Delten Technocracy: Difference between revisions

From Sphere
Jump to navigation Jump to search
Madwookie (talk | contribs)
Madwookie (talk | contribs)
No edit summary
Line 1: Line 1:
==The Stats==
==History Paths==


:A1 Resource Base (+100 PIP)
:A1 Resource Base (+100 PIP)
Line 8: Line 8:
:B3 Miner Beatdown (+100 PIP)
:B3 Miner Beatdown (+100 PIP)
:C1 Artifact Find (+100 Dust)
:C1 Artifact Find (+100 Dust)
:C2 Reverse-Engineerable (+ Tech)
:C2 Reverse-Engineerable (+ 100 Application)
:D1 "I'm a Magnate!" (+20 SP, + Morale)
:D1 "I'm a Magnate!" (+20 SP, + Morale)
:D5 Planning for the Long Term (+2,500 Stockpiles, +100 PIP, +100 CIP, +4,000 Mothball Fleet)
:D5 Planning for the Long Term (+2,500 Stockpiles, +100 PIP, +100 CIP, +4,000 Mothball Fleet)
:M1 Time-Motion Engineers (+250 PIP, +200 CIP, + Logistics)
:M1 Time-Motion Engineers (+250 PIP, +200 CIP, + Logistics)
:M2 Holy Shit it's the Clans (+4 Global Techlevel, ++ Tech, +100 CIP)
:M2 Holy Shit it's the Clans (+4 Global Techlevel, + 200 Application, +100 CIP)
:N1 Future Government (++ Morale, +20 Transgene)
:N1 Future Government (++ Morale, +20 Transgene)
:Ran outta people (+ Computer Tech, -60 Pop)
:Ran outta people (+ Computer Application, -60 Pop)


==Starting Applications==
==Starting Applications==
Line 24: Line 24:
:+ Railgun Application
:+ Railgun Application
:[Time-Motion Engineers] Capital Construction
:[Time-Motion Engineers] Capital Construction


==Summary of Bonuses==
==Summary of Bonuses==
Line 37: Line 36:
:+++ Morale
:+++ Morale
:+4,000 Mothball Fleet
:+4,000 Mothball Fleet
:+++ Tech
:+300 Application
:+ Computer Tech
:+ Computer Application
:-60 Pop
:-60 Pop


Line 45: Line 44:
:Available: 20
:Available: 20


:5 Transgene Points (-2)
:100 Application Points (-10 SP)
:100 Application Points (-10)
:+2 Railguns Tech Level, +2 Xenotech Tech Level, +1 Shipbuilding Tech Level, +1 Transgenic Tech Level, +2 Aerospace Tech Level (-4 SP)
:40 Population (-8)
:1,500 Military (-6 SP)


==Tech Spread==
==Tech Spread==
:Global Tech Level: 16


:Global Techlevel 20
===Tech Bonuses===
:Civilian Tech 16
 
:[Dominantly Transgene] +4 Transgenics
:[Artifacts!] +5 Basic Theotech
:[Artifacts!|Reverse-Engineerable] +5 Basic Theotech
:[Future Government] +2 transgenics
:Railguns +4 
:Materials +4 
:Transgenics +9
:Ground +4 
:Xenotech +14 
:Collarize +14 
:[Time-Motion Engineers]: +4 Shipbuilding, Collarize +10
:[Holy Shit It's the Clans]: +4 Global Tech Level, +2 Weapons Tech, -4 Civilian Tech
:[SP Purchase] +2 Railguns, +2 Xenotech, +1 Shipbuilding, +1 Transgenic, +2 Aerospace
 
===Final Breakdown===
 
:Global Tech Level 20
:Railguns 26
:Railguns 26
:Materials 24
:Materials 24
:Transgenics 35
:Transgenics 36
:Ground 24
:Ground 24
:Xenotech 34
:Xenotech 36
:Collarize 44
:Collarize 44
:Shipbuilding 24
:Basic Theotech 30
:Basic Theotech 30
:Shipbuilding 25
:Weapons Tech 22
:Civilian Tech 16
:Aerospace 22


==Genetic Modification in the Principality==
==Genetic Modification in the Principality==


:Points Available: 65
:Points Available: 60
 
:Level 3 Enhanced Intelligence (Complex)
::Base Cost: 24


:Level 3 Enhanced Intelligence
:Transgenics Level: 36
::Cost: 15


:Cost: 18


:Transgenics Level: 35
:Population Coverage: >90%
:Population Coverage: >90%
:Adjusted Cost: 63
:Adjusted Cost: 60
:2 Transgene Points converted to 10 Wealth
 
===Transgenic Benefits===
 
:+30% Population Wealth Output
:-15% R&D Costs


==Finalized Power Statistics==
==Finalized Power Statistics==


:Population: 280
:Population: 240
:Wealth: 510 + 140 = 650
:Wealth: 510 + 156 = 666
:PIP: 1050 + 140 = 1190
:PIP: 1050 + 120 = 1,170
:CIP: 900 + 140 = 1040
:CIP: 900 + 120 = 1020
:Dust: 450
:Dust: 450
:Military: 27,500
:Military: 29,000
:Mothball Fleet: 4,000
:Mothball Fleet: 4,000



Revision as of 18:33, 28 February 2010

History Paths

A1 Resource Base (+100 PIP)
A2 Dominately Transgene (+40 Transgene)
A3 Resource Rich World
A6 Relic Dust (+100 Dust)
B1 Military Action (+2,500 Military)
B3 Miner Beatdown (+100 PIP)
C1 Artifact Find (+100 Dust)
C2 Reverse-Engineerable (+ 100 Application)
D1 "I'm a Magnate!" (+20 SP, + Morale)
D5 Planning for the Long Term (+2,500 Stockpiles, +100 PIP, +100 CIP, +4,000 Mothball Fleet)
M1 Time-Motion Engineers (+250 PIP, +200 CIP, + Logistics)
M2 Holy Shit it's the Clans (+4 Global Techlevel, + 200 Application, +100 CIP)
N1 Future Government (++ Morale, +20 Transgene)
Ran outta people (+ Computer Application, -60 Pop)

Starting Applications

+ Ground Application
+ Aerospace Application
+5 Shipbuilding Application
Cruiser Construction
+ Railgun Application
[Time-Motion Engineers] Capital Construction

Summary of Bonuses

+20 SP
+550 PIP
+400 CIP
+200 Dust
+60 Transgene
+ Logistics
+2,500 Military
+++ Morale
+4,000 Mothball Fleet
+300 Application
+ Computer Application
-60 Pop

SP Purchases

Available: 20
100 Application Points (-10 SP)
+2 Railguns Tech Level, +2 Xenotech Tech Level, +1 Shipbuilding Tech Level, +1 Transgenic Tech Level, +2 Aerospace Tech Level (-4 SP)
1,500 Military (-6 SP)

Tech Spread

Global Tech Level: 16

Tech Bonuses

[Dominantly Transgene] +4 Transgenics
[Artifacts!] +5 Basic Theotech
[Artifacts!|Reverse-Engineerable] +5 Basic Theotech
[Future Government] +2 transgenics
Railguns +4
Materials +4
Transgenics +9
Ground +4
Xenotech +14
Collarize +14
[Time-Motion Engineers]: +4 Shipbuilding, Collarize +10
[Holy Shit It's the Clans]: +4 Global Tech Level, +2 Weapons Tech, -4 Civilian Tech
[SP Purchase] +2 Railguns, +2 Xenotech, +1 Shipbuilding, +1 Transgenic, +2 Aerospace

Final Breakdown

Global Tech Level 20
Railguns 26
Materials 24
Transgenics 36
Ground 24
Xenotech 36
Collarize 44
Basic Theotech 30
Shipbuilding 25
Weapons Tech 22
Civilian Tech 16
Aerospace 22

Genetic Modification in the Principality

Points Available: 60
Level 3 Enhanced Intelligence (Complex)
Base Cost: 24
Transgenics Level: 36
Cost: 15


Population Coverage: >90%
Adjusted Cost: 60

Transgenic Benefits

+30% Population Wealth Output
-15% R&D Costs

Finalized Power Statistics

Population: 240
Wealth: 510 + 156 = 666
PIP: 1050 + 120 = 1,170
CIP: 900 + 120 = 1020
Dust: 450
Military: 29,000
Mothball Fleet: 4,000

Deltenian Shipyards

Battleship

Principality Battleship
Principality Battleship

Mobility: 1
Evasion: 1
Armor: 14
Structure: 15
Hits: 108
Space: 300
Engineering Coefficient: 10
Hull Coefficient: 8
Hull Expansion: +20

Hull expanded five times
+ 100 Spaces
Spaces Available: 300

Power Generation

Fusion Reactor
Spaces: 1
Power Output: 15
Twenty fitted
Spaces Used: 20
Power Output: 300

Engines

Fusion Thrusters
Spaces: 20
Power: 40
Mobility: +1
Evasion: +0.5
Two fitted
Spaces Used: 40
Power Consumed: 80
Mobility: +2
Evasion: +1
Jump Drive
Spaces: 2.5
Power: 8
Two fitted
Spaces Used: 5
Power Consumed: 16

Defensive Equipment

Depleted Uranium Armor
Spaces: 8
Armor: +2
Structure: +1
Hits: +12
Three fitted
Spaces Used: 24
Armor: +6
Structure: +3
Hits: +36
Structural Reinforcement
Spaces: 16
Structure: +2
Hits: +16
Two fitted
Spaces Used: 32
Structure: 4
Hits: +32
Shields (To be determined type)
Spaces: 8
Power: 64
One fitted
Spaces Used: 8
Power Consumed: 64

Weaponry

Large Railcannons
Spaces: 20
Power: 16
Range: 32
Accuracy: -5
Penetration: +15
Strength: +15
Damage: 3
Three mounted
Space Used: 60
Power Consumed: 48
Medium Railcannon
Spaces: 10
Power: 8
Range: 24
Accuracy: -3
Penetration: +10
Strength: +10
Damage: 2
Three mounted
Space Used: 30
Power Consumed: 24
Small Railcannon
Spaces: 5
Power: 4
Range: 16
Accuracy: -1
Penetration: +7
Strength: +7
Damage:
Six mounted
Space Used: 30
Power Consumed: 24
Vulcan Point Defense
Spaces: 2
Power: 0
Twelve mounted
Spaces Used: 24
Power Consumed: 0
Flak Cannon
Spaces: 2
Power: 2
Range: 12
Accuracy: +5
Penetration: +0
Strength: +0
Burst Bonus: +6
Twelve mounted
Space Used: 24
Power Consumed: 24


Overall Power Consumption: 280

Power Remaining: 20

Spaces Used: 297

Spaces Remaining: 3