Delten Technocracy: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 1: | Line 1: | ||
== | ==History Paths== | ||
:A1 Resource Base (+100 PIP) | :A1 Resource Base (+100 PIP) | ||
Line 8: | Line 8: | ||
:B3 Miner Beatdown (+100 PIP) | :B3 Miner Beatdown (+100 PIP) | ||
:C1 Artifact Find (+100 Dust) | :C1 Artifact Find (+100 Dust) | ||
:C2 Reverse-Engineerable (+ | :C2 Reverse-Engineerable (+ 100 Application) | ||
:D1 "I'm a Magnate!" (+20 SP, + Morale) | :D1 "I'm a Magnate!" (+20 SP, + Morale) | ||
:D5 Planning for the Long Term (+2,500 Stockpiles, +100 PIP, +100 CIP, +4,000 Mothball Fleet) | :D5 Planning for the Long Term (+2,500 Stockpiles, +100 PIP, +100 CIP, +4,000 Mothball Fleet) | ||
:M1 Time-Motion Engineers (+250 PIP, +200 CIP, + Logistics) | :M1 Time-Motion Engineers (+250 PIP, +200 CIP, + Logistics) | ||
:M2 Holy Shit it's the Clans (+4 Global Techlevel, + | :M2 Holy Shit it's the Clans (+4 Global Techlevel, + 200 Application, +100 CIP) | ||
:N1 Future Government (++ Morale, +20 Transgene) | :N1 Future Government (++ Morale, +20 Transgene) | ||
:Ran outta people (+ Computer | :Ran outta people (+ Computer Application, -60 Pop) | ||
==Starting Applications== | ==Starting Applications== | ||
Line 24: | Line 24: | ||
:+ Railgun Application | :+ Railgun Application | ||
:[Time-Motion Engineers] Capital Construction | :[Time-Motion Engineers] Capital Construction | ||
==Summary of Bonuses== | ==Summary of Bonuses== | ||
Line 37: | Line 36: | ||
:+++ Morale | :+++ Morale | ||
:+4,000 Mothball Fleet | :+4,000 Mothball Fleet | ||
:+ | :+300 Application | ||
:+ Computer | :+ Computer Application | ||
:-60 Pop | :-60 Pop | ||
Line 45: | Line 44: | ||
:Available: 20 | :Available: 20 | ||
: | :100 Application Points (-10 SP) | ||
: | :+2 Railguns Tech Level, +2 Xenotech Tech Level, +1 Shipbuilding Tech Level, +1 Transgenic Tech Level, +2 Aerospace Tech Level (-4 SP) | ||
: | :1,500 Military (-6 SP) | ||
==Tech Spread== | ==Tech Spread== | ||
:Global Tech Level: 16 | |||
:Global | ===Tech Bonuses=== | ||
: | |||
:[Dominantly Transgene] +4 Transgenics | |||
:[Artifacts!] +5 Basic Theotech | |||
:[Artifacts!|Reverse-Engineerable] +5 Basic Theotech | |||
:[Future Government] +2 transgenics | |||
:Railguns +4 | |||
:Materials +4 | |||
:Transgenics +9 | |||
:Ground +4 | |||
:Xenotech +14 | |||
:Collarize +14 | |||
:[Time-Motion Engineers]: +4 Shipbuilding, Collarize +10 | |||
:[Holy Shit It's the Clans]: +4 Global Tech Level, +2 Weapons Tech, -4 Civilian Tech | |||
:[SP Purchase] +2 Railguns, +2 Xenotech, +1 Shipbuilding, +1 Transgenic, +2 Aerospace | |||
===Final Breakdown=== | |||
:Global Tech Level 20 | |||
:Railguns 26 | :Railguns 26 | ||
:Materials 24 | :Materials 24 | ||
:Transgenics | :Transgenics 36 | ||
:Ground 24 | :Ground 24 | ||
:Xenotech | :Xenotech 36 | ||
:Collarize 44 | :Collarize 44 | ||
:Basic Theotech 30 | :Basic Theotech 30 | ||
:Shipbuilding 25 | |||
:Weapons Tech 22 | |||
:Civilian Tech 16 | |||
:Aerospace 22 | |||
==Genetic Modification in the Principality== | ==Genetic Modification in the Principality== | ||
:Points Available: | :Points Available: 60 | ||
:Level 3 Enhanced Intelligence (Complex) | |||
::Base Cost: 24 | |||
:Level | :Transgenics Level: 36 | ||
::Cost: 15 | |||
:Population Coverage: >90% | :Population Coverage: >90% | ||
:Adjusted Cost: | :Adjusted Cost: 60 | ||
: | |||
===Transgenic Benefits=== | |||
:+30% Population Wealth Output | |||
:-15% R&D Costs | |||
==Finalized Power Statistics== | ==Finalized Power Statistics== | ||
:Population: | :Population: 240 | ||
:Wealth: 510 + | :Wealth: 510 + 156 = 666 | ||
:PIP: 1050 + | :PIP: 1050 + 120 = 1,170 | ||
:CIP: 900 + | :CIP: 900 + 120 = 1020 | ||
:Dust: 450 | :Dust: 450 | ||
:Military: | :Military: 29,000 | ||
:Mothball Fleet: 4,000 | :Mothball Fleet: 4,000 | ||
Revision as of 18:33, 28 February 2010
History Paths
- A1 Resource Base (+100 PIP)
- A2 Dominately Transgene (+40 Transgene)
- A3 Resource Rich World
- A6 Relic Dust (+100 Dust)
- B1 Military Action (+2,500 Military)
- B3 Miner Beatdown (+100 PIP)
- C1 Artifact Find (+100 Dust)
- C2 Reverse-Engineerable (+ 100 Application)
- D1 "I'm a Magnate!" (+20 SP, + Morale)
- D5 Planning for the Long Term (+2,500 Stockpiles, +100 PIP, +100 CIP, +4,000 Mothball Fleet)
- M1 Time-Motion Engineers (+250 PIP, +200 CIP, + Logistics)
- M2 Holy Shit it's the Clans (+4 Global Techlevel, + 200 Application, +100 CIP)
- N1 Future Government (++ Morale, +20 Transgene)
- Ran outta people (+ Computer Application, -60 Pop)
Starting Applications
- + Ground Application
- + Aerospace Application
- +5 Shipbuilding Application
- Cruiser Construction
- + Railgun Application
- [Time-Motion Engineers] Capital Construction
Summary of Bonuses
- +20 SP
- +550 PIP
- +400 CIP
- +200 Dust
- +60 Transgene
- + Logistics
- +2,500 Military
- +++ Morale
- +4,000 Mothball Fleet
- +300 Application
- + Computer Application
- -60 Pop
SP Purchases
- Available: 20
- 100 Application Points (-10 SP)
- +2 Railguns Tech Level, +2 Xenotech Tech Level, +1 Shipbuilding Tech Level, +1 Transgenic Tech Level, +2 Aerospace Tech Level (-4 SP)
- 1,500 Military (-6 SP)
Tech Spread
- Global Tech Level: 16
Tech Bonuses
- [Dominantly Transgene] +4 Transgenics
- [Artifacts!] +5 Basic Theotech
- [Artifacts!|Reverse-Engineerable] +5 Basic Theotech
- [Future Government] +2 transgenics
- Railguns +4
- Materials +4
- Transgenics +9
- Ground +4
- Xenotech +14
- Collarize +14
- [Time-Motion Engineers]: +4 Shipbuilding, Collarize +10
- [Holy Shit It's the Clans]: +4 Global Tech Level, +2 Weapons Tech, -4 Civilian Tech
- [SP Purchase] +2 Railguns, +2 Xenotech, +1 Shipbuilding, +1 Transgenic, +2 Aerospace
Final Breakdown
- Global Tech Level 20
- Railguns 26
- Materials 24
- Transgenics 36
- Ground 24
- Xenotech 36
- Collarize 44
- Basic Theotech 30
- Shipbuilding 25
- Weapons Tech 22
- Civilian Tech 16
- Aerospace 22
Genetic Modification in the Principality
- Points Available: 60
- Level 3 Enhanced Intelligence (Complex)
- Base Cost: 24
- Transgenics Level: 36
- Cost: 15
- Population Coverage: >90%
- Adjusted Cost: 60
Transgenic Benefits
- +30% Population Wealth Output
- -15% R&D Costs
Finalized Power Statistics
- Population: 240
- Wealth: 510 + 156 = 666
- PIP: 1050 + 120 = 1,170
- CIP: 900 + 120 = 1020
- Dust: 450
- Military: 29,000
- Mothball Fleet: 4,000
Deltenian Shipyards
Battleship
Mobility: 1
Evasion: 1
Armor: 14
Structure: 15
Hits: 108
Space: 300
Engineering Coefficient: 10
Hull Coefficient: 8
Hull Expansion: +20
- Hull expanded five times
- + 100 Spaces
- Spaces Available: 300
- + 100 Spaces
Power Generation
- Fusion Reactor
- Spaces: 1
- Power Output: 15
- Twenty fitted
- Spaces Used: 20
- Power Output: 300
- Twenty fitted
Engines
- Fusion Thrusters
- Spaces: 20
- Power: 40
- Mobility: +1
- Evasion: +0.5
- Two fitted
- Spaces Used: 40
- Power Consumed: 80
- Mobility: +2
- Evasion: +1
- Two fitted
- Jump Drive
- Spaces: 2.5
- Power: 8
- Two fitted
- Spaces Used: 5
- Power Consumed: 16
- Two fitted
Defensive Equipment
- Depleted Uranium Armor
- Spaces: 8
- Armor: +2
- Structure: +1
- Hits: +12
- Three fitted
- Spaces Used: 24
- Armor: +6
- Structure: +3
- Hits: +36
- Three fitted
- Structural Reinforcement
- Spaces: 16
- Structure: +2
- Hits: +16
- Two fitted
- Spaces Used: 32
- Structure: 4
- Hits: +32
- Two fitted
- Shields (To be determined type)
- Spaces: 8
- Power: 64
- One fitted
- Spaces Used: 8
- Power Consumed: 64
- One fitted
Weaponry
- Large Railcannons
- Spaces: 20
- Power: 16
- Range: 32
- Accuracy: -5
- Penetration: +15
- Strength: +15
- Damage: 3
- Three mounted
- Space Used: 60
- Power Consumed: 48
- Three mounted
- Medium Railcannon
- Spaces: 10
- Power: 8
- Range: 24
- Accuracy: -3
- Penetration: +10
- Strength: +10
- Damage: 2
- Three mounted
- Space Used: 30
- Power Consumed: 24
- Three mounted
- Small Railcannon
- Spaces: 5
- Power: 4
- Range: 16
- Accuracy: -1
- Penetration: +7
- Strength: +7
- Damage:
- Six mounted
- Space Used: 30
- Power Consumed: 24
- Six mounted
- Vulcan Point Defense
- Spaces: 2
- Power: 0
- Twelve mounted
- Spaces Used: 24
- Power Consumed: 0
- Twelve mounted
- Flak Cannon
- Spaces: 2
- Power: 2
- Range: 12
- Accuracy: +5
- Penetration: +0
- Strength: +0
- Burst Bonus: +6
- Twelve mounted
- Space Used: 24
- Power Consumed: 24
- Twelve mounted
Overall Power Consumption: 280
- Power Remaining: 20
Spaces Used: 297
- Spaces Remaining: 3