Sphere:Longshots: Difference between revisions

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:Idealists
:Idealists
::Still others held in their minds an ideal for society. By travelling to a new land with like-minded people, they could make a better life, on sound principles.
::Still others held in their minds an ideal for society. By travelling to a new land with like-minded people, they could make a better life, on sound principles.
A2) Colonists
:Baseline
:Mixed
:Transhuman
A3) Destination
:Garden World
:Tolerable World
:Hell World
:No World
B) Historical Events 1
C) Historical Events 2
D) Historical Events 3
E1) Political Stance
:Keep On Keeping On
:Nationalism
:Grand Ambition
:The Podunk Union
:Open for Business
:Get Out
:Ideological Purification
E2) Economic System
:New Gilded Age
:Fabricator Rations
:Social Management
:The Middling Classes
:Transistor Mines
:Crossroads
:The Pirate Bay
E3) Military Doctrine
:Death Spiral
:Battlewagons
:Able Spacemen
:Swarms
:Tiptoes
:The Low Road
:Into the Darkness

Revision as of 13:55, 20 February 2010

It's 2170. About 100 years since founding, and hundreds of light years from Earth. You don't really care. They've never spoken to you. All you have are second-hand tales from trade caravans, about FTL failures and killer drones. They call it 'the Rim', but you just call it home.

History Paths

A1) Origins

Pioneers
Some people petitioned the posthumans with the pure spirit of adventure. With no frontiers left on Earth, only longshots could satisfy the human drive for exploration and discovery.
Seperatists
Others left to escape persecution, real or imagined. Distance from Earth would shield them and let them start anew.
Idealists
Still others held in their minds an ideal for society. By travelling to a new land with like-minded people, they could make a better life, on sound principles.

A2) Colonists

Baseline
Mixed
Transhuman

A3) Destination

Garden World
Tolerable World
Hell World
No World

B) Historical Events 1 C) Historical Events 2 D) Historical Events 3 E1) Political Stance

Keep On Keeping On
Nationalism
Grand Ambition
The Podunk Union
Open for Business
Get Out
Ideological Purification

E2) Economic System

New Gilded Age
Fabricator Rations
Social Management
The Middling Classes
Transistor Mines
Crossroads
The Pirate Bay

E3) Military Doctrine

Death Spiral
Battlewagons
Able Spacemen
Swarms
Tiptoes
The Low Road
Into the Darkness