
Transgenics 36
Ground 24
Xenotech 36
Collarize 44
Basic Theotech 30
Shipbuilding 25
Weapons Tech 22
Civilian Tech 16
Aerospace 22

Applications

Starting

+ Ground Application
+ Aerospace Application
+5 Shipbuilding Application
Cruiser Construction
+ Railgun Application
[Time-Motion Engineers] Capital Construction

Purchased

Available Application: 475

Shipbuilding VI: -100
Aerospace Construction II & III: -165

Spent: 265 Remaining: 210

Genetic Modification in the Principality

Points Available: 60
Level 3 Enhanced Intelligence (Complex)
Base Cost: 24
Transgenics Level: 36
Cost: 15
Population Coverage: >90%
Adjusted Cost: 60

Transgenic Benefits

+30% Population Wealth Output
-15% R&D Costs

Finalized Power Statistics

Population: 240
Wealth: 510 + 156 = 666
PIP: 1050 + 120 = 1,170
CIP: 900 + 120 = 1020
Dust: 450
Military: 29,000
Mothball Fleet: 4,000

Deltenian Shipyards

Battleship

Principality Battleship
Principality Battleship

Mobility: 1
Evasion: 1
Armor: 14
Structure: 15
Hits: 108
Space: 300
Engineering Coefficient: 10
Hull Coefficient: 8
Hull Expansion: +20

Hull expanded five times
+ 100 Spaces
Spaces Available: 300

Power Generation

Fusion Reactor
Spaces: 1
Power Output: 15
Twenty fitted
Spaces Used: 20
Power Output: 300

Engines

Fusion Thrusters
Spaces: 20
Power: 40
Mobility: +1
Evasion: +0.5
Two fitted
Spaces Used: 40
Power Consumed: 80
Mobility: +2
Evasion: +1
Jump Drive
Spaces: 2.5
Power: 8
Two fitted
Spaces Used: 5
Power Consumed: 16

Defensive Equipment

Depleted Uranium Armor
Spaces: 8
Armor: +2
Structure: +1
Hits: +12
Three fitted
Spaces Used: 24
Armor: +6
Structure: +3
Hits: +36
Structural Reinforcement
Spaces: 16
Structure: +2
Hits: +16
Two fitted
Spaces Used: 32
Structure: 4
Hits: +32
Shields (To be determined type)
Spaces: 8
Power: 64
One fitted
Spaces Used: 8
Power Consumed: 64

Weaponry

Large Railcannons
Spaces: 20
Power: 16
Range: 32
Accuracy: -5
Penetration: +15
Strength: +15
Damage: 3
Three mounted
Space Used: 60
Power Consumed: 48
Medium Railcannon
Spaces: 10
Power: 8
Range: 24
Accuracy: -3
Penetration: +10
Strength: +10
Damage: 2
Three mounted
Space Used: 30
Power Consumed: 24
Small Railcannon
Spaces: 5
Power: 4
Range: 16
Accuracy: -1
Penetration: +7
Strength: +7
Damage:
Six mounted
Space Used: 30
Power Consumed: 24
Vulcan Point Defense
Spaces: 2
Power: 0
Twelve mounted
Spaces Used: 24
Power Consumed: 0
Flak Cannon
Spaces: 2
Power: 2
Range: 12
Accuracy: +5
Penetration: +0
Strength: +0
Burst Bonus: +6
Twelve mounted
Space Used: 24
Power Consumed: 24


Overall Power Consumption: 280

Power Remaining: 20

Spaces Used: 297

Spaces Remaining: 3