Sphere:Longshots: Difference between revisions

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:Hell World
:Hell World
:No World
:No World
B) Historical Events 1
B1) Historical Events 1
:Quiet
:Quiet
:Transhuman Replication
:Transhuman Replication
Line 24: Line 24:
:Military Action
:Military Action
:Artefact Find
:Artefact Find
B2)
B3)
C) Historical Events 2
C) Historical Events 2
:
:
Line 47: Line 49:
E3) Military Doctrine
E3) Military Doctrine
:Death Spiral
:Death Spiral
:Battlewagons
::Some worlds are desperate to gain any technical advantage they can, but without substantial research infrastructure this takes a severe toll.
:Able Spacemen
:Able Spacemen
::A focus on a solid and reliable fleet is key to defence in the depths of space.
:Swarms
:Swarms
::Making effective smallcraft is a challenge for rim states, but pays dividends.
:Tiptoes
:Tiptoes
::For pirates, lurking is king.
:The Low Road
:The Low Road
::Ships are hard. It's better to focus on a strong army to defend.
:Into the Darkness
:Into the Darkness
::Effective interstellar travel is crucial to trade and power projection.
:The Future's Fighting Man
:The Future's Fighting Man
::Making better murderers.

Revision as of 20:32, 20 February 2010

It's 2170. About 100 years since founding, and hundreds of light years from Earth. You don't really care. They've never spoken to you. All you have are second-hand tales from trade caravans, about FTL failures and killer drones. They call it 'the Rim', but you just call it home.

History Paths

A1) Origins

Pioneers
Some people petitioned the posthumans with the pure spirit of adventure. With no frontiers left on Earth, only longshots could satisfy the human drive for exploration and discovery.
Seperatists
Others left to escape persecution, real or imagined. Distance from Earth would shield them and let them start anew.
Idealists
Still others held in their minds an ideal for society. By travelling to a new land with like-minded people, they could make a better life, on sound principles.

A2) Colonists

Baseline
Mixed
Transhuman

A3) Destination

Garden World
Tolerable World
Hell World
No World

B1) Historical Events 1

Quiet
Transhuman Replication
Crisis Situation
Military Action
Artefact Find

B2) B3) C) Historical Events 2

D) Historical Events 3

E1) Political Stance

Keep On Keeping On
Nationalism
Grand Ambition
The Podunk Union
Open for Business
Get Out
Ideological Purification

E2) Economic System

New Gilded Age
Fabricator Rations
Social Management
The Middling Classes
Transistor Mines
Crossroads
The Pirate Bay
Get Digging

E3) Military Doctrine

Death Spiral
Some worlds are desperate to gain any technical advantage they can, but without substantial research infrastructure this takes a severe toll.
Able Spacemen
A focus on a solid and reliable fleet is key to defence in the depths of space.
Swarms
Making effective smallcraft is a challenge for rim states, but pays dividends.
Tiptoes
For pirates, lurking is king.
The Low Road
Ships are hard. It's better to focus on a strong army to defend.
Into the Darkness
Effective interstellar travel is crucial to trade and power projection.
The Future's Fighting Man
Making better murderers.