Overlord: Difference between revisions
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Boost: +3 to Strength/Stamina<br> | Boost: +3 to Strength/Stamina<br> | ||
Forcefield 1: +6B/6L + (Stamina) Soak. | Forcefield 1: +6B/6L + (Stamina) Soak. | ||
Entropy Control | Entropy Control 3: Bioentropy Storm, Probability Corruption, Degradation | ||
: Bioentropy Storm: Dexterity + Entropy Control versus Stamina: Net successes deal 1 unsoakable lethal HL of damage. | : Bioentropy Storm: Dexterity + Entropy Control versus Stamina: Net successes deal 1 unsoakable lethal HL of damage. | ||
: Probability Corruption: | : Probability Corruption: 3d, each success reduces enemy successes on all rolls by 1, botch if no successes and dice come up 1 or 2. | ||
: Degradation: As Lethal Blast (Accuracy (Dexterity + 3)d, Damage [10] + 6L, Range 80m. | |||
=Defenses= | =Defenses= |
Revision as of 22:42, 27 February 2010
Overlord
ASSUMING DIRECT CONTROL
Yeah sure, the SWAT team shot him in the spine during the fight. I bet they didn't expect him to turn one of his gang underlings and turn him into a engine of destruction.
Attributes
23 + 18 Ability Points
Physical 3
Strength 1
- Brawl 5
Dexterity 1
- Athletics 5
- Firearms 5
Stamina 4-Untiring
- Endurance 3
- Resistance 3
Social 5+1
- Charisma 3
- Command 5
- Etiquette 4
- Manipulation 5 (What a dick)
- Streetwise 3
- Appearance 0
Mental 7 + 5
- Perception 5-Observant
- Awareness 3
Intelligence 5-Brilliant
- Mega-Intelligence 1: Tactical Prodigy
- Academics 3
- Linguistics 3
Wits 5-Tactical
- Mega-Wits 1: Multitasking
- Tactics 5
Backgrounds
7+5 pts
- Followers 5 (Gang Swarm)
- Cipher 4
- Influence (Gangsters) 4
- Resources 5
Bonus Points
15 BP
- 21 BP for Quantum 4
- 2 BP for +1 Willpower
- +2 BP from Deformed
- +6 BP from Paraplegic
Nova Points
30+4 (2 Taint)
- -2 for 10 Background Points
- -2 for 9 Attribute points
- -3 for 18 Ability points
- -3 for Quantum 5 (Tainted)
- -3 for Direct Control (Dominate 1) (Tainted)
- Weakness -5 Works Only On Loyalists
- Extra: Possession (Nonparasitic)
- Strength +1 Maintenance
- Strength +4 Can Use All Powers in possession
- -3 for Telepathy 1 (Tainted)
- Extra: Channeling
- -3 for Forcefield 1
- -5 for Boost Other (Strength + Stamina)
- Does not work on self, only on others
- Extra: Multiple Attributes
- -3 for Mega-Intelligence 1
- -2 for Psychic Shield 2
- -3 for Entropy Control (Bioentropy Storm) (Tainted)
Quantum Stuff
Quantum Pool 30
Taint 7
- Aberrations: Sociopathy, Anima Banner (crackling arcs of white-and-orange energy on those he possesses), Sloughed Flesh
- Temporary Taint 0/10
Powers
ASSUMING DIRECT CONTROL: Automatically succeeds (can only be used on willing subjects)
- Allows subject to use his abilities and powers.
Boost: +3 to Strength/Stamina
Forcefield 1: +6B/6L + (Stamina) Soak.
Entropy Control 3: Bioentropy Storm, Probability Corruption, Degradation
- Bioentropy Storm: Dexterity + Entropy Control versus Stamina: Net successes deal 1 unsoakable lethal HL of damage.
- Probability Corruption: 3d, each success reduces enemy successes on all rolls by 1, botch if no successes and dice come up 1 or 2.
- Degradation: As Lethal Blast (Accuracy (Dexterity + 3)d, Damage [10] + 6L, Range 80m.
Defenses
Soak 6B/3L (stamina) + 1B/1L (mega-stamina) + 1B/2L (skeleton) + 3B/3L (armor) + 5B/5L (eufiber)
- Total-16B/14L
Willpower 5
- Temporary Willpower 5
Health Levels:
- [ ] -0 x 1
- [ ] -1 x 1
- [ ] -2 x 1
- [ ] -2 x 1
- [ ] -3 x 1
- [ ] -4 x 1
- [ ] Incapacitated
Attacks
- If you see him in person, he's dead.
Experience
21 XP used to increase Entropy Control to 3